On his way to deliver a splendid necklace to the Sun from the Moon, Jack Hare is diverted by a series of odd characters and when he finally reaches his destination he realizes that the necklace is missing. The reader is invited to answer several riddles and solve the mystery from clues given in the text.
Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!
In January of 2007, I retired from teaching in the District of Columbia Public Schools. At that time I had no idea what I was going to do with the rest of my life. My daughter-in-law, Kristen Bushnell Phillips, gave me a book on writing my life story—the book was what I was looking for. I eventually enrolled in a class in autobiographical writing at Prince George’s Community College. I learned a lot because not only was the teacher a serious writer, but there were also other people in the class who actually had careers in writing. I enjoyed sharing my stories with them. They encouraged me to continue with my writings. Here I am several years later with my finished product. I hope you will enjoy reading it as much as I enjoyed writing it.
Get the Knowledge Without the College! You are a writer. You dream of sharing your words with the world, and you're willing to put in the hard work to achieve success. You may have even considered earning your MFA, but for whatever reason--tuition costs, the time commitment, or other responsibilities--you've never been able to do it. Or maybe you've been looking for a self-guided approach so you don't have to go back to school. This book is for you. DIY MFA is the do-it-yourself alternative to a Master of Fine Arts in creative writing. By combining the three main components of a traditional MFA--writing, reading, and community--it teaches you how to craft compelling stories, engage your readers, and publish your work. Inside you'll learn how to: • Set customized goals for writing and learning. • Generate ideas on demand. • Outline your book from beginning to end. • Breathe life into your characters. • Master point of view, voice, dialogue, and more. • Read with a "writer's eye" to emulate the techniques of others. • Network like a pro, get the most out of writing workshops, and submit your work successfully. Writing belongs to everyone--not only those who earn a degree. With DIY MFA, you can take charge of your writing, produce high-quality work, get published, and build a writing career.
The tale begins over three-hundred years ago, when the Fair People—the goblins, fairies, dragons, and other fabled and fantastic creatures of a dozen lands—fled the Old World for the New, seeking haven from the ways of Man. With them came their precious jewels: diamonds, rubies, emeralds, pearls... But then the Fair People vanished, taking with them their twelve fabulous treasures. And they remained hidden until now... Across North America, these twelve treasures, over ten-thousand dollars in precious jewels, are buried. The key to finding each can be found within the twelve full color paintings and verses of The Secret. Yet The Secret is much more than that. At long last, you can learn not only the whereabouts of the Fair People's treasure, but also the modern forms and hiding places of their descendants: the Toll Trolls, Maitre D'eamons, Elf Alphas, Tupperwerewolves, Freudian Sylphs, Culture Vultures, West Ghosts and other delightful creatures in the world around us. The Secret is a field guide to them all. Many "armchair treasure hunt" books have been published over the years, most notably Masquerade (1979) by British artist Kit Williams. Masquerade promised a jewel-encrusted golden hare to the first person to unravel the riddle that Williams cleverly hid in his art. In 1982, while everyone in Britain was still madly digging up hedgerows and pastures in search of the golden hare, The Secret: A Treasure Hunt was published in America. The previous year, author and publisher Byron Preiss had traveled to 12 locations in the continental U.S. (and possibly Canada) to secretly bury a dozen ceramic casques. Each casque contained a small key that could be redeemed for one of 12 jewels Preiss kept in a safe deposit box in New York. The key to finding the casques was to match one of 12 paintings to one of 12 poetic verses, solve the resulting riddle, and start digging. Since 1982, only two of the 12 casques have been recovered. The first was located in Grant Park, Chicago, in 1984 by a group of students. The second was unearthed in 2004 in Cleveland by two members of the Quest4Treasure forum. Preiss was killed in an auto accident in the summer of 2005, but the hunt for his casques continues.
In this new heist adventure series, an elite team of four best friends must track down stolen gems! For Jasmine, Erin, Willow, and Lili, the first year of middle school is shaping up to be pretty awesome. They've been selected for an A-list academic team because of their expertise in art, math, science, and history. The Jewels, as they call themselves, are already winning tournaments. But things heat up when another local team, the Atkinson Prep Rivals, threatens to steal their spotlight.To further complicate matters, a beloved ruby necklace is stolen from their school, and the Jewels must go undercover with their skills to track down the culprit. Nothing seems to be adding up--until they look to the most unlikely of suspects . . .Can the Jewels figure out why the precious ruby was stolen and find it before it's too late? Packed with suspense, thrilling plot twists, and a dash of sparkle, this is a fun new series you won't want to miss!
Price Reduced! The second novel in the action-packed Quest series when Nathan learns of the planet's destructive past. Nathan has to choose who he can trust in the alien planet. Now another alien has died and Nathan is accused. Will his visions expose the secret of this ancient planet before he's sent back to Mars?
Bob Houston, the youngest agent of the Federal Bureau of Investigation, stepped out of the Department of Justice Building and turned toward home, his heart beating faster than it had in months. It hardly seemed real but he was now a full-fledged agent in the greatest man hunting division in the Federal Government.Bob paused a moment at the curb. Another man who had emerged from the justice building joined him. It was his uncle, Merritt Hughes, one of the most famous detectives in the department. He put his arm around Bobs shoulders and shook him in a rough but friendly embrace.Well, Bob, how does it feel to be a real federal agent? he asked.It was a moment before Bob replied, and when he finally spoke the words came slowly.I hardly know, he confessed, as yet it doesnt seem real, but there is one thing I do knowIm going to work night and day to make a success of this new job.Dont worry about making a success, advised his uncle. Youve got the stuff to make good or you wouldnt have been taken into the department.When do you think Ill get my first assignment on a new case? asked Bob.Thats hard to say, replied the famous detective, but if I were you Id go home now and get a good nights sleep. In this kind of a game youd better sleep when you can.Then Im headed for home now, said Bob. Good night, and thanks for all youve done for me.With that the young federal agent strode off down the avenue, his lungs drinking in great gulps of the cool air of the fall night.Merritt Hughes stood on the curb of the justice building watching his nephew until Bob turned the corner a block away. Anyone noticing the federal agent would have seen a slight smile of pleasure on his lips and he might have guessed that Merritt Hughes was greatly pleased by the events which had happened in the preceding hours.As a matter of fact, Bob Houston, a plain clerk in the archives division of the War Department, temporarily a provisional federal agent, had been the key figure in preventing the theft of some of Uncle Sams most valuable radio secrets.
Kick Keswick--international jewel thief, fabulous dresser, gourmet cook, and woman-about-town--is drawn back into the glamorous, dangerous world of jewels (and the people who covet them).
The silent film era was known in part for its cliffhanger serials and air of suspense that kept audiences returning to theaters week after week. Icons such as Douglas Fairbanks, Laurel and Hardy, Lon Chaney and Harry Houdini were among those who graced the dark and shadowy screen. This reference guide to silent films with mystery and detective content lists more than 1,500 titles in one of entertainment's most popular and enduring genres. While most of the films examined are from North America, mystery films from around the world are included.