Introduction to Java Programming

Introduction to Java Programming

Author: Y. Daniel Liang

Publisher:

Published: 2001

Total Pages: 822

ISBN-13:

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For CS1 (in Java) and other introductory Java programming courses offered in Computer Science, Engineering and Business programs. Designed for a first course in Java programming, this text covers Java 2 the newest version of this programming language, principles of programming, and core Java features. A step-by-step approach first lays a sound foundation on programming elements, control statements, and methods; then introduces object-oriented programming; moves on to graphics programming; and concludes with advanced features that enable students to develop comprehensive programs. Representative examples, abundant pedagogy, and multiple exercises provide students with an outstanding introduction to Java. *NEW UML (Unified Modeling Language) graphical notations throughout Describe classes and their relationships. *Teaches students design and development of Java programs using the industry standard modeling technique. *NEW State-of-the-art Swing components Replace all the AWT user interface components. *Students learn Java programming with state-of-the-art graphics components. *NEW More case studies. *Offers students additional examples for learning the fundamentals of programming, su


Introduction to Java Programming with JBuilder 3

Introduction to Java Programming with JBuilder 3

Author: Y. Daniel Liang

Publisher:

Published: 2000

Total Pages: 806

ISBN-13: 9780130869111

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For comprehensive courses on Java Programming. This comprehensive introduction to the concepts and practice of Java programming builds carefully and cumulatively from chapter to chapter. Early chapters provide the conceptual basis for understanding Java and guide students through simple examples and exercises; subsequent chapters progressively present Java programming in detail and culminate in teaching the development of comprehensive Java applications. The appendices contain a mixed bag of topics that include an HTML tutorial. To facilitate developing and managing Java programs, the book is aided by JBuilder. With a tool like JBuilder, students can not only develop Java programs more productively, but also learn Java programming more effectively.


Java and Object Orientation: An Introduction

Java and Object Orientation: An Introduction

Author: John Hunt

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 468

ISBN-13: 1447133803

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An introduction to the field for both students and those actively involved in the software industry. Object orientation is discussed before going on to introduce Java, and object oriented concepts are illustrated throughout using Java, backed by examples for readers to follow. Design is included as well as coding, and guidance is given on how to build OO applications in Java. The construction of applications, not just applets is discussed in detail, showing how to turn any application into an applet. Java style guidelines are included, meeting the latest release of Java.


Rapid Java Application Development Using Sun ONE Studio 4

Rapid Java Application Development Using Sun ONE Studio 4

Author: Y. Daniel Liang

Publisher:

Published: 2003

Total Pages: 822

ISBN-13:

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In this most recent iteration of "Rapid Java," Y. Daniel Liang shows both professionals and students how to use Sun ONE Studio 4 to develop and manage advanced Java programs. The text covers Java Beans, model-view control, advanced Swing components, JDBC, servlets, JSP and RMI. This book will allow the reader to master the powerful Sun ONE Studio 4 IDE and use it to develop advanced W v projects effectively, efficiently, and with a minimum of coding. As with earlier editions, the approach is incremental in style. Early chapters introduce JavaBeans, the building blocks of rapid Java development, while later chapters focus, sequentially, on rapid application development techniques designed to create comprehensive, robust, and useful graphics applications, RMI and Java servlets. Beneficial Features: Hands-on examples provides step-by-step instruction in building a project using w m ONE Studio's Form, Beans Pattern wizard and a variety of other wizards. Comprehensive coverage of advanced Java programming on Java Beans, Bean event models, developing customized components, Swing components, creating custom layout managers, Bean persistence, bound properties and constraint properties, Bean introspection and customization, Java database programming and distributed programming using remote method invocation and Java servlets. UML graphical notations illustrate real-world standard notations used for Manning and developing object-oriented programs. Excellent pedagogy includes "Notes" expanding the reader's informational base on the topic matter, "Tips" to develop good programming style and practice, and "Cautions" to help avoid programming errors. CD-ROM with each book contains Sun ONE Studio 4 and Forte IDE source code, solutions to even-numbered programming exercises, and a wealth of related software. A website to supplement the text will be provided by the author.


CodeNotes for Java

CodeNotes for Java

Author: Gregory Brill

Publisher: Random House

Published: 2002-01-23

Total Pages: 310

ISBN-13: 0679647295

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CodeNotes provides the most succinct, accurate, and speedy way for a developer to ramp up on a new technology or language. Unlike other programming books, CodeNotes drills down to the core aspects of a technology, focusing on the key elements needed in order to understand it quickly and implement it immediately. It is a unique resource for developers, filling the gap between comprehensive manuals and pocket references. CodeNotes for Java: Intermediate and Advanced Language Features will introduce the reader with a grasp of basic Java to advanced object oriented design techniques, collections, I/O, multi-threaded applications, internationalization and more. Experienced Java programmers will also benefit from the numerous examples, tips and tricks and design notes that explain why these Java features are fundamentally important to every development effort. This edition of CodeNotes includes: -A global overview of a technology and explanation of what problems it can be used to solve -Real-world examples -"How and Why", and "Bugs and Caveats" sections that provide hints, tricks, workarounds, and tips on what should be taken advantage of or avoided -"Design Notes" illustrating many of the common use patterns for Java programs -Instructions and classroom-style tutorials throughout from expert trainers and software developers Visit www.codenotes.com for updates, source code templates, access to message boards, and discussion of specific problems with CodeNotes authors and other developers. Every CodeNotes title is written and reviewed by a team of commercial software developers and technology experts. See "About the Authors" at the beginning of the book for more information.


Mastering JBuilder

Mastering JBuilder

Author: Mike Rozlog

Publisher: John Wiley & Sons

Published: 2003-05-27

Total Pages: 602

ISBN-13: 0471469963

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Written by one of the lead architects of JBuilder, this authoritative book uncovers all of the power techniques that developers will need to know in order to build large-scale Java applications Offers readers the most current information in the field, including in-depth coverage of JBuilder 8 Explores distributed applications development, RMI applications, and local and remote debugging Illustrates how to develop, test, and deploy Enterprise JavaBeans (EJBs) Companion Web site includes source code from the book and useful links with updated information


Foundations of 3D Graphics Programming

Foundations of 3D Graphics Programming

Author: Jim X. Chen

Publisher: Springer Science & Business Media

Published: 2007-01-15

Total Pages: 306

ISBN-13: 1846285976

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This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.


Rapid Java Application Development Using JBuilder 3

Rapid Java Application Development Using JBuilder 3

Author: Y. Daniel Liang

Publisher:

Published: 2000

Total Pages: 754

ISBN-13: 9780130261618

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Comprehensive and incremental, this text focuses on rapid Java application development. The early chapters introduces JavaBeans-the basis of rapid Java application development; while subsequent chapters apply-step-by-step- rapid application development techniques to build comprehensive, robust and useful graphics applications, database and client/server applications, and distributed applications.