Innovación educativa aplicada a la enseñanza de la lengua.

Innovación educativa aplicada a la enseñanza de la lengua.

Author:

Publisher: Dykinson

Published:

Total Pages:

ISBN-13: 8413776457

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El presente volumen reúne un conjunto de aportaciones vinculadas por un criterio común: todas ellas parten de la observación y análisis de la experiencia docente en el aula con el fin de acometer una propuesta de mejora de la didáctica. Lejos de limitarse a una única realidad educativa, las investigaciones abarcan diversas etapas y contextos de aprendizaje.Conforman la obra un total de ocho investigaciones sobre la innovación educativa aplicada a la didáctica de la lengua.Los resultados expuestos en esta obra proponen, en conclusión, metodologías innovadoras para la didáctica de la lengua. Todos ellos resultan del trabajo tanto de académicos independientes como de grupos de investigación conformados por especialistas en la materia. La interdisciplinariedad y variedad de las propuestas docentes del conjunto ofrecen a los interesados en la innovación educativa nuevas posibilidades para la mejora de su práctica docente, y también un punto de partida para desarrollar nuevas estrategias específicamente destinadas a la didáctica de la lengua.


Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2021-11-26

Total Pages: 1971

ISBN-13: 1668437112

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Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.


Innovation and ICT in Education

Innovation and ICT in Education

Author: José Gómez Galán

Publisher: CRC Press

Published: 2022-09-01

Total Pages: 161

ISBN-13: 1000796922

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The adequate integration of information and communication technologies (ICT) in educational and training processes is one of the biggest current challenges in education. The classroom of the present is very different from just a few decades ago, new technological tools are completely transforming its characteristics and activities. This internationally authored book offers a timely, effective and practical vision of this new educational scenario. The book takes a multidisciplinary approach in looking at the problems and possible solutions that are faced by the educational professional of the 21st century when, by necessity or obligation, they face the use of ICT in their daily tasks. Divided into two parts, one theoretical and another practical, this book offers the highlights of the most important lines of research that are being developed today in educational technology, and importantly presents the innovations which have had the most impact over recent years. From the profound transformations in the physical classroom to everything that involves new virtual scenarios, where online teaching requires innovative strategies and training processes, this book describes the diverse scenarios that ICT has generated and will continue to generate in the field of education. It presents a new and a very different type of education that can be adapted to the needs of the citizen of the digital society.


Formative Assessment, Learning Data Analytics and Gamification

Formative Assessment, Learning Data Analytics and Gamification

Author: Santi Caballé

Publisher: Morgan Kaufmann

Published: 2016-05-10

Total Pages: 384

ISBN-13: 0128036672

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Formative Assessment, Learning Data Analytics and Gamification: An ICT Education discusses the challenges associated with assessing student progress given the explosion of e-learning environments, such as MOOCs and online courses that incorporate activities such as design and modeling. This book shows educators how to effectively garner intelligent data from online educational environments that combine assessment and gamification. This data, when used effectively, can have a positive impact on learning environments and be used for building learner profiles, community building, and as a tactic to create a collaborative team. Using numerous illustrative examples and theoretical and practical results, leading international experts discuss application of automatic techniques for e-assessment of learning activities, methods to collect, analyze, and correctly visualize learning data in educational environments, applications, benefits and challenges of using gamification techniques in academic contexts, and solutions and strategies for increasing student participation and performance. - Discusses application of automatic techniques for e-assessment of learning activities - Presents strategies to provide immediate and useful feedback on students' activities - Provides methods to collect, analyze, and correctly visualize learning data in educational environments - Explains the applications, benefits, and challenges of using gamification techniques in academic contexts - Offers solutions to increase students' participation and performance while lowering drop-out rates and retention levels


Computer Supported Qualitative Research

Computer Supported Qualitative Research

Author: António Pedro Costa

Publisher: Springer Nature

Published: 2023-05-02

Total Pages: 400

ISBN-13: 3031313461

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This book includes selecting the articles accepted for presentation and discussion at WCQR2023, held from January 25 to 27, 2023 (face to face and virtual conference). The World Conference on Qualitative Research (WCQR) is an annual event that aims to bring together researchers, academics and professionals, promoting the sharing and discussing knowledge, new perspectives, experiences and innovations in qualitative research. WCQR2023 featured four main application fields (education, health, social sciences and engineering/technology) and seven main subjects: rationale and paradigms of qualitative research; systematization of approaches with qualitative studies; qualitative and mixed methods research; data analysis types; innovative processes of qualitative data analysis; qualitative research in web context; and qualitative analysis with software support. The book is valuable for everyone interested in qualitative research, emphasizing Computer-Assisted Qualitative Data Analysis Software (CAQDAS).


Author:

Publisher: Religacion Press

Published:

Total Pages: 138

ISBN-13:

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Excellence in Teaching and Learning in Higher Education

Excellence in Teaching and Learning in Higher Education

Author: Isabel Huet

Publisher: Imprensa da Universidade de Coimbra / Coimbra University Press

Published: 2021

Total Pages: 352

ISBN-13: 9892621336

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The initial ‘idea’ for the book emerged during the seminar Sharing of Innovative Pedagogical Practices that occurred at the University of Coimbra (Portugal) in 2018. Like all ‘good ideas’, this one originated in a conversation between colleagues from the University of Coimbra and the University of West London in the United Kingdom. The ‘idea’ of this book was to move away from sharing experiences related to teaching and learning in higher education in just one or two countries, but instead to organise a more European view about the policy, research and teaching practices that are shaping the way our students learn, academics teach and do research. We have a total of 16 chapters from academics in Portugal, the United Kingdom, Ireland, Sweden, the Netherlands, Spain, Italy, and the Czech Republic. The book is organised in four interrelated themes: (1) policy and quality; (2) professionalisation of teaching and academic development; (3) research and teaching nexus; and (4) pedagogy and practice. Enjoy reading the book!