Inhabited Information Spaces

Inhabited Information Spaces

Author: David N. Snowdon

Publisher: Springer Science & Business Media

Published: 2006-04-28

Total Pages: 337

ISBN-13: 1852338628

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In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.


Inhabited Spaces

Inhabited Spaces

Author: Nicole Guenther Discenza

Publisher: University of Toronto Press

Published: 2017-01-01

Total Pages: 277

ISBN-13: 1487500653

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In Inhabited Spaces, Nicole Guenther Discenza examines a variety of Anglo-Latin and Old English texts to shed light on Anglo-Saxon understandings of space.


Inhabited

Inhabited

Author: Phillip Vannini

Publisher: McGill-Queen's Press - MQUP

Published: 2021-11-15

Total Pages: 239

ISBN-13: 0228010284

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People are key elements of wild places. At the same time, human entanglements with wild ecologies involve extractivism, the growth of resource-based economies, and imperial-colonial expansion, activities that are wreaking havoc on our planet. Through an ethnographic exploration of Canada’s ten UNESCO Natural World Heritage sites, Inhabited reflects on the meanings of wildness, wilderness, and natural heritage. As we are introduced to local inhabitants and their perspectives, Phillip Vannini and April Vannini ask us to reflect on the colonial and dualist assumptions behind the received meaning of wild, challenging us to reimagine wildness as relational and rooted in vitality. Over the three years they spent in and around these sites, they learned from Indigenous and non-Indigenous peoples about their entanglements with each other and with non-human animals, rocks, plants, trees, sky, water, and spirits. The stories, actions, and experiences they encountered challenge conventional narratives of wild places as uninhabited by people and disconnected from culture and society. While it might be tempting to dismiss the idea of wildness as outdated in the Anthropocene era, Inhabited suggests that rethinking wildness offers a better – if messier – way forward. Part geography and anthropology, part environmental and cultural studies, and part politics and ecology, Inhabited balances a genuine love of nature’s vitality with a culturally responsible understanding of its interconnectedness with more-than-human ways of life.


The Psychology of Social Networking Vol.1

The Psychology of Social Networking Vol.1

Author: Giuseppe Riva

Publisher: Walter de Gruyter GmbH & Co KG

Published: 2015-01-01

Total Pages: 232

ISBN-13: 311047378X

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Using a novel approach to consider the available literature and research, this book focuses on the psychology of social media based on the assumption that the experience of being in a social media has an impact on both our identity and social relationships. In order to ‘be online’, an individual has to create an online presence – they have to share information about themselves online. This online self is presented in different ways, with diverse goals and aims in order to engage in different social media activities and to achieve desired outcomes. Whilst this may not be a real physical presence, that physicality is becoming increasingly replicated through photos, video, and ever-evolving ways of defining and describing the self online. Moreover, individuals are using both PC-based and mobile-based social media as well as increasingly making use of photo and video editing tools to carefully craft and manipulate their online self. This book therefore explores current debates in Cyberpsychology, drawing on the most up-to-date theories and research to explore four main aspects of the social media experience (communication, identity, presence and relationships). In doing so, it considers the interplay of different areas of psychological research with current technological and security insight into how individuals create, manipulate and maintain their online identity and relationships. The social media are therefore at the core of every chapter, with the common thread throughout being the very unique approach to considering diverse and varied online behaviours that may not have been thus far considered from this perspective. It covers a broad range of both positive and negative behaviours that have now become integrated into the daily lives of many westernised country’s Internet users, giving it an appeal to both scholarly and industry readers alike.


From Usenet to CoWebs

From Usenet to CoWebs

Author: Christopher Lueg

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 269

ISBN-13: 1447100573

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Beginning with a brief outline of Usenet's general structure and development over the past few years, the book addresses the problems of exploring virtual communities and distributed information systems in general, and of finding information in electronic information environments. It covers traditional approaches such as information filtering, collaborative filtering and information retrieval, outlining their successes and failures, and discusses the prospects of novel approaches such as visualisations of social processes and social navigation.


Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Author: E. Granum

Publisher: Springer Science & Business Media

Published: 2013-03-09

Total Pages: 446

ISBN-13: 1447136985

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Lars Qvortrup The world of interactive 3D multimedia is a cross-institutional world. Here, researchers from media studies, linguistics, dramaturgy, media technology, 3D modelling, robotics, computer science, sociology etc. etc. meet. In order not to create a new tower of Babel, it is important to develop a set of common concepts and references. This is the aim of the first section of the book. In Chapter 2, Jens F. Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science, and presents definitions of interaction as something going on among agents and agents and objects, and of interactivity as a property of media supporting interaction. Similarly, he makes a classification of human users, avatars, autonomous agents and objects, demon strating that no universal differences can be made. We are dealing with a continuum. While Jensen approaches these categories from a semiotic point of view, in Chapter 3 Peer Mylov discusses similar isues from a psychological point of view. Seen from the user's perspective, a basic difference is that between stage and back-stage (or rather: front-stage), i. e. between the real "I" and "we" and the virtual, representational "I" and "we". Focusing on the computer as a stage, in Chapter 4 Kj0lner and Lehmann use the theatre metaphor to conceptualize the stage phenomena and the relationship between stage and front-stage.


Virtual Space

Virtual Space

Author: Lars Qvortrup

Publisher: Springer Science & Business Media

Published: 2011-06-28

Total Pages: 326

ISBN-13: 1447102258

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Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.