E-Learning and Games for Training, Education, Health and Sports

E-Learning and Games for Training, Education, Health and Sports

Author: Stefan Göbel

Publisher: Springer

Published: 2012-09-04

Total Pages: 207

ISBN-13: 3642334660

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This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September 2012. The 21 full papers presented were carefully reviewed and selected for inclusion in this book. They are organized in topical sections named: game-based training; game-based teaching and learning; emerging learning and gaming technologies; authoring tools and mechanisms; and serious games for health.


Artificial Intelligence in Healthcare and Medicine

Artificial Intelligence in Healthcare and Medicine

Author: Kayvan Najarian

Publisher: CRC Press

Published: 2022-04-06

Total Pages: 300

ISBN-13: 1000565815

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This book provides a comprehensive overview of the recent developments in clinical decision support systems, precision health, and data science in medicine. The book targets clinical researchers and computational scientists seeking to understand the recent advances of artificial intelligence (AI) in health and medicine. Since AI and its applications are believed to have the potential to revolutionize healthcare and medicine, there is a clear need to explore and investigate the state-of-the-art advancements in the field. This book provides a detailed description of the advancements, challenges, and opportunities of using AI in medical and health applications. Over 10 case studies are included in the book that cover topics related to biomedical image processing, machine learning for healthcare, clinical decision support systems, visualization of high dimensional data, data security and privacy, bioinformatics, and biometrics. The book is intended for clinical researchers and computational scientists seeking to understand the recent advances of AI in health and medicine. Many universities may use the book as a secondary training text. Companies in the healthcare sector can greatly benefit from the case studies covered in the book. Moreover, this book also: Provides an overview of the recent developments in clinical decision support systems, precision health, and data science in medicine Examines the advancements, challenges, and opportunities of using AI in medical and health applications Includes 10 cases for practical application and reference Kayvan Najarian is a Professor in the Department of Computational Medicine and Bioinformatics, Department of Electrical Engineering and Computer Science, and Department of Emergency Medicine at the University of Michigan, Ann Arbor. Delaram Kahrobaei is the University Dean for Research at City University of New York (CUNY), a Professor of Computer Science and Mathematics, Queens College CUNY, and the former Chair of Cyber Security, University of York. Enrique Domínguez is a professor in the Department of Computer Science at the University of Malaga and a member of the Biomedical Research Institute of Malaga. Reza Soroushmehr is a Research Assistant Professor in the Department of Computational Medicine and Bioinformatics and a member of the Michigan Center for Integrative Research in Critical Care, University of Michigan, Ann Arbor.


Computer Assisted Instruction and Intelligent Tutoring Systems

Computer Assisted Instruction and Intelligent Tutoring Systems

Author: Jill H. Larkin

Publisher: Routledge

Published: 2021-03-26

Total Pages: 289

ISBN-13: 1135433860

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The fields of computer-assisted instruction and intelligent tutoring systems have had few vehicles for sharing ideas or programs. Different backgrounds and settings meant reading different journals and attending different conferences. The purpose of this book is to foster a mutual understanding of shared issues and contemporary approaches so as to further powerful educational applications of computing. It is unique in drawing on both the intelligent tutoring systems and computer assisted instruction communities. Each chapter provides an in-depth discussion by leaders in these fields of current work, focusing on instructional programs -- their design, use, and evaluation. The editors and authors have made extensive efforts to ensure each chapter's clarity and readability for both communities.


Multidisciplinary Perspectives on Human Capital and Information Technology Professionals

Multidisciplinary Perspectives on Human Capital and Information Technology Professionals

Author: Ahuja, Vandana

Publisher: IGI Global

Published: 2018-02-16

Total Pages: 428

ISBN-13: 1522552987

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In this technological age, the information technology (IT) industry is an important facet of society and business. The IT industry is able to become more efficient and successful through the examination of its structure and a larger understanding of the individuals that work in the field. Multidisciplinary Perspectives on Human Capital and Information Technology Professionals is a critical scholarly resource that focuses on IT as an industry and examines it from an array of academic viewpoints. Featuring coverage on a wide range of topics, such as employee online communities, role stress, and competence frameworks, this book is targeted toward academicians, students, and researchers seeking relevant research on IT as an industry.


Blended Learning: Concepts, Methodologies, Tools, and Applications

Blended Learning: Concepts, Methodologies, Tools, and Applications

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2016-08-18

Total Pages: 2308

ISBN-13: 1522507841

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Traditional classroom learning environments are quickly becoming a thing of the past as research continues to support the integration of learning outside of a structured school environment. Blended learning, in particular, offers the best of both worlds, combining classroom learning with mobile and web-based learning environments. Blended Learning: Concepts, Methodologies, Tools, and Applications explores emerging trends, case studies, and digital tools for hybrid learning in modern educational settings. Focusing on the latest technological innovations as well as effective pedagogical practice, this critical multi-volume set is a comprehensive resource for instructional designers, educators, administrators, and graduate-level students in the field of education.


E-Portfolios and Global Diffusion: Solutions for Collaborative Education

E-Portfolios and Global Diffusion: Solutions for Collaborative Education

Author: Cambridge, Darren

Publisher: IGI Global

Published: 2012-02-29

Total Pages: 300

ISBN-13: 1466601442

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As information is increasingly gathered online, the issues surrounding the usefulness, organization and interaction with electronic collection have grown in number and scope. E-Portfolios and Global Diffusion: Solutions for Collaborative Education addresses the emerging requirements, concerns and applications for e-portfolios. Through innovative chapters on real-world business uses, educational experiences, ideal design, this book fills an important gap in current literature concerning Web 2.0 applications. The theoretical debate surrounding e-portfolios is also presented along with international viewpoints, providing an important contribution to the global discussion of representing knowledge in the 21st century.


Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Author: Baek, Youngkyun

Publisher: IGI Global

Published: 2013-01-31

Total Pages: 626

ISBN-13: 1466628499

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In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.