Interactive System Design

Interactive System Design

Author: William M. Newman

Publisher: Addison Wesley Publishing Company

Published: 1995

Total Pages: 514

ISBN-13:

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This book analyzes the challenges of a user-centered approach to software development, bringing together the essential elements of software engineering and user interface design. It is the first book to bridge this gap. The book provides a foundation in design principles and methods for involving the end user. A wide variety of examples are illustrated.


Designing Interactive Systems

Designing Interactive Systems

Author: David Benyon

Publisher: Pearson Education

Published: 2005

Total Pages: 840

ISBN-13: 9780321116291

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Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together th.


Intelligent Computing for Interactive System Design

Intelligent Computing for Interactive System Design

Author: Parisa Eslambolchilar

Publisher: ACM Books

Published: 2021-02-25

Total Pages: 472

ISBN-13: 9781450390262

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Intelligent Computing for Interactive System Design provides a comprehensive resource on what has become the dominant paradigm in designing novel interaction methods, involving gestures, speech, text, touch and brain-controlled interaction, embedded in innovative and emerging human-computer interfaces. These interfaces support ubiquitous interaction with applications and services running on smartphones, wearables, in-vehicle systems, virtual and augmented reality, robotic systems, the Internet of Things (IoT), and many other domains that are now highly competitive, both in commercial and in research contexts. This book presents the crucial theoretical foundations needed by any student, researcher, or practitioner working on novel interface design, with chapters on statistical methods, digital signal processing (DSP), and machine learning (ML). These foundations are followed by chapters that discuss case studies on smart cities, brain-computer interfaces, probabilistic mobile text entry, secure gestures, personal context from mobile phones, adaptive touch interfaces, and automotive user interfaces. The case studies chapters also highlight an in-depth look at the practical application of DSP and ML methods used for processing of touch, gesture, biometric, or embedded sensor inputs. A common theme throughout the case studies is ubiquitous support for humans in their daily professional or personal activities. In addition, the book provides walk-through examples of different DSP and ML techniques and their use in interactive systems. Common terms are defined, and information on practical resources is provided (e.g., software tools, data resources) for hands-on project work to develop and evaluate multimodal and multi-sensor systems. In a series of in-chapter commentary boxes, an expert on the legal and ethical issues explores the emergent deep concerns of the professional community, on how DSP and ML should be adopted and used in socially appropriate ways, to most effectively advance human performance during ubiquitous interaction with omnipresent computers. This carefully edited collection is written by international experts and pioneers in the fields of DSP and ML. It provides a textbook for students and a reference and technology roadmap for developers and professionals working on interaction design on emerging platforms.


Designing Interactive Systems

Designing Interactive Systems

Author: David Benyon

Publisher:

Published: 2013

Total Pages: 604

ISBN-13: 9781447920113

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The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction design.


The Humane Interface

The Humane Interface

Author: Jef Raskin

Publisher: Addison-Wesley Professional

Published: 2000

Total Pages: 278

ISBN-13: 9780201379372

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Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces - Interface issues outside the user interface.


Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction

Author: Ghaoui, Claude

Publisher: IGI Global

Published: 2005-12-31

Total Pages: 780

ISBN-13: 1591407982

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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras


Tangible Interactive Systems

Tangible Interactive Systems

Author: Guy André Boy

Publisher: Springer

Published: 2016-04-21

Total Pages: 218

ISBN-13: 3319302701

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Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.


Contextual Design

Contextual Design

Author: Hugh Beyer

Publisher: Morgan Kaufmann

Published: 1998

Total Pages: 498

ISBN-13: 1558604111

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This is the only book that describes a complete approach to customer-centered design, from customer data to system design. Readers will be able to develop the work models that represent all aspects of customer work practices.


Interactive System Identification: Prospects and Pitfalls

Interactive System Identification: Prospects and Pitfalls

Author: Torsten Bohlin

Publisher: Springer Science & Business Media

Published: 2013-03-13

Total Pages: 377

ISBN-13: 3642486185

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The craft of designing mathematical models of dynamic objects offers a large number of methods to solve subproblems in the design, typically parameter estimation, order determination, validation, model reduc tion, analysis of identifiability, sensi tivi ty and accuracy. There is also a substantial amount of process identification software available. A typi cal 'identification package' consists of program modules that implement selections of solution methods, coordinated by supervising programs, communication, and presentation handling file administration, operator of results. It is to be run 'interactively', typically on a designer's 'work station' . However, it is generally not obvious how to do that. Using interactive identification packages necessarily leaves to the user to decide on quite a number of specifications, including which model structure to use, which subproblems to be solved in each particular case, and in what or der. The designer is faced with the task of setting up cases on the work station, based on apriori knowledge about the actual physical object, the experiment conditions, and the purpose of the identification. In doing so, he/she will have to cope with two basic difficulties: 1) The com puter will be unable to solve most of the tentative identification cases, so the latter will first have to be form11lated in a way the computer can handle, and, worse, 2) even in cases where the computer can actually produce a model, the latter will not necessarily be valid for the intended purpose.


Conceptual Design for Interactive Systems

Conceptual Design for Interactive Systems

Author: Avi Parush

Publisher: Morgan Kaufmann

Published: 2015-03-11

Total Pages: 165

ISBN-13: 0124199836

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Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users' mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking. - Provides a practical, guiding approach that can be immediately applied to everyday practice and study - Complete analysis and explanation of conceptual modeling and its value - Discusses the implications of effective and poor conceptual models - Presents a step-by-step process, allowing users to build the essential foundation for a successful interactive system