Joke Puzzles Big Fun Activity Pad

Joke Puzzles Big Fun Activity Pad

Author: Highlights

Publisher: Highlights Press

Published: 2020-08-25

Total Pages: 195

ISBN-13: 1644721287

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Every puzzle has a punchline in this Big Fun Activity Pad packed with 90+ hilarious joke puzzles and funny stickers! With laugh-out-loud puzzles and activities specially designed to make kids giggle--plus stickers!--this pad is great for a gift, for sharing with friends on play dates or rainy days, or as an ideal activity for family game night. Each puzzle page easily tears out and includes answers on the back.


On-the-Go Puzzles Big Fun Activity Pad

On-the-Go Puzzles Big Fun Activity Pad

Author: Highlights

Publisher: Highlights Press

Published: 2022-05-10

Total Pages: 196

ISBN-13: 1644726793

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Hit the road with this Big Fun Activity Pad packed with 90+ travel-themed puzzles and 40 super stickers! Perfect to take on a family trip, this portable pad features cars, trains, planes, bikes, and other ways to get moving--plus stickers! With Hidden Pictures puzzles, mazes, drawing prompts, word puzzles, and more, this book will keep kids entertained for hours on the go. Each puzzle page easily tears out and includes answers on the back.


The Everything Kids' Giant Book of Jokes, Riddles, and Brain Teasers

The Everything Kids' Giant Book of Jokes, Riddles, and Brain Teasers

Author: Michael Dahl

Publisher: Simon and Schuster

Published: 2010-09-18

Total Pages: 304

ISBN-13: 1440506345

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Why did the chicken cross the road? Knock, knock. Who's there? What do you get when you...? As kids guess the answers, they're sure to get the giggles! With this book, little ones will look forward to sharing the jokes with parents, teachers, and siblings--and even coming up with some variations of their own! In addition to hundreds of rib-tickling jokes, readers will love: Head-scratching brain teasers Funny knock-knock jokes Hysterical puzzles Ridiculous riddles And much, much more! Amid the jokes, kids also find information on how to deliver the perfect punch line and how their favorite comics got started telling jokes. Every budding comic needs a little help getting started, and this book is the perfect go-to for getting laughs!


The Highlights Book of Things to Do

The Highlights Book of Things to Do

Author: Highlights

Publisher: Highlights Press

Published: 1901

Total Pages: 386

ISBN-13: 1644722453

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The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold


The Funniest Joke Book Ever!

The Funniest Joke Book Ever!

Author: Editors of Portable Press

Publisher: Simon and Schuster

Published: 2016-05-01

Total Pages: 90

ISBN-13: 1626866139

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Over 500 giggles, groans, and belly laughs! Kids can’t resist sharing jokes (even you try to stop them), so they always need a fresh supply. We’ve stuffed the pages of this little joke book with the funniest jokes we could find. Old favorites, new favorites, and a few festering stinkers, all guaranteed to make kids laugh out loud. You’ll find Q&A jokes, knock-knock jokes, riddles, and one-liners. And, of course, we’ve included entire chapters of those all-time kid-pleasers: elephant jokes, pirate jokes, and space jokes. Here’s a sampling: What's black and white, black and white, black and white? A penguin rolling down a hill. Why don’t zombies eat clowns? They taste funny. Why did the hen scold her chicks? They were using fowl language. What kind of books do skunks read? Best-smellers! How does Darth Vader like his toast? On the dark side. . . . and many more!


Big Nate: Silent But Deadly

Big Nate: Silent But Deadly

Author: Lincoln Peirce

Publisher: Big Nate

Published: 2018-03

Total Pages: 176

ISBN-13: 9781449489915

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Nate's alter ego the Great Nose-In! can smell trouble a mile away.


Boredom-Busting Fun Stuff

Boredom-Busting Fun Stuff

Author: National Geographic Kids

Publisher: National Geographic Books

Published: 2015

Total Pages: 356

ISBN-13: 1426321066

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With this super huge, super fun, write-in activity book, kids will never be bored again! We've compiled our funniest jokes, most mind-boggling and outrageous puzzles, mazes, games, and quizzes into one giant entertaining volume. Full of eye-catching photographs and hours of learning adventures, they'll be laughing and exploring for hours.


Great Book of Zany Jokes

Great Book of Zany Jokes

Author: Matt Rissinger

Publisher: Sterling Publishing (NY)

Published: 1995-03

Total Pages: 100

ISBN-13: 9780806904719

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Help yourself to a heaping feast of many really zingy jokes, zany puns, and zowy riddles. Packed with hilarious drawings throughout.


The Big Book of STEM Activities for Minecrafters

The Big Book of STEM Activities for Minecrafters

Author: Stephanie J. Morris

Publisher: Sky Pony

Published: 2021-05-04

Total Pages: 256

ISBN-13: 9781510765450

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Get ready for a brain-building STEM adventure! This colorfully-illustrated, video-game themed learning tool is focused on four critical domains for young, 21st century learners: Science, Technology, Engineering, and Math. These content areas can be taught in isolation, but teaching them together (using diamond swords, zombies, creepers and redstone traps for added fun) allows for deeper understanding and authentic connections to the world where kids live and play. Children won’t need to be nagged to dive headfirst into this collection of over one hundred S.T.E.M. activities and challenges. Each lesson invites gamers to use the same kinds of creativity, critical thinking and problem-solving skills they enjoy using in their favorite video game. Stand back as they go beyond rote learning and enjoy having the freedom to take risks, form theories, and pose unique solutions to complex real-world problems. Whether they’re learning binary code, considering the laws of physics, or delving into architectural design, they’re finding new interests and building confidence in the classroom and beyond. Perfect for video-game-loving kids who want to learn STEM Includes hundreds of step-by-step, full-color illustrations to guide readers of all ages Helps encourage creativity and problem-solving skills This forward-thinking workbook challenges young Minecrafters to use their natural creativity and problem-solving skills to address real-world problems. Science, technology, engineering, and math come to life on the pages of each colorfully-illustrated lesson. Whether it’s breaking codes, deciphering maps, designing buildings, or engineering a Redstone trap, first and second graders will discover new ways to stretch their brains, build their confidence, and satisfy their appetite for hands-on learning.


The Everything Casino Gambling Book

The Everything Casino Gambling Book

Author: Meg Schneider

Publisher: Simon and Schuster

Published: 2004-08-18

Total Pages: 379

ISBN-13: 1605504688

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The best ways to beat the odds! Here’s your chance to feel like an expert the next time you walk into a casino or play online! The Everything® Casino Gambling Book, 2nd Edition brings you up-to-date information on a wide variety of casino games, strategies, Internet resources, and even the psychology of gambling— all in one complete volume! This perennial bestseller has now been completely revised and updated to provide even clearer instruction on the most popular games, cutting-edge techniques to beat the odds, and smart advice on how to manage your money safely. The Everything® Casino Gambling Book, 2nd Edition shows you how to get the edge when playing: Seven-Card Stud and Texas Hold’em Pai Gow and Caribbean Stud and Draw Blackjack and poker Craps and roulette Slots and special table games Providing a wealth of simple instruction on the most popular casino gambling games, this all-new edition even provides some fun extras, such as a heads-up on horseracing and sports betting. Easy to follow and filled with practical tips, The Everything® Casino Gambling Book, 2nd Edition is the one book you need to help you clean up at the tables every time!