Interactive Environments with Open-Source Software

Interactive Environments with Open-Source Software

Author: Wolfgang Höhl

Publisher: Springer

Published: 2010-12-13

Total Pages: 239

ISBN-13: 9783211999332

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Wolfgang Höhl, an architecture software specialist, shows you how to use freeware correctly for architecture visualizations in ‘Interactive Ambient’. The book begins with an overview of real-time visualization possibilities before showing the reader how to work with three free software packages. The guide describes the appropriate hardware and the system requirements. The reader will learn how to model the "Wolkenbügel" (cloud-iron) of the avant-garde architect Mart Stam (1924/25) step by step with Blender 2.43. Readers will also learn to design surface textures and create their own interactive 3D walk through. Dart 3.0 enables the reader to create an interactive construction mass model. Finally, ARToolKit 2.7.2 shows readers new ways of simulating their interior designs. Further reading lists, web links and numerous illustrations help the reader get started. ‘Interactive Ambient’ shows readers interactive architecture visualization possibilities and encourages them to experiment successfully.


Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning

Author: Neto, Francisco Milton Mendes

Publisher: IGI Global

Published: 2016-05-23

Total Pages: 702

ISBN-13: 1522501266

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As society continues to experience increases in technological innovations, various industries must rapidly adapt and learn to incorporate these advances. When utilized effectively, the use of computer systems in educational settings creates a richer learning environment for students. The Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning is a critical reference source for the latest research on the application of virtual reality in educational environments and how the immersion into three-dimensional settings enhances student motivation and interaction. Exploring innovative techniques and emerging trends in virtual learning and hypermedia, this book is ideally designed for researchers, developers, upper-level students, and educators interested in the incorporation of immersive technologies in the learning process.


Research Anthology on Recent Trends, Tools, and Implications of Computer Programming

Research Anthology on Recent Trends, Tools, and Implications of Computer Programming

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2020-08-03

Total Pages: 2069

ISBN-13: 1799830179

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Programming has become a significant part of connecting theoretical development and scientific application computation. Computer programs and processes that take into account the goals and needs of the user meet with the greatest success, so it behooves software engineers to consider the human element inherent in every line of code they write. Research Anthology on Recent Trends, Tools, and Implications of Computer Programming is a vital reference source that examines the latest scholarly material on trends, techniques, and uses of various programming applications and examines the benefits and challenges of these computational developments. Highlighting a range of topics such as coding standards, software engineering, and computer systems development, this multi-volume book is ideally designed for programmers, computer scientists, software developers, analysts, security experts, IoT software programmers, computer and software engineers, students, professionals, and researchers.


Research Anthology on Usage and Development of Open Source Software

Research Anthology on Usage and Development of Open Source Software

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2021-06-25

Total Pages: 904

ISBN-13: 1799891593

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The quick growth of computer technology and development of software caused it to be in a constant state of change and advancement. This advancement in software development meant that there would be many types of software developed in order to excel in usability and efficiency. Among these different types of software was open source software, one that grants permission for users to use, study, change, and distribute it freely. Due to its availability, open source software has quickly become a valuable asset to the world of computer technology and across various disciplines including education, business, and library science. The Research Anthology on Usage and Development of Open Source Software presents comprehensive research on the design and development of open source software as well as the ways in which it is used. The text discusses in depth the way in which this computer software has been made into a collaborative effort for the advancement of software technology. Discussing topics such as ISO standards, big data, fault prediction, open collaboration, and software development, this anthology is essential for computer engineers, software developers, IT specialists and consultants, instructors, librarians, managers, executives, professionals, academicians, researchers, and students.


Free and Open Source Software for E-Learning: Issues, Successes and Challenges

Free and Open Source Software for E-Learning: Issues, Successes and Challenges

Author: Czerkawski, Betul ™zkan

Publisher: IGI Global

Published: 2010-08-31

Total Pages: 299

ISBN-13: 1615209182

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"This book reviews open and free software used in e-learning, examines the pedagogy behind FOSS and how it is applied to e-learning, and discusses the best practices for FOSS through real world examples, providing guidelines for e-learning designers and instructors who use FOSS"--Provided by publisher.


Open Source Ecosystems: Diverse Communities Interacting

Open Source Ecosystems: Diverse Communities Interacting

Author: Cornelia Boldyreff

Publisher: Springer

Published: 2009-07-10

Total Pages: 387

ISBN-13: 3642020321

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Welcome to the 5th International Conference on Open Source Systems! It is quite an achievement to reach the five-year mark – that’s the sign of a successful enterprise. This annual conference is now being recognized as the primary event for the open source research community, attracting not only high-quality papers, but also building a community around a technical program, a collection of workshops, and (starting this year) a Doctoral Consortium. Reaching this milestone reflects the efforts of many people, including the conference founders, as well as the organizers and participants in the previous conferences. My task has been easy, and has been greatly aided by the hard work of Kevin Crowston and Cornelia Boldyreff, the Program Committee, as well as the Organizing Team led by Björn Lundell. All of us are also grateful to our attendees, especially in the difficult economic climate of 2009. We hope the participants found the conference valuable both for its technical content and for its personal networking opportunities. To me, it is interesting to look back over the past five years, not just at this conference, but at the development and acceptance of open source software. Since 2004, the business and commercial side of open source has grown enormously. At that time, there were only a handful of open source businesses, led by RedHat and its Linux distribution. Companies such as MySQL and JBoss were still quite small.


Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments

Universal Access in Human-Computer Interaction. Intelligent and Ubiquitous Interaction Environments

Author: Constantine Stephanidis

Publisher: Springer

Published: 2009-07-14

Total Pages: 786

ISBN-13: 3642027105

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The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


Technological Advances in Interactive Collaborative Learning

Technological Advances in Interactive Collaborative Learning

Author: Nia Alexandrov

Publisher: CRC Press

Published: 2012-12-18

Total Pages: 253

ISBN-13: 1466502088

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Exploring the latest developments in the technology and pedagogy of higher education, Technological Advances in Interactive Collaborative Learning presents information technology-oriented educational programs for the next generation of scientists and researchers. It highlights the importance of technology, pedagogy, and management in the higher education ecosystem. With a focus on technological innovations, the book explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then describes novel pedagogical and methodological approaches that underpin the technological advances, facilitate collaborative learning, and enable the efficient use of games. The book also covers managerial aspects and best practices through case studies and examples. Drawing on the work of longtime researchers in computational science and e-learning, this book shows how interactive collaborative learning can help scientists and researchers acquire the multidisciplinary skills to understand and use complex mathematical models, high performance computing, and other advanced technology necessary in today’s interconnected, data-rich world. It will also help computer scientists and engineers create easy-to-use and research-friendly systems.