The Millionaire GameBook is reproducible and allows kids to learn about their state symbols, tree, flower, motto, statehood date, capital city, natural resources, weather and borders. The book includes multiple choice questions that are challenging and fun to answer with established dollar values to tally for extra excitement. This book covers fascinating state facts and meets state standards.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
The Survivor GameBook is reproducible and allows kids to learn about their state through timed activities, prize suggestions and an official survivor certificate. The book includes timed, multiple-choice questions, fill in the blank questions, choose the appropriate dates and matching that are challenging and fun to answer. This book covers fascinating state facts and meets state standards.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
This puzzle collection will test the verbal, logic, and visual skills you need as a code breaker. Puzzle types include cryptograms, anagrams, ciphers, code-doku, cryptoku, mastermind, and more.