The Wicked

The Wicked

Author: James Newman

Publisher: Apex Publications

Published: 2007

Total Pages: 318

ISBN-13:

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AN ANCIENT EVIL RISES...BURNS...KILLS... After a fire consumes the Heller Home for Children, the residents of Morganville, North Carolina thought they knew evil... They were wrong. Unaware of the turmoil in their new hometown, the Littles--David, Kate, and seven-year-old Becca--are moving from New York City to Morganville in hopes of repairing their own lives, which were recently shattered by an act of sexual violence. Before long, David realizes that his family's troubles are worse than he could ever have imagined. An ancient demon lurks beneath the town of Morganville, an unholy creature conjured into existence by the Heller Home tragedy. Its name is Moloch. It is hungry for the souls of the townspeople. But most of all, Moloch wants the children. It will not rest until it has them. All of them.


The World of Mathematics

The World of Mathematics

Author: James Roy Newman

Publisher: Courier Corporation

Published: 2000-01-01

Total Pages: 728

ISBN-13: 9780486411507

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Vol. 2 of a monumental 4-volume set covers mathematics and the physical world, mathematics and social science, and the laws of chance, with non-technical essays by eminent mathematicians, economists, scientists, and others.


Videogames

Videogames

Author: James Newman

Publisher: Psychology Press

Published: 2004

Total Pages: 216

ISBN-13: 9780415281911

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Newman's lucid and engaging introduction guides the reader through the world of videogaming. It traces the history of the videogame, from its origins in the computer lab, to its contemporary status as a global entertainment industry, where characters such as Lara Croft and Sonic the Hedgehog are familiar even to those who've never been near a games console.Topics covered include:* What is a videogame?* Why study videogames?* a brief history of videogames, from Pac-Man to Pokémon* the videogame industry* who plays videogames?* are videogames bad for you?* the narrative structure of videogames* the future of videogames.