A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
How ed tech was born: Twentieth-century teaching machines--from Sidney Pressey's mechanized test-giver to B. F. Skinner's behaviorist bell-ringing box. Contrary to popular belief, ed tech did not begin with videos on the internet. The idea of technology that would allow students to "go at their own pace" did not originate in Silicon Valley. In Teaching Machines, education writer Audrey Watters offers a lively history of predigital educational technology, from Sidney Pressey's mechanized positive-reinforcement provider to B. F. Skinner's behaviorist bell-ringing box. Watters shows that these machines and the pedagogy that accompanied them sprang from ideas--bite-sized content, individualized instruction--that had legs and were later picked up by textbook publishers and early advocates for computerized learning. Watters pays particular attention to the role of the media--newspapers, magazines, television, and film--in shaping people's perceptions of teaching machines as well as the psychological theories underpinning them. She considers these machines in the context of education reform, the political reverberations of Sputnik, and the rise of the testing and textbook industries. She chronicles Skinner's attempts to bring his teaching machines to market, culminating in the famous behaviorist's efforts to launch Didak 101, the "pre-verbal" machine that taught spelling. (Alternate names proposed by Skinner include "Autodidak," "Instructomat," and "Autostructor.") Telling these somewhat cautionary tales, Watters challenges what she calls "the teleology of ed tech"--the idea that not only is computerized education inevitable, but technological progress is the sole driver of events.
How might digital technology and notably smart technologies based on artificial intelligence (AI), learning analytics, robotics, and others transform education? This book explores such question. It focuses on how smart technologies currently change education in the classroom and the management of educational organisations and systems.
Get the tools, resources and insights you need to explore artificial intelligence in the classroom and explore what students need to know about living in a world with AI. For many, artificial intelligence, or AI, may seem like science fiction, or inherently overwhelming. The reality is that AI is already being applied in industry and, for many of us, in our daily lives as well. A better understanding of AI can help you make informed decisions in the classroom that will impact the future of your students. Drawing from a broad variety of expert voices from countries including Australia, Japan, and South Africa, as well as educators from around the world and underrepresented student voices, this book explores some of the ways AI can improve education. These include educating learners about AI, teaching them about living in a world where they will be surrounded by AI and helping educators understand how they can use AI to augment human ability. Each chapter offers activities and questions to help you deepen your understanding, try out new concepts and reflect on the information presented. Links to media artifacts from trusted sources will help make your learning experience more dynamic while also providing additional resources to use in your classroom. This book: • Offers a unique approach to the topic, with chapter opening scenes, case studies, and featured student voices. • Discusses a variety of ways to teach students about AI, through design thinking, project-based learning and STEM connections. • Includes lesson ideas, activities and tools for exploring AI with your students. • Includes references to films and other media you can use in class to start discussions on AI or inspire design thinking and STEM projects. In Teaching AI, you’ll learn what AI is, how it works and how to use it to better prepare students in a world with increased human-computer interaction.
Building Intelligent Interactive Tutors discusses educational systems that assess a student's knowledge and are adaptive to a student's learning needs. The impact of computers has not been generally felt in education due to lack of hardware, teacher training, and sophisticated software. and because current instructional software is neither truly responsive to student needs nor flexible enough to emulate teaching. Dr. Woolf taps into 20 years of research on intelligent tutors to bring designers and developers a broad range of issues and methods that produce the best intelligent learning environments possible, whether for classroom or life-long learning. The book describes multidisciplinary approaches to using computers for teaching, reports on research, development, and real-world experiences, and discusses intelligent tutors, web-based learning systems, adaptive learning systems, intelligent agents and intelligent multimedia. It is recommended for professionals, graduate students, and others in computer science and educational technology who are developing online tutoring systems to support e-learning, and who want to build intelligence into the system. - Combines both theory and practice to offer most in-depth and up-to-date treatment of intelligent tutoring systems available - Presents powerful drivers of virtual teaching systems, including cognitive science, artificial intelligence, and the Internet - Features algorithmic material that enables programmers and researchers to design building components and intelligent systems
"The landscape for education has been rapidly changing in the last years: demographic changes affecting the makeup of families, multiple school options available to children, wealth disparities, the global economy demanding new skills from workers, and continued breakthroughs in technology are some of the factors impacting education. Given these changes, how can schools continue to prepare students for the future? In a world where information is readily available online, how can schools continue to be relevant? The emergence of Artificial Intelligence (AI) has exacerbated the need to have these conversations. Its impact on education and the multiple possibilities that it offers are putting pressure on educational leaders to reformulate the school curriculum and the channels to deliver it. The book "Artificial Intelligence in Education, Promises and Implications for Teaching and Learning" by the Center for Curriculum Redesign immerses the reader in a discussion on what to teach students in the era of AI and examines how AI is already demanding much needed updates to the school curriculum, including modernizing its content, focusing on core concepts, and embedding interdisciplinary themes and competencies with the end goal of making learning more enjoyable and useful in students' lives. The second part of the book dives into the history of AI in education, its techniques and applications -including the way AI can help teachers be more effective, and finishes on a reflection about the social aspects of AI. This