Inside 3D Studio MAX 3

Inside 3D Studio MAX 3

Author: Ted Boardman

Publisher: New Riders Publishing

Published: 1999

Total Pages: 0

ISBN-13: 9780735700857

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Written by two of the industry's leading experts who share all of their secrets to creating top-quality models and materials. Real-world tutorials, advanced tips, and insider tricks take you beyond the basics and help you master high-end techniques. The CD-ROM is loaded with MAX and AVI files, models, materials and textures for polishing your skills with the book's tutorials.


Inside 3D Studio MAX 3

Inside 3D Studio MAX 3

Author: Jeffrey Abouaf

Publisher: New Riders Publishing

Published: 1999

Total Pages: 1414

ISBN-13:

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This complete reference--with solutions-oriented tutorials and inside reference information--works with its two companion titles: "Inside 3D Studio Max 3: Modeling, Materials, and Rendering" and "Inside 3D Studio Max 3 Animation" to provide the most comprehensive coverage for serious users. The CD includes all tutorial files, all MAX files associated with the case studies, texture maps, and 3D models from REM Infografica.


Inside 3ds Max 4

Inside 3ds Max 4

Author: Kim Lee

Publisher: New Riders

Published: 2002

Total Pages: 948

ISBN-13: 9780735710948

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This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.


Sams Teach Yourself 3D Studio Max 3 in 24 Hours

Sams Teach Yourself 3D Studio Max 3 in 24 Hours

Author: David J. Kalwick

Publisher: Sams Publishing

Published: 2000

Total Pages: 676

ISBN-13: 9780672318641

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3D Studio MAX is a professional-level 3D modeling and animation program. This book is covers the details of each feature in one hour so that at the end of 24 hours of study, the reader should have completed an animated short using upwards of 30 features within the program. The CD includes all the graphics, exercise, tutorials, models, and MAX scripts.


3D Studio MAX R2.5 F/x and Design

3D Studio MAX R2.5 F/x and Design

Author: Jon Allen Bell

Publisher: Coriolis Group Books

Published: 1998

Total Pages: 532

ISBN-13: 9781566047708

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Learn how to produce imagery once seen only on expensive TV programs and films. Presenting effects in step-by-step tutorials, this title includes a wide variety of unusual effects, from optical processing to inverse kinematics. The CD-ROM contains MAX models, scene files, and MAX plug-ins created for the book.


3D Studio Max 3 Professional Animation

3D Studio Max 3 Professional Animation

Author: Angie Jones

Publisher: New Riders Publishing

Published: 2000

Total Pages: 692

ISBN-13: 9780735709454

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3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.