Spatial Augmented Reality

Spatial Augmented Reality

Author: Oliver Bimber

Publisher: CRC Press

Published: 2005-08-08

Total Pages: 386

ISBN-13: 1439864942

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Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r


Design Thinking Research

Design Thinking Research

Author: Christoph Meinel

Publisher: Springer Nature

Published: 2021-03-26

Total Pages: 421

ISBN-13: 3030620379

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Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. The participating researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. This volume provides readers with tools to bridge the gap between research and practice in design thinking with varied real world examples. Several different approaches to design thinking are presented in this volume. Acquired frameworks are leveraged to understand design thinking team dynamics. The contributing authors lead the reader through new approaches and application fields and show that design thinking can tap the potential of digital technologies in a human-centered way. In a final section, new ideas in neurodesign at Stanford University and at Hasso Plattner Institute in Potsdam are elaborated upon thereby challenging the reader to consider newly developed methodologies and provide discussion of how these insights can be applied to various sectors. Special emphasis is placed on understanding the mechanisms underlying design thinking at the individual and team levels. Design thinking can be learned. It has a methodology that can be observed across multiple settings and accordingly, the reader can adopt new frameworks to modify and update existing practice. The research outcomes compiled in this book are intended to inform and provide inspiration for all those seeking to drive innovation – be they experienced design thinkers or newcomers.


Cooperative Design, Visualization, and Engineering

Cooperative Design, Visualization, and Engineering

Author: Yuhua Luo

Publisher: Springer

Published: 2005-09-22

Total Pages: 273

ISBN-13: 354031976X

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This book constitutes the refereed proceedings of the Second International Conference on Cooperative Design, Visualization, and Engineering, CDVE 2005, held in Palma de Mallorca, Spain, in September 2005. The 28 revised full papers presented were carefully reviewed and selected from over 100 submissions. The papers cover all current issues in cooperative design, visualization, engineering, and other cooperative applications. Topics addressed are such as constraint maintenance, decision support, and security enforcement for CDVE. Case studies and application specific developments are among the cooperative visualization papers. Along the line of cooperative engineering, knowledge management, reconfigurability, and concurrency control are major issues addressed.


New Approaches for Multi-Criteria Analysis in Building Constructions

New Approaches for Multi-Criteria Analysis in Building Constructions

Author: Valentino Sangiorgio

Publisher: Springer Nature

Published: 2021-08-30

Total Pages: 148

ISBN-13: 3030838757

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This book is focused on the challenges of digital transition in building construction, and potential solutions through the use of multi-criteria analysis. It provides clear explanations of proposed approaches from both a theoretical and practical point of view, including augmented reality and user-reporting. New Approaches for Multi-Criteria Analysis in Constructions begins by explaining classic multi-criteria analysis methods, such as Analytic Hierarchy Processes and the Simos-Roy-Figueira method, before moving on to discuss Augmented Reality - Decision Making. This new approach provides a tool to investigate user’s perceptions, and utilises an interactive experience of the real-world environment combined with classic methods to provide a large amount of visual information. Finally, a detailed guide to user-reporting is presented. Offering new possibilities for applying multi-criteria analysis in a simpler, faster and more accessible way, this book supports analysis which considers users experience and perception. Architects, engineers, researchers and practitioners will be able to utilise augmented reality environments, multi-criteria analysis and user reporting for the building design choices, supply selection, maintenance strategies, risk and complex performance assessment.


Extended Reality

Extended Reality

Author: Lucio Tommaso De Paolis

Publisher: Springer Nature

Published: 2022-08-25

Total Pages: 367

ISBN-13: 3031155467

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This two volume proceedings, LNCS 13445 and 13446, constitutes the refereed proceedings of the First International Conference on Extended Reality, XR Salento 2022, held in Lecce, Italy, during July 6–8, 2022. Due to COVID-19 pandemic the conference was held as a hybrid conference. The 42 full and 16 short papers were carefully reviewed and selected from 84 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.


Design Thinking Research

Design Thinking Research

Author: Hasso Plattner

Publisher: Springer

Published: 2017-10-26

Total Pages: 372

ISBN-13: 331960967X

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This book summarizes the results of Design Thinking Research Program at Stanford University in Palo Alto, California, USA and the Hasso Plattner Institute in Potsdam, Germany. Offering readers a closer look at design thinking, its innovation processes and methods, it covers topics ranging from how to design ideas, methods and technologies, to creativity experiments and creative collaboration in the real world, and the interplay between designers and engineers. But the topics go beyond this in their detailed exploration of design thinking and its use in IT systems engineering fields, and even from a management perspective. The authors show how these methods and strategies actually work in companies, and introduce new technologies and their functions. Furthermore, readers learn how special-purpose design thinking can be used to solve thorny problems in complex fields. Thinking and devising innovations are fundamentally and inherently human activities – so is design thinking. Accordingly, design thinking is not merely the result of special courses nor of being gifted or trained: it’s a way of dealing with our environment and improving techniques, technologies and life. This edition offers a historic perspective on the theoretical foundations of design thinking. Within the four topic areas, various frameworks, methodologies, mindsets, systems and tools are explored and further developed. The first topic area focuses on team interaction, while the second part addresses tools and techniques for productive collaboration. The third section explores new approaches to teaching and enabling creative skills and lastly the book examines how design thinking is put into practice. All in all, the contributions shed light and provide deeper insights into how to support the collaboration of design teams in order to systematically and successfully develop innovations and design progressive solutions for tomorrow.


Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics

Author: Lucio Tommaso De Paolis

Publisher: Springer

Published: 2016-06-10

Total Pages: 531

ISBN-13: 3319406213

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The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.


Computer-Aided Architectural Design Futures (CAADFutures) 2007

Computer-Aided Architectural Design Futures (CAADFutures) 2007

Author: Andy Dong

Publisher: Springer Science & Business Media

Published: 2007-11-07

Total Pages: 593

ISBN-13: 1402065280

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Internationally refereed papers present the state of the art in computer-aided architectural design research. These papers reflect the theme of the 12th International Conference of CAADFutures, Integrating Technologies for Computer-Aided Design. Collectively, they provide the technological foundation for new ways of thinking about using computers to design. In addition, they address the education of designers themselves.


Learning and Collaboration Technologies. Design, Development and Technological Innovation

Learning and Collaboration Technologies. Design, Development and Technological Innovation

Author: Panayiotis Zaphiris

Publisher: Springer

Published: 2018-07-09

Total Pages: 512

ISBN-13: 3319917439

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This two-volume set LNCS 10924 and 10925 constitute the refereed proceedings of the 5th International Conference on Learning and Collaboration Technologies, LCT 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: designing and evaluating systems and applications, technological innovation in education, learning and collaboration, learners, engagement, motification, and skills, games and gamification of learning, technology-enhanced teaching and assessment, computing and engineering education. ​