Programming Finite Elements in JavaTM

Programming Finite Elements in JavaTM

Author: Gennadiy P. Nikishkov

Publisher: Springer Science & Business Media

Published: 2010-01-12

Total Pages: 395

ISBN-13: 1848829728

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Programming Finite Elements in JavaTM teaches the reader how to programme the algorithms of the finite element method (FEM) in JavaTM. The compact, simple code helps the student to read the algorithms, to understand them and thus to be able to refine them. All of the main aspects of finite element techniques are considered: finite element solution; generation of finite element meshes; and visualization of finite element models and results with Java 3DTM. The step-by-step presentation includes algorithm programming and code explanation at each point. Problems and exercises are provided for each chapter, with JavaTM source code and problem data sets available from http://extras.springer.com/2010/978-1-84882-971-8.


Beginning JavaTM 2

Beginning JavaTM 2

Author: Ivor Horton

Publisher: John Wiley & Sons

Published: 2004-08-18

Total Pages: 1184

ISBN-13: 0764558633

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What is this book about? The Java language has been growing from strength to strength since its inception in 1995. It has since proved to be both powerful and extraordinarily easy to learn and use. This is what makes it ideal for the beginner. With dramatic changes to the handling of files, and the introduction of native support for XML, Java has been updated to work faster and to be current with the incredible rise of XML as a medium for communicating data. This edition of the Beginning Java books outlines everything the beginning programmer needs to know to program with the Java programming language and the 1.4 Java Developer Kit (JDK). With the release of JDK 1.4, programmers can look forward to the most stable edition yet, and even better performance than was available previously. Over the course of the book, you will build an example application called Sketcher — a simple drawing tool — that teaches you how to build an interactive user interface with Java, how to save and open files, how to use color, and how to respond to user input. What does this book cover? Teaches the Java language from scratch Object-oriented Programming in Java Handling errors and exceptions in applications Manipulating data and files Concurrent programming and threads A comprehensive introduction to Swing, the graphical user interface API for Java Printing in Java An introduction to XML Who is this book for? Ivor's inimitable style has proved to be a hit with nearly half a million people with its easy to learn approach and the many useful examples. Regularly voted the most popular Java programming book, this book teaches Java from scratch and assumes no previous knowledge. It is also suitable for those who have got some programming experience, especially C or C++, which will make learning easier.


Java NIO

Java NIO

Author: Ron Hitchens

Publisher: "O'Reilly Media, Inc."

Published: 2002-08-27

Total Pages: 302

ISBN-13: 0596002882

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This title provides a complete introduction to this major improvement in the new 1.4 version of Java, the new Java.Nio package. It includes information missing from previous editions of Java that are critical to writing high-performance applications.


Java Swing

Java Swing

Author: Marc Loy

Publisher: "O'Reilly Media, Inc."

Published: 2002-11-20

Total Pages: 1278

ISBN-13: 0596004087

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Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.


Java RMI

Java RMI

Author: William Grosso

Publisher: "O'Reilly Media, Inc."

Published: 2002

Total Pages: 575

ISBN-13: 1565924525

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Java RMI contains a wealth of experience in designing and implementing Java's Remote Method Invocation. If you're a novice reader, you will quickly be brought up to speed on why RMI is such a powerful yet easy to use tool for distributed programming, while experts can gain valuable experience for constructing their own enterprise and distributed systems. With Java RMI, you'll learn tips and tricks for making your RMI code excel. The book also provides strategies for working with serialization, threading, the RMI registry, sockets and socket factories, activation, dynamic class downloading, HTTP tunneling, distributed garbage collection, JNDI, and CORBA. In short, a treasure trove of valuable RMI knowledge packed into one book.


Java Servlet Programming

Java Servlet Programming

Author: Jason Hunter

Publisher: "O'Reilly Media, Inc."

Published: 2001

Total Pages: 780

ISBN-13: 0596000405

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This book is a great introduction to Java servlets and their various communications mechanisms. It includes deep and comprehensive coverage of the Java Servlet API, and also of HTTP, non-HTTP socket communications, Remote Method Invocation (RMI), and more. Throughout, the authors present illustrative codes and explain why things work the way they do. (Computers--Languages/Programming)


The Java Programming Language

The Java Programming Language

Author: Ken Arnold

Publisher: Addison-Wesley Professional

Published: 2000

Total Pages: 636

ISBN-13:

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Restructured to deliver in-depth coverage of Java's critical new features, this guide contains code examples to help developers make the most of new Java features. It offers a creator's eye view of the rationale behind Java's design, and its latest enhancements, all designed to help developers make the most of Java's power, portability, and flexibility.


Java and SOAP

Java and SOAP

Author: Robert Englander

Publisher: "O'Reilly Media, Inc."

Published: 2002

Total Pages: 279

ISBN-13: 0596001754

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Java and SOAP addresses both open source and commercial tools for use with Simple Object Access Protocol and Java. It introduces Web developers to SOAP to enable them to design and implement new Web services.


NetBeans: The Definitive Guide

NetBeans: The Definitive Guide

Author: Tim Boudreau

Publisher: "O'Reilly Media, Inc."

Published: 2003

Total Pages: 675

ISBN-13: 0596002807

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This is the authoritative reference for understanding and using the NetBeans Integrated Development Environment for creating new software with Java. Contains a detailed tutorial.


Killer Game Programming in Java

Killer Game Programming in Java

Author: Andrew Davison

Publisher: "O'Reilly Media, Inc."

Published: 2005-05-20

Total Pages: 1000

ISBN-13: 0596552904

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.