Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries

Author: Walter T. Champion

Publisher: Bloomsbury Publishing USA

Published: 2014-03-28

Total Pages: 403

ISBN-13:

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In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.


Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries

Author: Walter Champion

Publisher:

Published: 2014

Total Pages: 0

ISBN-13:

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In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies.


Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment

Author: Chrissie Scelsi

Publisher: American Bar Association

Published: 2019

Total Pages: 0

ISBN-13: 9781634251181

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The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more


Research Handbook on Intellectual Property in Media and Entertainment

Research Handbook on Intellectual Property in Media and Entertainment

Author: Megan Richardson

Publisher: Edward Elgar Publishing

Published: 2017-01-27

Total Pages: 523

ISBN-13: 1784710792

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The phenomenal growth of the media and entertainment industries has contributed to a fragmented approach to intellectual property rights. Written by a range of experts in the field, this Handbook deals with contemporary aspects of intellectual property law (IP), and examines how they relate to different facets of media and entertainment.


Cultivating Copyright

Cultivating Copyright

Author: Bhamati Viswanathan

Publisher: Routledge

Published: 2019-06-27

Total Pages: 233

ISBN-13: 1351104780

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Creators and creative industries are struggling to navigate the digital age. Intellectual property rights, including copyrights, trademarks, and patents, offer invaluable tools to help creative industries remain viable and sustainable. But to be fully effective, they must be considered as part of a greater ecosystem. Cultivating Copyright offers a framework for tailoring flexible strategies and adaptive solutions suited to diverse creative industries. Tailored solutions entail change on four fronts: business models and strategies, legal policies and practices, technological measures, and cultural and normative features. Creating strong creative industries through tailored solutions serves critical functions: promoting richly varied artistic endeavors and supporting democratic flourishing.


Entertainment Law

Entertainment Law

Author: Adam Epstein

Publisher: Prentice Hall

Published: 2006

Total Pages: 0

ISBN-13: 9780131147430

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Introducing a historical perspective in the music, radio, television, and motion picture industries, this book contains interrelated chapters that clearly and concisely expose readers to various legal issues among the segments of the entertainment industry. It shows that an appreciation of the extremely creative individuals that comprise the industry will be helpful if you choose entertainment law as a career. After a short overview of the American legal system, this book covers agents and managers, entertainment contracts, constitutional issues, administrative regulation, antitrust regulation, intellectual property issues, live performance issues, music and music publishing issues, and legal issues in television and motion pictures. An excellent reference and informational book for anyone involved in sports and/or entertainment law, including paralegals, legal assistants, and talent managers.


The Evolution of Intellectual Property Theory and the Right of Publicity in the U.S. Contemporary Application in the Entertainment and Sport Industry

The Evolution of Intellectual Property Theory and the Right of Publicity in the U.S. Contemporary Application in the Entertainment and Sport Industry

Author: Anastasios Kaburakis

Publisher:

Published: 2012

Total Pages: 0

ISBN-13:

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Contemporary intellectual property law applications illustrate a very dynamic and rapidly evolving conceptual environment. The proverbial conflict has been between the protection of intellectual creation and the general freedom to create de novo, including expressions of one's intellect that have been inspired by others. It is precisely this conflict that has triggered a continuous field day for contemporary scholarship, and volumes such as the one at hand significantly contribute to further understanding of such competing concepts. Given the cultural differences and different historical underpinnings among international jurisdictions, along with the globalization of business and constant exchange of human and intellectual capital, comparative intellectual property studies may become a norm. Additionally, it is of great importance that scholars, practitioners, and policy-makers define the limits, or alternatively attempt to describe the parameters for flexible applications, of the freedom of expression, encouraging creative and innovative ideas, thus ensuring society in its entirety benefits, whilst also upholding the creators' rights to their intellectual property. One of the richest sources of intellectual property theory, given its social, political, and entrepreneurial environment, has been American legal theory and jurisprudence in the U.S. Moreover, through its early evolution as a distinct area of fundamental rights, to today's elaborate amalgam of collective rights and free access via the public domain versus private rights protection, U.S. intellectual property theory and specifically the right of publicity continue to evolve through conditions and applications in the sectors of (new) media, entertainment, and sports.


Intellectual Property and Sports

Intellectual Property and Sports

Author: Martin Senftleben

Publisher: Kluwer Law International

Published: 2021-09-02

Total Pages: 480

ISBN-13: 9789403537337

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Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to 'infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work'. Indeed, the applicability of copyright law on sports events and players' moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.