Inner Loops

Inner Loops

Author: Rick Booth

Publisher: Addison-Wesley Professional

Published: 1997-01-01

Total Pages: 364

ISBN-13: 9780201479607

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With practical advice and a broad sampling of important algorithms, Inner Loops shows how to design programs that extend the edge of the envelope of PC performance. It provides a thorough review of 32-bit code optimization for the 486, Pentium and Pentium Pro, as well as design tips for writing fast 32-bit software.


Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby

Author: Ophir Frieder

Publisher: "O'Reilly Media, Inc."

Published: 2013-04-18

Total Pages: 176

ISBN-13: 1449356850

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If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software


Compiler Construction

Compiler Construction

Author: David A. Watt

Publisher: Springer

Published: 2003-06-29

Total Pages: 309

ISBN-13: 3540464239

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ETAPS2000 was the third instance of the EuropeanJoint Conferenceson Theory and Practice of Software. ETAPS is an annual federated conference that was established in 1998 by combining a number of existing and new conferences. This year it comprised ?ve conferences (FOSSACS, FASE, ESOP, CC, TACAS), ?ve satellite workshops (CBS, CMCS, CoFI, GRATRA, INT), seven invited lectures, a panel discussion, and ten tutorials. The events that comprise ETAPS address various aspects of the system - velopment process, including speci?cation, design, implementation, analysis, and improvement. The languages, methodologies, and tools which support these - tivities are all well within its scope. Di?erent blends of theory and practice are represented, with an inclination towards theory with a practical motivation on one hand and soundly-based practice on the other. Many of the issues involved in software design apply to systems in general, including hardware systems, and the emphasis on software is not intended to be exclusive.


Learn to Code with Games

Learn to Code with Games

Author: John M. Quick

Publisher: CRC Press

Published: 2015-09-22

Total Pages: 296

ISBN-13: 1498704697

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A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge.The book employs a unique pro


Compiler Construction

Compiler Construction

Author: Michael O'Boyle

Publisher: Springer Science & Business Media

Published: 2012-03-09

Total Pages: 256

ISBN-13: 3642286518

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This book constitutes the proceedings of the 21st International Conference on Compiler Construction, CC 2012, held as part of the joint European Conference on Theory and Practice of Software, ETAPS 2012, which took place in Tallinn, Estonia, in March/April 2012. The 13 papers presented in this book were carefully reviewed and selected from 51 submissions. They are organized in topical sections named: GPU optimisation, program analysis, objects and components, and dynamic analysis and runtime support.


Network and Parallel Computing

Network and Parallel Computing

Author: Hai Jin

Publisher: Springer Science & Business Media

Published: 2005-11-16

Total Pages: 527

ISBN-13: 354029810X

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This book constitutes the refereed proceedings of the IFIP International Conference on Network and Parallel Computing, NPC 2005, held in Beijing, China in November/December 2005. The 48 revised full papers and 20 revised short papers presented together with 3 invited papers were carefully selected from a total of 320 submissions. The papers are organized in topical sections on grid and system software, grid computing, peer-to-peer computing, web techniques, cluster computing, parallel programming and environment, network architecture, network security, network storage, multimedia service, and ubiquitous computing.


A beginner's guide to Python

A beginner's guide to Python

Author: Abhijit Tripathy

Publisher: Notion Press

Published: 2021-06-24

Total Pages: 120

ISBN-13: 1639741836

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Python is one of the most prominent programming languages with the rapid growth of applications in different domains like Machine Learning, Web Development, Automation etc. The syntax for python is quite easy from a programmer perspective but there is a ton of things to learn from this syntax. This book provides a clear and concise text for beginners to get started with the python programming language in a simple and systematic way. Read this book to learn some basic concepts of python in an easy manner and apply them to solve 150+ programming problems included in the book. As soon as you complete the book and learned so much about programming in python, there is a hunger to learn more. The next step is jumping into "Data Structures and Algorithms" and cover topics like different sorting, searching, graph, tree, heaps based algorithms by using different new data structures like a stack, queue, binary tree, linked list, array etc. The syntax changes with each language but the concept of the algorithm remains the same in almost every language.


Classical Feedback Control

Classical Feedback Control

Author: Boris Lurie

Publisher: CRC Press

Published: 2000-02-09

Total Pages: 480

ISBN-13: 9780824703707

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This text describes the design and implementation of high-performance feedback controllers for engineering systems. It emphasizes the frequency-domain design and methods based on Bode integrals, loop shaping and nonlinear dynamic compensation. The book also supplies numerous problems with practcal applications, illustrations and plots, together with MATLAB simulation and design examples.