JTN
Author:
Publisher:
Published: 1993
Total Pages: 738
ISBN-13:
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Author:
Publisher:
Published: 1994
Total Pages: 564
ISBN-13:
DOWNLOAD EBOOKAuthor: Jean-Pierre Finance
Publisher: Springer
Published: 2004-01-27
Total Pages: 265
ISBN-13: 3540490205
DOWNLOAD EBOOKETAPS’99 is the second instance of the European Joint Conferences on Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conferences. This year it comprises ?ve conferences (FOSSACS, FASE, ESOP, CC, TACAS), four satellite workshops (CMCS, AS, WAGA, CoFI), seven invited lectures, two invited tutorials, and six contributed tutorials. The events that comprise ETAPS address various aspects of the system - velopment process, including speci?cation, design, implementation, analysis and improvement. The languages, methodologies and tools which support these - tivities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on one hand and soundly-based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware systems, and the emphasis on software is not intended to be exclusive.
Author: United States. Congress. House. Committee on Appropriations. Subcommittee on the Departments of Commerce, Justice, and State, the Judiciary, and Related Agencies
Publisher:
Published: 1988
Total Pages: 1760
ISBN-13:
DOWNLOAD EBOOKAuthor: Mortimer Levering
Publisher:
Published: 1890
Total Pages: 658
ISBN-13:
DOWNLOAD EBOOKAuthor: United States. Armed Services Board of Contract Appeals
Publisher:
Published: 1989
Total Pages: 1728
ISBN-13:
DOWNLOAD EBOOKAuthor: Marten Marshall
Publisher: The Poker Code
Published: 2006
Total Pages: 370
ISBN-13: 0779501578
DOWNLOAD EBOOKAuthor: Sonia Fizek
Publisher: MIT Press
Published: 2022-11-01
Total Pages: 186
ISBN-13: 0262544628
DOWNLOAD EBOOKAn essential exploration of video game aesthetic that decenters the human player and challenges what it means to play. Do we play video games or do video games play us? Is nonhuman play a mere paradox or the future of gaming? And what do video games have to do with quantum theory? In Playing at a Distance, Sonia Fizek engages with these and many more daunting questions, forging new ways to think and talk about games and play that decenter the human player and explore a variety of play formats and practices that require surprisingly little human action. Idling in clicker games, wandering in walking simulators, automating gameplay with bots, or simply watching games rather than playing them—Fizek shows how these seemingly marginal cases are central to understanding how we play in the digital age. Introducing the concept of distance, Fizek reorients our view of computer-mediated play. To “play at a distance,” she says, is to delegate the immediate action to the machine and to become participants in an algorithmic spectacle. Distance as a media aesthetic framework enables the reader to come to terms with the ambiguity and aesthetic diversity of play. Drawing on concepts from philosophy, media theory, and posthumanism, as well as cultural and film studies, Playing at a Distance invites a wider understanding of what digital games and gaming are in all their diverse experiences and forms. In challenging the common perception of video games as inherently interactive, the book contributes to our understanding of the computer’s influence on practices of play—and prods us to think more broadly about what it means to play.
Author:
Publisher:
Published: 1984
Total Pages: 350
ISBN-13:
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