Jonny Magic and the Card Shark Kids

Jonny Magic and the Card Shark Kids

Author: David Kushner

Publisher: Random House

Published: 2010-06-30

Total Pages: 199

ISBN-13: 1407089544

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A magnet for bullies at school, Jon Finkel grew up heckled and hazed until he discovered the trading-card game Magic: The Gathering. As Magic exploded from nerdy obsession into the mainstream, the teenage Finkel emerged as its first world champion. The young shark - now known to his friends and rivals as Jonny Magic - moved on to storm poker rooms, from the underground clubs of New York City to high-stakes tables online, until he landed on the largest card counting blackjack team in the country, taking Vegas for millions and becoming one of the biggest players in town. Finally, they took on the biggest game of all - the World Series of Poker...


Jonny Magic and the Card Shark Kids

Jonny Magic and the Card Shark Kids

Author: David Kushner

Publisher: Random House

Published: 2005-08-16

Total Pages: 208

ISBN-13: 1588364941

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If you think a gang of real-life geeks can’t take on the world and win big . . . think again. And whatever you do, don’t sit down across a gaming table from Jon Finkel, better known as Jonny Magic. Jonny Magic and the Card Shark Kids is his amazing true story: the jaw-dropping, zero-to-hero chronicle of a fat, friendless boy from New Jersey who found his edge in a game of cards–and turned it into a fortune. The ultimate bully-magnet, Finkel grew up heckled and hazed until destiny came in the form of a trading-card game called Magic: The Gathering. Magic exploded from nerdy obsession to mainstream mania and made the teenage Finkel an ultracool world champion. Once transformed, this young shark stormed poker rooms from the underground clubs of New York City to the high-stakes tables online, until he landed on the largest card-counting blackjack team in the country. Taking Vegas for millions, Finkel’s squad of brainy gamers became the biggest players in town. Then they took on the town’s biggest game, the World Series of Poker, and walked away with more than $3.5 million. Thrilling, edgy, and ferociously feel-good, the odyssey of these underdogs-turned-overlords is the stuff of pop-culture legend. And David Kushner, acclaimed author of Masters of Doom, masterfully deals out the outrageous details while bringing to life a cast of characters rife with aces, kings, knaves . . . and more than a few jokers. If you secretly believe every player has his day, you’re right. Here’s the proof.


Jonny Magic and the Card Shark Kids

Jonny Magic and the Card Shark Kids

Author: David Kushner

Publisher: Arrow

Published: 2016-12-29

Total Pages: 240

ISBN-13: 9781784756680

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A magnet for bullies at school, Jon Finkel grew up heckled and hazed until he discovered the trading-card game Magic: The Gathering. As Magic exploded from nerdy obsession into the mainstream, the teenage Finkel emerged as its first world champion. The young shark - now known to his friends and rivals as Jonny Magic - moved on to storm poker rooms, from the underground clubs of New York City to high-stakes tables online, until he landed on the largest card counting blackjack team in the country, taking Vegas for millions and becoming one of the biggest players in town. Finally, they took on the biggest game of all - the World Series of Poker...


Masters of Doom

Masters of Doom

Author: David Kushner

Publisher: Random House Trade Paperbacks

Published: 2004-05-11

Total Pages: 361

ISBN-13: 0812972155

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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams


Levittown

Levittown

Author: David Kushner

Publisher: Bloomsbury Publishing USA

Published: 2009-07-01

Total Pages: 256

ISBN-13: 0802719732

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In the decade after World War II, one entrepreneurial family helped thousands of people buy into the American dream of owning a home, not just any home, but a good one, with all the modern conveniences. The Levitts--two brothers, William and Alfred, and their father, Abe--pooled their talents in land use, architecture, and sales to create story book town with affordable little houses. They laid out the welcome mat, but not to everyone. Levittown had a whites-only policy. This is the story that unfolded in Levittown, PA, one unseasonably hot summer in 1957 on a quiet street called Deepgreen Lane. There, a white Jewish Communist family named Wechsler secretly arranged for a black family, the Myers, to buy the little pink house next door. What followed was an explosive summer of violence that would transform their lives, and the nation. It would lead to the downfall of a titan, and the integration of the most famous suburb in the world. It's a story of hope and fear, invention and rebellion, and the power that comes when ordinary people take an extraordinary stand.


