Report

Report

Author: United States. Congress. House

Publisher:

Published:

Total Pages: 2222

ISBN-13:

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Fascism and the Right in Europe 1919-1945

Fascism and the Right in Europe 1919-1945

Author: Martin Blinkhorn

Publisher: Routledge

Published: 2014-07-22

Total Pages: 204

ISBN-13: 1317898036

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This new text places interwar European fascism squarely in its historical context and analyses its relationship with other right wing, authoritarian movements and regimes. Beginning with the ideological roots of fascism in pre-1914 Europe, Martin Blinkhorn turns to the problem-torn Europe of 1919 to 1939 in order to explain why fascism emerged and why, in some settings, it flourished while in others it did not. In doing so he considers not just the 'major' fascist movements and regimes of Italy and Germany but the entire range of fascist and authoritarian ideas, movements and regimes present in the Europe of 1919-1945.


Networking for Nerds

Networking for Nerds

Author: Alaina G. Levine

Publisher: John Wiley & Sons

Published: 2015-05-13

Total Pages: 256

ISBN-13: 1118663551

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Networking for Nerds provides a step-by-step guide to understanding how to access hidden professional opportunities through networking. With an emphasis on practical advice on how and why to network, you will learn how to formulate and execute a strategic networking plan that is dynamic, multidimensional, and leverages social media platforms and other networking channels. An invaluable resource for both established and early-career scientists and engineers (as well as networking neophytes!), Networking for Nerds offers concrete insight on crafting professional networks that are mutually beneficial and support the advancement of both your career goals and your scholarly ambitions. “Networking” does not mean going to one reception or speaking with a few people at one conference, and never contacting them again. Rather, “networking” involves a spectrum of activities that engages both parties, ensures everyone’s value is appropriately communicated, and allows for the exploration of a win-win collaboration of some kind. Written by award-winning entrepreneur and strategic career planning expert Alaina G. Levine, Networking for Nerds is an essential resource for anyone working in scientific and engineering fields looking to enhance their professional planning for a truly fulfilling, exciting, and stimulating career. professional planning for a truly fulfilling, exciting, and stimulating career.Networking for Nerds provides a step-by-step guide to understanding how to access hidden professionalopportunities through networking. With an emphasis on practical advice on how and why to network, youwill learn how to formulate and execute a strategic networking plan that is dynamic, multidimensional, andleverages social media platforms and other networking channels.An invaluable resource for both established and early-career scientists and engineers (as well as networkingneophytes!), Networking for Nerds offers concrete insight on crafting professional networks that aremutually beneficial and support the advancement of both your career goals and your scholarly ambitions.“Networking” does not mean going to one reception or speaking with a few people at one conference, andnever contacting them again. Rather, “networking” involves a spectrum of activities that engages bothparties, ensures everyone’s value is appropriately communicated, and allows for the exploration of a win-wincollaboration of some kind.Written by award-winning entrepreneur and strategic career planning expert Alaina G. Levine, Networking forNerds is an essential resource for anyone working in scientific and engineering fields looking to enhance theirprofessional planning for a truly fulfilling, exciting, and stimulating career.


40 Years of Animated Cartoons

40 Years of Animated Cartoons

Author: Jacques Muller

Publisher: Partridge Publishing Singapore

Published: 2018-04-19

Total Pages: 388

ISBN-13: 9781482880878

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Animation, a lifes passion Animation has always been Jacques Mullers life passion. Since he was a small kid, he wanted to draw Cartoon characters that he had seen on the screen. These Cartoons were magical to him. The screen was no longer a flat surface but a window opening new worlds and other realities. After having practiced drawing through all his childhood and adolescence, he eventually had his first break into the industry in 1977 as a storyboard artist. Working for several years for the French TV channel TF1 and other studios in Paris, he eventually got the opportunity to fly to Sydney Australia in 1982 to work on a TV series. Another five years passed before he could enter the feature film arena for the big screen. Since, many major Hollywood studios employed him as a character animator on sixteen different productions. This allowed him to make some great encounters with big names in the Hollywood animation industry. Today he occupies the position of senior lecturer at SIDM (School of Interactive Digital Media) at Nanyang Polytechnic of Singapore; teaching students the arcanes of Classical animation. This book tells the story of his long journey into the world of Cartoons.