Jumpman Rule #1

Jumpman Rule #1

Author: James Valentine

Publisher: Simon and Schuster

Published: 2004

Total Pages: 280

ISBN-13: 0689868723

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In the future, kids play with JumpMans, which take them back in time. But the people who manufacture JumpMans don't want kids going just anywhere. That's why it's a big deal when 51st-century Theo finds himself in bedroom of 21st-century Genevieve.


Jumpman Rule #2

Jumpman Rule #2

Author: James Valentine

Publisher: Simon and Schuster

Published: 2005

Total Pages: 298

ISBN-13: 0689873530

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Teenagers Genevieve Corrigan and Jules Santorini "TimeJump" to the year 15,000,000,072 to correct problems being caused by the not-so-trustworthy head of TimeMaster Corporation, Quincy Carter One.


The Past Is Gone

The Past Is Gone

Author: James Valentine

Publisher: Simon and Schuster

Published: 2007-05-08

Total Pages: 292

ISBN-13: 1416939555

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When a defective time-jumping device strands Theodore, a teen from the distant future, in the twenty-first century, he is helped by two high schoolers--Jules, who is having time problems of his own, and Gen, an old friend Jules was about to ask out.


The Future Is Unknown

The Future Is Unknown

Author: James Valentine

Publisher: Simon and Schuster

Published: 2007-08-28

Total Pages: 292

ISBN-13: 0689873549

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With Quincy Carter One on the loose somewhere in time, "TimeJumping" supposedly not safe anymore, and history starting to "Unhappen," Jules and Gen are once again called upon to help correct the past.


Alpha Force: Rat-Catcher

Alpha Force: Rat-Catcher

Author: Chris Ryan

Publisher: Random House

Published: 2009-09-22

Total Pages: 276

ISBN-13: 1407049992

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Target: Drug Rat Alpha Force are an elite team of five highly-skilled individuals brought together to battle injustice. The team join a covert SAS operation in South America, fighting to catch an evil drugs baron. To gain information, they infiltrate a tight-knit community of street kids then head into the isolated mountains where a terrifying and twisted hunt is to test their individual skills to the max . . . Contains Chris Ryan's top SAS tips for survival in cave systems.


Alpha Force: Blood Money

Alpha Force: Blood Money

Author: Chris Ryan

Publisher: Random House

Published: 2009-09-22

Total Pages: 340

ISBN-13: 1407050044

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Target: Body Snatchers Alpha Force are a crack team dedicated to fighting injustice around the globe. While in southern India they learn of the growing trade in organ transplants from living donors. With lives on the line and big money to be made, the demand for organs is urgent - and there are people prepared to go to extreme lengths to get them. When a young girl is snatched, Alpha Force must use all their surveillance skills to locate her - before the surgeons get to work . . . A taut thriller in the Alpha Force series, from the bestselling author and ex-SAS hero Chris Ryan. Includes Chris's top SAS tips on street surveillance.


The Inter-Galactic Playground

The Inter-Galactic Playground

Author: Farah Mendlesohn

Publisher: McFarland

Published: 2009-07-01

Total Pages: 284

ISBN-13: 0786435038

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Science fiction is often considered the genre of ideas and imagination, which would seem to make it ideal for juveniles and young adults; however, the ideas are often dispensed by adults. This book considers the development of science fiction for children and teens between 1950 and 2010, exploring why it differs from science fiction aimed at adults. In a broader sense, this critical examination of 400 texts sheds light on changing attitudes toward children and teenagers, toward science education, and toward the authors' expectations and sociological views of their audience.