Alligator Candy

Alligator Candy

Author: David Kushner

Publisher: Simon and Schuster

Published: 2016-03-15

Total Pages: 256

ISBN-13: 1451682638

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From award-winning journalist David Kushner, a reported memoir about family, survival, and the unwavering power of love—and the basis for the podcast Alligator Candy. David Kushner grew up in the early 1970s in the Florida suburbs. It was when kids still ran free, riding bikes and disappearing into the nearby woods for hours at a time. One morning in 1973, however, everything changed. David’s older brother Jon biked through the forest to the convenience store for candy, and never returned. Every life has a defining moment, a single act that charts the course we take and determines who we become. For Kushner, it was Jon’s disappearance—a tragedy that shocked his family and the community at large. Decades later, now a grown man with kids of his own, Kushner found himself unsatisfied with his own memories and decided to revisit the episode a different way: through the eyes of a reporter. His investigation brought him back to the places and people he once knew and slowly made him realize just how much his past had affected his present. After sifting through hundreds of documents and reports, conducting dozens of interviews, and poring over numerous firsthand accounts, he has produced a powerful and inspiring story of loss, perseverance, and memory. Alligator Candy is searing and unforgettable.


Jacked

Jacked

Author: David Kushner

Publisher: Wiley

Published: 2012-04-03

Total Pages: 304

ISBN-13: 9780470936375

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Inside the making of a videogame that defined a generation: Grand Theft Auto Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes. Jacked tells the turbulent and mostly unknown story of GTA's wildly ambitious creators, Rockstar Games, the invention and evolution of the franchise, and the cultural and political backlash it has provoked. Explains how British prep school brothers Sam and Dan Houser took their dream of fame, fortune, and the glamor of American pop culture and transformed it into a worldwide videogame blockbuster Written by David Kushner, author of Masters of Doom and a top journalist on gaming, and drawn from over ten years of interviews and research, including firsthand knowledge of Grand Theft Auto's creators and detractors Offers inside details on key episodes in the development of the series, including the financial turmoil of Rockstar games, the infamous "Hot Coffee" sex mini-game incident, and more Whether you love Grand Theft Auto or hate it, or just want to understand the defining entertainment product of a generation, you'll want to read Jacked and get the real story behind this boundary-pushing game.


A for Anonymous

A for Anonymous

Author: David Kushner

Publisher: Bold Type Books

Published: 2020-03-31

Total Pages: 221

ISBN-13: 1568588771

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The illustrated, inside story of the legendary hacktivist group's origins and most daring exploits. A for Anonymous shows how a leaderless band of volunteers successfully used hacktivism to fight for the underdog, embarrass their rich and powerful targets--from Sony and Paypal to the Church of Scientology and Ferguson Police Department--all in the name of freedom of speech and information. Their exploits blurred the distinction between "online" and "reality," and help shape our contemporary world.


Jonny Magic and the Card Shark Kids

Jonny Magic and the Card Shark Kids

Author: David Kushner

Publisher:

Published: 2006

Total Pages: 221

ISBN-13: 9780434016075

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A magnet for bullies at school, Jon Finkel grew up heckled and hazed until he discovered the cult trading-card game Magic: The Gathering. As Magic exploded from nerdy obsession to mainstream media the teenage Finkel emerged as its first world champion. The young shark - now known to his friends as Jonny Magic - moved on to storm poker rooms, from the underground clubs of New York City to high-stakes tables online, until he landed on the largest card counting blackjack team in the country. Taking Vegas for millions, Finkel's gamers became the biggest players in town. Finally they took on the biggest gameof all - the World Series of Poker - and walked away with more than $3.5 million... Thrilling, edgy, and riveting, the odyssey of these underdogs-turned-overlords is the stuff of pop-culture legend. Kushner brings to life a cast of characters rife with aces, kings, knaves, and more than a few jokers. If you secretly believe every geek has his day, you're right. Here's the proof.


Rise of the Dungeon Master

Rise of the Dungeon Master

Author: David Kushner

Publisher: Bold Type Books

Published: 2017-05-09

Total Pages: 146

ISBN-13: 1568585608

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Now a scripted-thriller podcast series starring Emmy-nominated actor, Jon Hamm, Rise of the Dungeon Master is a graphic narrative of the life of Gary Gygax, co-creator of Dungeons & Dragons, one of the world’s most influential role-playing games. Rise of the Dungeon Master tells, in graphic form, the story of Gary Gygax, co-creator of Dungeons & Dragons, one of the most influential games ever made. Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.