Computer Engineering: Concepts, Methodologies, Tools and Applications

Computer Engineering: Concepts, Methodologies, Tools and Applications

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2011-12-31

Total Pages: 2079

ISBN-13: 1613504578

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"This reference is a broad, multi-volume collection of the best recent works published under the umbrella of computer engineering, including perspectives on the fundamental aspects, tools and technologies, methods and design, applications, managerial impact, social/behavioral perspectives, critical issues, and emerging trends in the field"--Provided by publisher.


Perceptions of Knowledge Visualization: Explaining Concepts through Meaningful Images

Perceptions of Knowledge Visualization: Explaining Concepts through Meaningful Images

Author: Ursyn, Anna

Publisher: IGI Global

Published: 2013-10-31

Total Pages: 418

ISBN-13: 1466647043

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Multisensory perception is emerging as an important factor in shaping current lifestyles. Therefore, computer scientists, engineers, and technology experts are acknowledging the comparative power existing beyond visual explanations. Perceptions of Knowledge Visualization: Explaining Concepts through Meaningful Images discusses issues related to visualization of scientific concepts, picturing processes and products, as well as the role of computing in the advancement of visual literacy skills. By connecting theory with practice, this book gives researchers, computer scientists, and academics an active experience which enhances the perception and the role of computer graphics.


Visual Ergonomics for Communication Design

Visual Ergonomics for Communication Design

Author: Prabir Mukhopadhyay

Publisher: CRC Press

Published: 2022-12-21

Total Pages: 130

ISBN-13: 1000850471

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Visual Ergonomics for Communication Design reveals the application of ergonomics principles in visual communication design. It enables the visual designer to look at different aspects of visual design from the point of view of the user to ensure that their designs are more user-friendly. The book allows the reader to apply the principles of ergonomics in different facets of communication design such as pictograms, icons and logo design, product labeling, information system in space, and visual ergonomics in simple map design. An introductory chapter allows the reader to learn the basics and principles of visual ergonomics and gives them an insight into the probable application areas. Further chapters delve deeper into the topic with each chapter ending with "Key Points", Practice Sections", and exercises designed to help the reader to revise what they have learned. The reader will benefit from coverage of visual ergonomics in icons, pictograms, and symbols, product labeling, wayfinding in space, and map design which are all backed up with examples and illustrations. Written with the layperson in mind who has no background in the subject, this interesting and easy-to-read reference addresses how to use the different principles of ergonomics in visual communication in a storytelling format. With a narrative structure to the chapters and illustrated throughout, this book is an ideal read for students and professionals looking to strengthen their knowledge of visual communication design by augmenting it with ergonomic principles. It will appeal to students and professionals studying and working in the fields of computer science, human-computer interaction, design engineering, mechanical engineering, information technology, communications engineering, and human factors engineering.


Information Technology Applications for Crisis Response and Management

Information Technology Applications for Crisis Response and Management

Author: Beard, Jon W.

Publisher: IGI Global

Published: 2021-02-19

Total Pages: 294

ISBN-13: 1799872122

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Properly addressing a crisis requires more than just guesswork and a reaction; it requires a properly structured approach supported by good information. With the rapid evolution of information systems and information technology, including hardware, software, the internet, and communications capabilities, there are abundant opportunities to apply these technology capabilities and resources to support and improve responses to and management of crisis situations. Approaches to crisis response and management include the design, development, implementation, and application of systematic methodologies on how to respond, as well as how to apply information systems to enhance and extend responses to crises. Information Technology Applications for Crisis Response and Management provides a multi-disciplinary perspective on current and cutting-edge research exploring and extending our understanding of the use of information systems and information technology to support responses to crises of all kinds—accidental, intentional, and acts of nature. The chapters in this book focus on the design, development, implementation, use, and evaluation of information system technologies and methodologies to support crisis response and management, as well as technology management-related issues for crisis response and management. While highlighting technical, cognitive, organizational, and human-focused issues within the field, this book is ideal for policymakers, IT specialists, government officials, crisis response teams, managers, practitioners, researchers, academicians, and students interested in the use of information technology and information systems to support diverse types of crises.


Augmented Reality Art

Augmented Reality Art

Author: Vladimir Geroimenko

Publisher: Springer

Published: 2014-06-17

Total Pages: 322

ISBN-13: 3319062034

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Written by a team of world-renowned artists, researchers and practitioners - all pioneers in using augmented reality based creative works and installations as a new form of art - this is the first book to explore the exciting new field of augmented reality art and its enabling technologies. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art.


Metacreation

Metacreation

Author: Mitchell Whitelaw

Publisher: MIT Press

Published: 2004

Total Pages: 302

ISBN-13: 9780262232340

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The first detailed examination of a-life art, where new mediaartists adopt, and adapt, techniques from artificial life.


Getting Your Sh*t Together

Getting Your Sh*t Together

Author: Karen Atkinson

Publisher: Createspace Independent Publishing Platform

Published: 2014

Total Pages: 0

ISBN-13: 9781499654660

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This comprehensive book is informed by decades of experience and years of research into how to perform as a professional artist in the 21st century art world (or worlds). This book is filled with easy-to-follow instructions that will help you teach everything -- archiving work, start a mailing list, write a grant, and everything else you can think of. This straightforward book even addresses topics you may not think artists need to know about now! Consider this a handbook for teaching the business aspects of an art career. This book is written and designed to empower you to help artists understand the wild world of art careers. Syllabus and handouts included. Far too often artists find themselves having to compromise their art and their life because they were not taught accurate up-to-date methods for dealing with business situations. Because of this lack of preparedness artists miss out on valuable opportunities, financial rewards, and access to receptive audiences. This book aims to help teachers teach professional practices to artists everywhere, helping to avoid these pitfalls and get on the track to success on their own terms. Whether you are a gallery-bound artist, a public artist, an emerging artist, a hobbyist, a crafts-person, a student, or a seasoned artist in need of a tune up, this manual will help you train artists.