"Programming is, above all, problem solving. This book will help student thoroughly understand real-world programming problems - and solve those problems quickly and efficiently, using Java 5." "Ideal for novice programmers, this book begins by providing a rock-solid foundation in core programming and problem-solving techniques. Building on this foundation, students steadily deepen their skills, one step at a time. They master basic object-oriented programming and design; create effective event-driven GUIs; use exception handling to build more robust software; learn best practices for managing I/O; even use recursive methods to simplify difficult problems."--BOOK JACKET.
A straightforward, skills based guide, this book teaches all the essential functions of Borland's JBuilder without wasting time rehashing all the Java basics. It jumps right into the benefits of this development system. Extensive coverage is given on creating, implementing, and interfacing with Java Beans for corporate development and client/server applications.
This second edition shows readers how to build object oriented applications in Java. Written in a clear and concise style, with lots of examples, this revised edition provides: a detailed understanding of object orientation, a thorough introduction to Java including building blocks, constructs, classes, data structures etc, coverage of graphical user interfaces and applets (AWT; Servlets), and object oriented analysis. If you are looking for a good introduction to Java and object orientation, then this is the book for you. Source code for the examples in this book is available on the Internet.
OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.
Ever wanted to learn Java Programming but could never understand what they were talking about? This book has solved the problem and started from the very beginning, in simple terms that can be easily understood by anyone.This is the simple guide for learning Java Programming.
In this most recent iteration of "Rapid Java," Y. Daniel Liang shows both professionals and students how to use Sun ONE Studio 4 to develop and manage advanced Java programs. The text covers Java Beans, model-view control, advanced Swing components, JDBC, servlets, JSP and RMI. This book will allow the reader to master the powerful Sun ONE Studio 4 IDE and use it to develop advanced W v projects effectively, efficiently, and with a minimum of coding. As with earlier editions, the approach is incremental in style. Early chapters introduce JavaBeans, the building blocks of rapid Java development, while later chapters focus, sequentially, on rapid application development techniques designed to create comprehensive, robust, and useful graphics applications, RMI and Java servlets. Beneficial Features: Hands-on examples provides step-by-step instruction in building a project using w m ONE Studio's Form, Beans Pattern wizard and a variety of other wizards. Comprehensive coverage of advanced Java programming on Java Beans, Bean event models, developing customized components, Swing components, creating custom layout managers, Bean persistence, bound properties and constraint properties, Bean introspection and customization, Java database programming and distributed programming using remote method invocation and Java servlets. UML graphical notations illustrate real-world standard notations used for Manning and developing object-oriented programs. Excellent pedagogy includes "Notes" expanding the reader's informational base on the topic matter, "Tips" to develop good programming style and practice, and "Cautions" to help avoid programming errors. CD-ROM with each book contains Sun ONE Studio 4 and Forte IDE source code, solutions to even-numbered programming exercises, and a wealth of related software. A website to supplement the text will be provided by the author.