Arduino Project Handbook

Arduino Project Handbook

Author: Mark Geddes

Publisher: No Starch Press

Published: 2016-06-01

Total Pages: 273

ISBN-13: 1593276907

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Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.


Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design

Author: Bill Buxton

Publisher: Morgan Kaufmann

Published: 2010-07-28

Total Pages: 445

ISBN-13: 0080552900

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Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. - Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams - Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon - Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others - Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods


Discipline-Based Art Education

Discipline-Based Art Education

Author: Kay Alexander

Publisher: Getty Publications

Published: 1991-01-01

Total Pages: 346

ISBN-13: 0892361719

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This sampler was designed for art specialists and art museum educators with a basic understanding of teaching discipline-based art education content. The introduction offers a brief history of the Sampler and explains its intended purpose and use. Then 8 unit models with differing methodologies for relating art objectives to the four disciplines: aesthetics, art criticism, art history, and art production, are presented. The sampler consists of two elementary units, two units for middle school, two units intended for required high school art, one high school studio ceramic unit, and a brief unit for art teachers and art museum educators that focuses on visits to art museums. Learning activities, resource material, and learning strategies are given for the units along with a sequence of lessons organized on a theme.


3D Animation Essentials

3D Animation Essentials

Author: Andy Beane

Publisher: John Wiley & Sons

Published: 2012-01-25

Total Pages: 357

ISBN-13: 1118239059

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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.


Between Two Thorns

Between Two Thorns

Author: Emma Newman

Publisher: Diversion Books

Published: 2016-03-20

Total Pages: 408

ISBN-13: 1682303144

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“JK Rowling meets Georgette Heyer” in this series debut, a scintillating fusion of urban fantasy and court intrigue from the Hugo Award-winning author (The Guardian). Between Mundanus, the world of humans, and Exilium, the world of the Fae, lies the Nether, a mirror-world where the social structure of 19th-century England is preserved by Fae-touched families who remain loyal to their ageless masters. Born into this world is Catherine Rhoeas-Papaver, who escapes it all to live a normal life in Mundanus, free from her parents and the strictures of Fae-touched society. But now she’s being dragged back to face an arranged marriage, along with all the high society trappings it entails. Crossing paths with Cathy is Max, an Arbiter of the Split Worlds treaty with a dislocated soul who polices the boundaries between the worlds, keeping innocents safe from the Fae. After a spree of kidnappings and the murder of his fellow Arbiters, Max is forced to enlist Cathy’s help in unravelling a high-profile disappearance within the Nether. Getting involved in the machinations of the Fae, however, may prove fatal to all involved. “Between Two Thorns shows the darkness beneath the glamour of the social Season. Learning to be a young lady has never seemed so dangerous.”—Mary Robinette Kowal, Hugo and Nebula Award-winning author of the Lady Astronaut series “Emma Newman has built a modern fantasy world with such élan and authority her ideas of why and how the seemingly irrational world of Fairy works should be stolen by every other writer in the field . . . This book of wonders is first rate.”—Bill Willingham, Eisner Award-winning author of Fables


The Grid Book

The Grid Book

Author: Hannah B Higgins

Publisher: MIT Press

Published: 2009-01-23

Total Pages: 311

ISBN-13: 0262512408

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Ten grids that changed the world: the emergence and evolution of the most prominent visual structure in Western culture. Emblematic of modernity, the grid is the underlying form of everything from skyscrapers and office cubicles to paintings by Mondrian and a piece of computer code. And yet, as Hannah Higgins makes clear in this engaging and evocative book, the grid has a history that long predates modernity; it is the most prominent visual structure in Western culture. In The Grid Book, Higgins examines the history of ten grids that changed the world: the brick, the tablet, the gridiron city plan, the map, musical notation, the ledger, the screen, moveable type, the manufactured box, and the net. Charting the evolution of each grid, from the Paleolithic brick of ancient Mesopotamia through the virtual connections of the Internet, Higgins demonstrates that once a grid is invented, it may bend, crumble, or shatter, but its organizing principle never disappears. The appearance of each grid was a watershed event. Brick, tablet, and city gridiron made possible sturdy housing, the standardization of language, and urban development. Maps, musical notation, financial ledgers, and moveable type promoted the organization of space, music, and time, international trade, and mass literacy. The screen of perspective painting heralded the science of the modern period, classical mechanics, and the screen arts, while the standardization of space made possible by the manufactured box suggested the purified box forms of industrial architecture and visual art. The net, the most ancient grid, made its first appearance in Stone Age Finland; today, the loose but clearly articulated networks of the World Wide Web suggest that we are in the middle of an emergent grid that is reshaping the world, as grids do, in its image.


Corcoran Gallery of Art

Corcoran Gallery of Art

Author: Corcoran Gallery of Art

Publisher: Lucia Marquand

Published: 2011

Total Pages: 0

ISBN-13: 9781555953614

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This authoritative catalogue of the Corcoran Gallery of Art's renowned collection of pre-1945 American paintings will greatly enhance scholarly and public understanding of one of the finest and most important collections of historic American art in the world. Composed of more than 600 objects dating from 1740 to 1945.


Jewelry Making Logbook :Journal for Jewelry Makers and Designers , Tracker Jewelry Making

Jewelry Making Logbook :Journal for Jewelry Makers and Designers , Tracker Jewelry Making

Author: Rath Sueblaorob

Publisher:

Published: 2020-08-23

Total Pages: 121

ISBN-13:

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For jewelry designers and creators who are looking for a notebook to help you with your design and creation work. This Jewelry Making Journal has been designed to help jewelry makers with their hobbies or business. Keeping track of components and costs can be the most challenging aspect of any craft and this journal will help you do just that. With pages to track and record designs and costs, templates for new ideas, and an inventory to keep track of the cost of components, you will be able to price your items with confidence and ease. The contents are designed to be easy to record and beautiful. Features: Measures 8.5x11 inches. Paper 121 pages Paperback. Matte design. White interior page It is the perfect size for portability.