The Advanced Game Narrative Toolbox

The Advanced Game Narrative Toolbox

Author: Tobias Heussner

Publisher: CRC Press

Published: 2019-02-18

Total Pages: 233

ISBN-13: 1351014382

DOWNLOAD EBOOK

The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter. Key Features Learn from industry experts how to tackle today’s challenges in storytelling for games. A learn by example and exercise approach, which was praised in the Game Narrative Toolbox. An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry. Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio. Improve your own stories by learning and trying the techniques used by the professionals of game writing.


Unity 3D and PlayMaker Essentials

Unity 3D and PlayMaker Essentials

Author: Jere Miles

Publisher: CRC Press

Published: 2016-11-25

Total Pages: 642

ISBN-13: 1317414314

DOWNLOAD EBOOK

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed. Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.


Music Fundamentals, Methods, and Materials for the Elementary Classroom Teacher

Music Fundamentals, Methods, and Materials for the Elementary Classroom Teacher

Author: Michon Rozmajzl

Publisher: Allyn & Bacon

Published: 2006

Total Pages: 386

ISBN-13:

DOWNLOAD EBOOK

Designed for prospective teachers without extensive music backgrounds, this market-leading text provides both a thorough overview of the basic elements of music and a clear sequence of instructional steps that allows readers to participate in the same learning process they will later use as teachers. Packaged with a free audio CD which includes both songs and listening lessons foundin the text, Music Fundamentals has been updated to reflect the new National Standards and the diverse nature of today's classrooms. The text continues to be written in such a way that, once students leave the college classroom, they can easily use the text with their own students, without continual music specialist assistance.