Interactive Composition

Interactive Composition

Author: V. J. Manzo

Publisher: Oxford University Press, USA

Published: 2015

Total Pages: 281

ISBN-13: 0199973822

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Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.


Composing Interactive Music

Composing Interactive Music

Author: Todd Winkler

Publisher: MIT Press

Published: 2001-01-26

Total Pages: 372

ISBN-13: 9780262731393

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Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.


A Composer's Guide to Game Music

A Composer's Guide to Game Music

Author: Winifred Phillips

Publisher: MIT Press

Published: 2017-08-11

Total Pages: 285

ISBN-13: 0262534495

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A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.


Teaching Science With Interactive Notebooks

Teaching Science With Interactive Notebooks

Author: Kellie Marcarelli

Publisher: Corwin Press

Published: 2010-05-18

Total Pages: 193

ISBN-13: 145220795X

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Increase student learning in the inquiry-based science classroom! Interactive notebooks allow students to record observations, reflect on learning, and self-assess their work. Packed with student examples, this detailed guide explains the unique features that make interactive notebooks more effective tools than conventional notebooks for science classrooms. This resource: Describes the nuts and bolts of implementing interactive notebooks, including execution, time management, and grading Uses the 5E Learning Cycle as the framework for science instruction Emphasizes the importance of writing in science and provides strategies for modeling effective writing Explores strategies to encourage collaborative student inquiry and foster whole-class discussions


Group Processes

Group Processes

Author: John M. Levine

Publisher: Psychology Press

Published: 2013

Total Pages: 378

ISBN-13: 1848728727

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The many groups we belong to influence our lives in crucial ways.This volume provides a comprehensive overview of classic and contemporary issues in the field of group processes and will interest scholars in various disciplines, including social and organizational psychology, sociology, communication, economics, and political science.


Disability Informatics and Web Accessibility for Motor Limitations

Disability Informatics and Web Accessibility for Motor Limitations

Author: Kouroupetroglou, Georgios

Publisher: IGI Global

Published: 2013-08-31

Total Pages: 443

ISBN-13: 1466644435

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As technology becomes an increasingly vital aspect of modern social interaction, the field of disability informatics and web accessibility has made significant progress in consolidating theoretical approaches and exploring new application domains for those with motor and cognitive disabilities. Disability Informatics and Web Accessibility for Motor Limitations explores the principles, methods, and advanced technological solutions in the use of assistive technologies to enable users with motor limitations. This book is essential for academia, industry, and various professionals in fields such as web application designers, rehabilitation scientists, ergonomists, and teachers in inclusive and special education. This publication is integrated with its pair book Assistive Technologies and Computer Access for Motor Disabilities.


Writing Interactive Music for Video Games

Writing Interactive Music for Video Games

Author: Michael Sweet

Publisher: Addison-Wesley Professional

Published: 2014-09-19

Total Pages: 513

ISBN-13: 0133563510

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“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.