Although frequently recognized as home to well-known personalities, Great Neck is also notable for the conspicuous way it transformed itself from a Gentile community, to a mixed one, and, finally, in the 1960s, to one in which Jews were the majority. In Inventing Great Neck, Judith S. Goldstein recounts these histories in which Great Neck emerges as a leader in the reconfiguration of the American suburb. The book spans four decades of rapid change, beginning with the 1920s. First, the community served as a playground for New York's socialites and celebrities. In the forties, it developed one of the country's most outstanding school systems and served as the temporary home to the United Nations. In the sixties it provided strong support to the civil rights movement.
"This is the story of the contrasting Judaisms that Wendy Doniger's two parents brought from their very different homes in Europe during World War I; of their paths to a shared but sharply bifurcated life in America during World War II, her father a publisher, her mother a political activist; and of the ways in which their attitudes to religion in general, and Judaism in particular, influenced the author's development as a Jewish woman and a scholar of religion"--
Born to wealth, adventuresome in spirit, shrewd in business, gallant in war, and a beau ideal of his class, Tommy Hitchcock was the epitome of the American hero, a legend even in his own time. To Scott Fitzgerald, Tommy embodied the ideal of the aristocratic man of action, basing two of his characters loosely on Tommy. Tommy joined the Lafayette Escadrille during WWI at the age of 17. He was shot down, captured by the Germans, and then made a dramatic escape to Switzerland. Within a few years after the war, he had become one of the stars of the “Golden Age of Sport.” In the 20s and 30s, Tommy dominated polo more decisively than Bobby Jones did golf or Babe Ruth did baseball. Settling in New York with his growing family, he became an investment banker and threw famous parties in Great Neck, Long Island, which attracted the rich and famous as well as celebrities such as Scott and Zelda Fitzgerald. Always impecunious, the Fitzgeralds were easy to attract to a lavish party, but not so easy to convince to leave. When America entered WWII, Tommy re-entered the service, but was told he was “too old” for combat flying. He became the biggest booster of the new P-51, then in development, becoming instrumental in convincing the Army to build it to protect Flying Fortresses on their bombing raids over Germany. We were losing hundreds of the heavy bombers to Luftwaffe Messerschmitt’s because we didn’t have a fighter that could reach Germany with the bombers. The P-51 was a game-changer. Hermann Goering, commander of the Luftwaffe, told his American interrogators after the war that when he saw P-51s flying unopposed in the skies over Berlin, he knew the gig was up and Germany would lose the war. Tragically, on April 18, 1944, Tommy died test-flying one of the new P-51s in England. He will forever be an American hero.
This combination how-to guide and directory takes the reader step-by-step from the point of inspiration to the point of purchase. Written by Richard C. Levy, an inventor and lecturer who has licensed over 70 products in the US and worldwide, this sourcebook offers proven information that can help users take their ideas to the marketplace successfully. The introductory essay offers proven advice on how to patent and trademark a product and how to select a company to approach for licensing. Included are more than 35 usable forms, sample agreements and declarations needed to file for patents and copyrights.
An orphan and thief, Hugo lives in the walls of a busy train station. He desperately believes a broken automaton will make his dreams come true. But when his world collides with an eccentric girl and a bitter old man, Hugo's undercover life are put in jeopardy. Turn the pages, follow the illustrations and enter an unforgettable new world!
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.