book is a must-read for educators and policy-makers who want to prepare schools to face the uncertainties of the future and keep them relevant." --Amada Torres, VP, Studies, Insights, and Research, National Association of Independent School (NAIS) "The rapid advances in technology in recent decades have already brought about substantial changes in education, opening up new opportunities to teach and learn anywhere anytime and providing new tools and methods to improve learning outcomes and support innovative teaching and learning.Research into artificial intelligence and machine learning in education goes back to the late 1970s. Artificial intelligence methods were generally employed in two ways: to design and facilitate interactive learning environments that would support learning by doing, and to design and implement tutoring systems by adapting instructions with respect to the students' knowledge state.But this is just the beginning. As Artificial Intelligence in Education shows, AI is increasingly used in education and learning contexts. The collision of three areas - data, computation and education - is set to have far-reaching consequences, raising fundamental questions about the nature of education: what is taught and how it is taught. Artificial Intelligence in Education is an important, if at times disturbing, contribution to the debate on AI and provides a detailed analysis on how it may affect the way teachers and students engage in education. The book describes how artificial intelligence may impact on curriculum design, on the individualisation of learning, and on assessment, offering some tantalising glimpses into the future (the end of exams, your very own lifelong learning companion) while not falling victim to tech-hype. The enormous ethical, technical and pedagogical challenges ahead are spelt out, and there is a real risk that the rapid advances in artificial intelligence products and services will outstrip education systems' capacity to understand, manage and integrate them appropriately. As the book concludes: "We can either leave it to others (the computer scientists, AI engineers and big tech companies) to decide how artificial intelligence in education unfolds, or we can engage in productive dialogue."I commend this book to anyone concerned with the future of education in a digital world." --Marc Durando, Executive Director, European Schoolnet
There is no more important issue facing education, or humanity at large, than the fast approaching revolution in Artificial Intelligence or AI. This book is a call to educators everywhere to open their eyes to what is coming. If we do so, then the future will be shaped by us in the interests of humanity as a whole.
Introduce young children to the building and programming of robots through playful, developmentally appropriate activities. Many early childhood professionals are unfamiliar with computer science, robotics, and engineering concepts. This user-friendly and accessible book gives teachers great ideas for engaging young children with 100 exciting hands-on computer science and engineering activities. The book can be easily included in a developmentally appropriate curriculum and offers a balance of adult-facilitated and child-centered activities. Ann Gadzikowski has more than twenty-five years of experience as a teacher and director of early childhood programs, and is the Early Childhood Coordinator for Northwestern University's Center for Talent Development and oversees the summer Leapfrog Program. Her book Creating a Beautiful Mess: Ten Essential Play Experiences for a Joyous Childhood won gold in the 2015 National Parenting Publications Awards.
Intelligent machines, also known as artificial intelligence (AI) systems, are a fascinating area of study and development that integrates computer science, mathematics, and cognitive science to create machines that can simulate human-like intellect and conduct. This field of study and development aims to produce machines that can create intelligent machines that can simulate human-like intelligence and behavior. These computers are programmed to perceive, learn, reason, and make judgments in a manner that is either comparable to or superior to the cognitive powers of humans. Machine learning is a subsection of artificial intelligence that focuses on the development of algorithms and models that enable computers to learn from and make predictions or judgments based on data. Intelligent machines are constructed on top of this foundation, which is the basis of machine learning. Intelligent machines are able to analyze huge amounts of data, recognize patterns in that data, and make decisions based on that analysis through the use of machine learning techniques such as neural networks, decision trees, and reinforcement learning. The capacity to learn new things and advance themselves over time is one of the most distinguishing features of intelligent machines. They are able to gain knowledge from their experiences and modify either their behavior or their models in order to get better results. This skill is frequently referred regarded as "artificial intelligence" since these machines can demonstrate features that we generally associate with human intellect, such as problem-solving, the ability to grasp plain language, and visual perception. The applications for intelligent machines are quite diverse and can be found in a variety of domains. They are used in a variety of industries, including the healthcare sector, the financial sector, the transportation sector, and the manufacturing sector, to automate processes, improve decision-making, and increase efficiency. In the field of medicine, for instance, intelligent robots can be of assistance in the process of disease diagnosis, the analysis of medical imaging, and the development of individualized treatment regimens.
A surprisingly simple way for students to master any subject--based on one of the world's most popular online courses and the bestselling book A Mind for Numbers A Mind for Numbers and its wildly popular online companion course "Learning How to Learn" have empowered more than two million learners of all ages from around the world to master subjects that they once struggled with. Fans often wish they'd discovered these learning strategies earlier and ask how they can help their kids master these skills as well. Now in this new book for kids and teens, the authors reveal how to make the most of time spent studying. We all have the tools to learn what might not seem to come naturally to us at first--the secret is to understand how the brain works so we can unlock its power. This book explains: Why sometimes letting your mind wander is an important part of the learning process How to avoid "rut think" in order to think outside the box Why having a poor memory can be a good thing The value of metaphors in developing understanding A simple, yet powerful, way to stop procrastinating Filled with illustrations, application questions, and exercises, this book makes learning easy and fun.