Tabletops - Horizontal Interactive Displays

Tabletops - Horizontal Interactive Displays

Author: Christian Müller-Tomfelde

Publisher: Springer Science & Business Media

Published: 2010-06-16

Total Pages: 464

ISBN-13: 1849961131

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The objects displayed on a table can take multiple forms. In meetings, it is still very often printed paper although its content was originally created on a computer. The content can also be a “table”, but now in the mathematical sense, showing, e. g. , the budget of a project. Then, we have a “table” on the table. Most often, the computer-generated contents are subject of frequent changes or dynamic in nature. It is a logical consequence to avoid the detour and the inherent media break by transforming the surface of the table into a display able to show media that are active and can be computer-generated and computer-controlled. At the same time, it is desirable to maintain the inherent features and affordances of working with the objects and the contents while sitting or standing around a table. Electronic Meeting Rooms On the basis of these and other elaborate considerations, we started to design in 1992/1993 an electronic meeting room in Darmstadt at GMD-IPSI (later Fraunhofer IPSI). The setup of our custom-built DOLPHIN-System consisted of a “traditional” large rectangular wooden table with four physically integrated workstation-like computers with at screens. This set-up was complemented by linking a large ver- cal pen-operated interactive display, at that time the rst LiveBoard outside of Xerox PARC (two of which I was able to get to Darmstadt after my stay at Xerox PARC in 1990).


System Design and Modeling With Interactive Project Manager

System Design and Modeling With Interactive Project Manager

Author: SLPSoft

Publisher: SLPSoft

Published: 2023-10-04

Total Pages: 375

ISBN-13:

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The Software System Design and Modeling enables us to view software in terms of a system. When designing a system, we start with the system requirement and then translate the system requirement to a real product. By using the concept presented in this book, we can design and model a system from the system requirement and then produce the UML model of the system before starting coding. Some key topics discussed in this book include multiple views of a system, requirement interpretation, requirement application, requirement duplication, system function and problem solved by system, agile and scrum methodology, fixed system requirement and non-fixed requirement, incremental software development process, and more. Using the tools from the book, you can develop a system with a full lifecycle. As time goes on, the tools from the book make it possible to update parts of the system that need to be updated without any frustration rather than reinventing the wheel.


Ditch That Textbook

Ditch That Textbook

Author: Matt Miller

Publisher:

Published: 2015-04-13

Total Pages: 240

ISBN-13: 9781946444257

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Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.


Interactive Writing

Interactive Writing

Author: Andrea McCarrier

Publisher: F&p Professional Books and Mul

Published: 2018-08-22

Total Pages: 0

ISBN-13: 9780325099262

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Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.


The Art and Science of Teaching

The Art and Science of Teaching

Author: Robert J. Marzano

Publisher: ASCD

Published: 2007

Total Pages: 233

ISBN-13: 1416606580

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Presents a model for ensuring quality teaching that balances the necessity of research-based data with the equally vital need to understand the strengths and weaknesses of individual students.


Empowering Online Learning

Empowering Online Learning

Author: Curtis J. Bonk

Publisher: John Wiley & Sons

Published: 2009-10-29

Total Pages: 320

ISBN-13: 0470605472

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This is an essential resource for anyone designing or facilitating online learning. It introduces an easy, practical model (R2D2: read, reflect, display, and do) that will show online educators how to deliver content in ways that benefit all types of learners (visual, auditory, observational, and kinesthetic) from a wide variety of backgrounds and skill levels. With a solid theoretical foundation and concrete guidance and examples, this book can be used as a handy reference, a professional guidebook, or a course text. The authors intend for it to help online instructors and instructional designers as well as those contemplating such positions design, develop, and deliver learner-centered online instruction. Empowering Online Learning has 25 unique activities for each phase of the R2D2 model as well as summary tables helping you pick and choose what to use whenever you need it. Each activity lists a description, skills addressed, advice, variations, cost, risk, and time index, and much more. This title is loaded with current information about emerging technologies (e.g., simulations, podcasts, wikis, blogs) and the Web 2.0. With a useful model, more than 100 online activities, the latest information on emerging technologies, hundreds of quickly accessible Web resources, and relevance to all types and ages of learners--Empowering Online Learning is a book whose time has come.


101 Interactive Classroom Teaching Activities

101 Interactive Classroom Teaching Activities

Author: Ishwar Singh & Rahul Pawar

Publisher: Pencil

Published: 2023-08-03

Total Pages: 79

ISBN-13: 9356678413

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Interactive classroom teaching activities are educational techniques that encourage active participation and engagement from students during classroom instruction. These activities can take many forms, such as group discussions, peer-to-peer learning, hands-on experiments, simulations, and games. They are designed to facilitate a collaborative learning environment where students can share ideas, ask questions, and work together to solve problems. Interactive classroom teaching activities are important because they provide students with opportunities to develop critical thinking skills, communication skills, and teamwork skills. They also help to keep students engaged and motivated, which can lead to better retention of information and improved academic performance.


We Are in an ART-ivity Book!

We Are in an ART-ivity Book!

Author: Mo Willems

Publisher: Hyperion Books for Children

Published: 2017-09-05

Total Pages: 0

ISBN-13: 9781484798164

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It is the must-see, must-do event of the season! Starring Elephant & Piggie and YOU! Draw portraits, design sculptures, create collages, build a Mo-bile, color, puzzle, and go bananas being an artist! It all adds up to your awesome art exhibit at the Museum of Wonderfull Interesting Life Like Excellent Museum Stuff! But who is the super-secret, super-surprise ART CRITIC, and what will he think?!


Interactive Visualization

Interactive Visualization

Author: Bill Ferster

Publisher: MIT Press

Published: 2023-05-16

Total Pages: 293

ISBN-13: 0262547678

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A guide to fundamental issues in designing interactive visualizations, exploring ideas of inquiry, design, structured data, and usability. Interactive visualization is emerging as a vibrant new form of communication, providing compelling presentations that allow viewers to interact directly with information in order to construct their own understandings of it. Building on a long tradition of print-based information visualization, interactive visualization utilizes the technological capabilities of computers, the Internet, and computer graphics to marshal multifaceted information in the service of making a point visually. This book offers an introduction to the field, presenting a framework for exploring historical, theoretical, and practical issues. It is not a “how-to” book tied to specific and soon-to-be-outdated software tools, but a guide to the concepts that are central to building interactive visualization projects whatever their ultimate form. The framework the book presents (known as the ASSERT model, developed by the author), allows the reader to explore the process of interactive visualization in terms of choosing good questions to ask; finding appropriate data for answering them; structuring that information; exploring and analyzing the data; representing the data visually; and telling a story using the data. Interactive visualization draws on many disciplines to inform the final representation, and the book reflects this, covering basic principles of inquiry, data structuring, information design, statistics, cognitive theory, usability, working with spreadsheets, the Internet, and storytelling.