Sukesh, Sanchita, Kapil and Siddhant die and go to Yamlok, where they meet Yamraj. Yamraj gives them one last chance to become alive again, and they can go back to earth, if they win the game: Island Game of Modern Life. The winner will be resurrected to life and could start life from where it ended. What was the game and who wins? What is a modern life? Is it really true that after people die, Yamraj gives one last chance to them to become alive again?
Lonely Planet: The world's leading travel guide publisher Lonely Planet's Chile & Easter Island is your passport to the most relevant, up-to-date advice on what to see and skip, and what hidden discoveries await you. Strap on your pack and hike through winding forests to behold the granite mountain spires of Las Torres; watch sunset turn the Valle de la Luna intense purple, gold, pink and yellow; and puzzle over the giant statues of Easter Island. All with your trusted travel companion. Get to the heart of Chile & Easter Island and begin your journey now! Inside Lonely Planet's Chile & Easter Island: Colour maps and images throughout Highlights and itineraries help you tailor your trip to your personal needs and interests Insider tips to save time and money and get around like a local, avoiding crowds and trouble spots Essential info at your fingertips - hours of operation, phone numbers, websites, transit tips, prices Honest reviews for all budgets - eating, sleeping, sightseeing, going out, shopping, hidden gems that most guidebooks miss Cultural insights provide a richer, more rewarding travel experience - covering history, people, music, landscapes, wildlife, cuisine, politics Over 97 maps for easy navigation Covers Santiago, Middle Chile, Southern Heartland, Archipielago Juan Fernandez, Norte Grande, Norte Chico, Sur Chico, Chiloé, Northern Patagonia, Southern Patagonia, Tierra del Fuego, Easter Island The Perfect Choice: Lonely Planet's Chile & Easter Island is our most comprehensive guide to Chile and Easter Island, and is designed to immerse you in the culture and help you discover the best sights and get off the beaten track. About Lonely Planet: Lonely Planet is a leading travel media company and the world's number one travel guidebook brand, providing both inspiring and trustworthy information for every kind of traveller since 1973. Over the past four decades, we've printed over 145 million guidebooks and grown a dedicated, passionate global community of travellers. You'll also find our content online, and in mobile apps, video, 14 languages, nine international magazines, armchair and lifestyle books, ebooks, and more. 'Lonely Planet guides are, quite simply, like no other.' - New York Times 'Lonely Planet. It's on everyone's bookshelves, it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia) eBook Features: (Best viewed on tablet devices and smartphones) Downloadable PDF and offline maps prevent roaming and data charges Effortlessly navigate and jump between maps and reviews Add notes to personalise your guidebook experience Seamlessly flip between pages Bookmarks and speedy search capabilities get you to key pages in a flash Embedded links to recommendations' websites Zoom-in maps and images Inbuilt dictionary for quick referencing Important Notice: The digital edition of this book may not contain all of the images found in the physical edition.
American Indians in a Modern World recounts how American Indians, tribal communities, and tribal governments have survived and flourished in the period following the Dawes Land Allotment Act of 1887, especially through tremendous cultural resilience.
Taking a multidisciplinary and global approach, this edited book examines the dynamic role of plantations as productive, socio-political and ecological forms throughout imperial and post-colonial worlds spanning multiple and broad temporalities. Showcasing an expansive range of case studies across different geographies, the collection sheds light on the heterogeneity of plantations and offers insights into the afterlives, spectres and remnants of systems that have been analysed as schemes of production, extraction and authority. Focusing on the expansion of plantation systems throughout various political-economic and ecological projects, and across the modern (and post-modern) period, allows the authors to move beyond analyses that often deal with individual empires through human-centered lenses. The contributors explore resistance to the mechanisms of extraction and control that plantations and their afterlives demanded, shedding light on their excesses, contradictions, failures and deviations. Offering a comprehensive treatment of global plantations, this book provides valuable reading for researchers with an interest in the socio-political and environmental effects of colonialism and imperialism in their various guises. Chapters 1, 8 and 11 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
How much further should the affluent world push its material consumption? Does relative dematerialization lead to absolute decline in demand for materials? These and many other questions are discussed and answered in Making the Modern World: Materials and Dematerialization. Over the course of time, the modern world has become dependent on unprecedented flows of materials. Now even the most efficient production processes and the highest practical rates of recycling may not be enough to result in dematerialization rates that would be high enough to negate the rising demand for materials generated by continuing population growth and rising standards of living. This book explores the costs of this dependence and the potential for substantial dematerialization of modern economies. Making the Modern World: Materials and Dematerialization considers the principal materials used throughout history, from wood and stone, through to metals, alloys, plastics and silicon, describing their extraction and production as well as their dominant applications. The evolving productivities of material extraction, processing, synthesis, finishing and distribution, and the energy costs and environmental impact of rising material consumption are examined in detail. The book concludes with an outlook for the future, discussing the prospects for dematerialization and potential constrains on materials. This interdisciplinary text provides useful perspectives for readers with backgrounds including resource economics, environmental studies, energy analysis, mineral geology, industrial organization, manufacturing and material science.
Get ready for the adventure of a lifetime! Adventure video games have provided players with epic and hilarious storytelling for over fifty years. What started from the humble beginnings of text adventures led to a blast of point-and-click and graphic adventure games throughout the ‘80s and ‘90s. Trailblazers like Roberta and Ken Williams, Ron Gilbert, Tim Schaffer and Dave Grossman brought timeless characters, stories and puzzles to life, lighting the imaginations and wracking the brains of gamers around the world. This book showcases the companies, games and creators that have made the adventure video game one of the most passionately-adored genres in the medium. In these pages you’ll find histories on influential companies such as Sierra On-Line, LucasArts and Telltale Games, as well as some of the most revered games in the genre. With a bright future emerging as veterans and newcomers forge ahead with new ideas and visual flourishes for adventure games, there’s never been a better time to become acquainted (or reacquainted!) with a colorful and exciting part of gaming history. So point your cursor over the start button and click that mouse!
This four-volume reset edition presents a wide-ranging collection of primary sources which uncover the language and behaviour of local and state authorities, of peasants and town-dwellers, and of drinking companions and irate wives.