Intellectual Property and Sports

Intellectual Property and Sports

Author: Martin Senftleben

Publisher: Kluwer Law International B.V.

Published: 2021-09-02

Total Pages: 695

ISBN-13: 9403537531

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Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to ‘infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work’. Indeed, the applicability of copyright law on sports events and players’ moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.


Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries

Author: Walter T. Champion

Publisher: Bloomsbury Publishing USA

Published: 2014-03-28

Total Pages: 403

ISBN-13:

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In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies. This complete survey of intellectual property law in the sports and entertainment industries evaluates the key connections between these arenas and provides an overview of trademark law for sports. The authors clearly explain the rights of publicity and privacy for entertainers and athletes, the ethical considerations involved in obtaining and using intellectual property, and how licensing agreements relate to intellectual property law. The detailed, up-to-date legal analyses are written by practitioners in the field for those without legal expertise, yet still contain useful information to the legal community. The book covers all forms of intellectual property, including copyright, patents, trademarks, trade dress, trade secrets, and the right of publicity. It will also discuss marketing, broadcasting, films and books, sports equipment, international considerations and trade issues, and intellectual property in cyberspace.


Intellectual Property and Sports

Intellectual Property and Sports

Author: Martin Senftleben

Publisher: Kluwer Law International

Published: 2021-09-02

Total Pages: 480

ISBN-13: 9789403537337

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Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to 'infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work'. Indeed, the applicability of copyright law on sports events and players' moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.


Intellectual Property Law in the Sports and Entertainment Industries

Intellectual Property Law in the Sports and Entertainment Industries

Author: Walter Champion

Publisher:

Published: 2014

Total Pages: 0

ISBN-13:

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In this detailed yet readable legal analysis, the authors thoroughly evaluate the connections between intellectual property and the sports and entertainment industries, covering everything from copyrights and patents to trademarked logos and marketing strategies.


Sports Law

Sports Law

Author: Patrick K. Thornton

Publisher: Jones & Bartlett Learning

Published: 2010-09-15

Total Pages: 837

ISBN-13: 0763736503

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The business of sports has become a multi-million dollar industry with legalities in sports leading the way. Sports Law looks at major court cases, statutes, and regulations that explore a variety of legal issues in the sports industry. The early chapters provide an overview of sports law in general terms and explore its impact on race, politics, r


Computer Games and Immersive Entertainment

Computer Games and Immersive Entertainment

Author: Chrissie Scelsi

Publisher: American Bar Association

Published: 2019

Total Pages: 0

ISBN-13: 9781634251181

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The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a decade. Fueling this growth at breakneck speed is the evolution of technology. With the rapid expansion of the video game and immersive entertainment industry and technology's continued evolution, intellectual property law plays an increasingly prominent role in this arena. Game developers routinely wrestle with all aspects of IP law and need informed legal counsel on a multitude of issues, including end-user license agreements, ownership of user-generated content, the scope of copyright protection, remedies for trade secret appropriation, approaches for simulating reality without running afoul of existing trademark rights of real-world companies and people, and more. Providing a one-of-a-kind aid for counseling clients about the issues involved in the industry, the second edition of Computer Games and Immersive Entertainment covers a broad range of topics to help lawyers develop creative solutions to protect their clients while still engaging the players and end-users. Topics include: - Contracts, including EULAs, TOS, and TOU agreements- Copyrights- Patents- Trademarks- Trade secrets- Rights of publicity- International considerations, and more


Sport et propriété intellectuelle / Sport and intellectual property

Sport et propriété intellectuelle / Sport and intellectual property

Author: Marianne Chappuis

Publisher: Jacques de Werra, Université de Genève

Published: 2009-01-01

Total Pages: 146

ISBN-13: 3725560056

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Actes de la Journée de droit de la propriété intellectuelle, organisée à Genève le 2 février 2009, regroupant des contributions de Marianne Chappuis, François Gindrat, Ivan Cherpillod, Heijo Ruijsenaars/Pranvera Këllezi, Nick White et Henry Peter/Jacques de Werra