Windows 98 Programming Secrets

Windows 98 Programming Secrets

Author: Clayton Walnum

Publisher: Wiley Publishing

Published: 1998

Total Pages: 1028

ISBN-13: 9780764530593

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"Windows 98 Programming Secrets" presents the information that software engineers need to develop full-featured, commercial-quality, mission-critical applications for the Windows 98 platform. The CD-ROM includes all source code and examples from the book including executable files and project files of the sample programs.


Introduction To Computers And C Programming

Introduction To Computers And C Programming

Author: S.K. Bajpai

Publisher: New Age International

Published: 2007

Total Pages: 412

ISBN-13: 9788122413793

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Designed Strictly As Per The Syllabus Of U.P. Technical University, This Book Provides A Systematic Introduction To Computer Hardware And Software. After Explaining The Historical Development Of Computer Technology Through Different Generations, The Book Describes The Basic Hardware Components. Peripheral Devices Are Explained Next Followed By A Detailed Introduction To Operating Systems Including Dos, Unix And Windows. Various Features Of The Internet Are Then Described Including Internet Mail Tools Like Pine And Elm And Editors Like Edit And Vi. The Basic And Advanced Features Of C Programming Are Then Explained With Suitable Examples. Examples And Problems Are Included In Various Chapters.The Book Concludes With An Introduction To Recent Developments Like Object Oriented Programming, Java, Ub Script, Wireless Application Protocol (Wap), Hyper Text Markup Language (Html) And Xml. A Question Bank At The End Of The Book Would Be Extremely Useful In Enabling The Student To Test His Understanding Of Computer Technology.


Schildt's Windows 95 Programming in C and C++

Schildt's Windows 95 Programming in C and C++

Author: Herbert Schildt

Publisher: Osborne Publishing

Published: 1995

Total Pages: 488

ISBN-13:

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This book, written by a leading programming authority, will teach all of the basics, such as creating dialog boxes, menus, bitmaps, etc. It will take on all of the key issues for programmers who have Windows experience, but need to learn about topics not covered in Windows 3.1, such as handling multithreaded programs, creating custom controls, and working in a 32-bit environment.


Graphics Programming in C++

Graphics Programming in C++

Author: Mark Walmsley

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 253

ISBN-13: 1447109058

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A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.


Visual C++ Windows Shell Programming

Visual C++ Windows Shell Programming

Author: Dino Esposito

Publisher:

Published: 1998

Total Pages: 0

ISBN-13: 9781861001849

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The Windows shell is the user interface for Windows 9x and Windows NT 4.0, allowing execution of common tasks such as accessing the file system, launching programs and changing system-wide settings. However, it's net just about user interaction : the shell exposes programming hooks that you can use from your own applications. This book shows you how to work with and extend the functionality of the shell, from tinkering with the Shell API to writing COM objects that get loaded into the address space. Within these pages is a compendium of shell programming techniques. You'll learn how to push the Windows shell to perform complex actions, and customise it using C++ programs. There's coverage of the Shell API, the Windows Scripting Host, and shell and namespace extensions that use the shell's object model. Who is this book for ? This title is for programmers who are experienced in Windows development and familiar with using COM and ATL to create components in Visual C+ +. The book will show you how to use COM and the Shell API to integrate your app1ication with the shell. It is not about making cosmetic changes to the desktop.


Introduction to Windows 98 Programming

Introduction to Windows 98 Programming

Author: William H. Murray

Publisher:

Published: 1999

Total Pages: 664

ISBN-13:

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A soup-to-nuts introduction to Windows 98 programming that gives C and C++ programmers the foundation they need to succeed. The object and component-based approach prepares readers for today's advanced development environments. Readers will become familiar with key elements of the Windows programming environment, including GDI drawing primitives.


Win32 System Services

Win32 System Services

Author: Marshall Brain

Publisher: Prentice Hall Professional

Published: 2001

Total Pages: 724

ISBN-13: 9780130225573

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The quick, easy way to get up-to-speed on the Win 32 API--completely updated--covers Windows 2000, NT4, and Windows 98/95. There are detailed chapters on every key topic: processes and threads, security, directories and drives, and many more. The CD-ROM contains all sample code.


Programming Multiplayer Games

Programming Multiplayer Games

Author: Andrew Mulholland

Publisher: Wordware Publishing, Inc.

Published: 2004

Total Pages: 576

ISBN-13: 1556220766

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This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces. This title focuses on sockets rather than DirectPlay, which allows for multiplatform development as opposed to developing game servers solely for Windows-based servers and focuses on MySQL and PHP4 as development tools as well as the multiplatform use of OpenGL. Includes CD.