Infernal Games

Infernal Games

Author: Joseph Nassise

Publisher: Harbinger Books

Published: 2023-08-28

Total Pages: 212

ISBN-13: 1949459772

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Keep your friends close and your enemies closer still… The war with the Chiang Shih is over but the Templars have paid a high price for victory. Even the Echo Team has not escaped unscathed, its commander returned a changed man with his thirst for vengeance quenched, but his spirit broken. It is the moment Simon Logan, the Necromancer has been waiting for. A daring prison break allows him to escape Templar control and vanish into the night. Newly promoted Captain Riley and the reformed Echo Team are given the job of tracking him down. But rather than waiting for Echo to come looking for him, the Necromancer takes the battle to them instead; luring former Commander Williams away from his home and stealing the physical form of his wife, Gabrielle, a woman caught somewhere between life and death. It is perhaps the one act that could rouse Cade from the grey haze his life has become. As he ruthlessly tracks the Necromancer through this world and the next, Cade can't help but ask himself what Logan might want with a half-dead woman and the man who had literally traveled to hell and back to rescue her. New York Times bestseller Joseph Nassise delivers another "tour-de-force of adrenaline-drenched mayhem" in the 4th book of the action-packed Templar Chronicles urban fantasy series.


The Infernal City: An Elder Scrolls Novel

The Infernal City: An Elder Scrolls Novel

Author: Greg Keyes

Publisher: Del Rey

Published: 2009-11-24

Total Pages: 305

ISBN-13: 0345516974

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Based on the award-winning The Elder Scrolls, The Infernal City is the first of two exhilarating novels following events that continue the story from The Elder Scrolls IV: Oblivion, named 2006 Game of the Year. Four decades after the Oblivion Crisis, Tamriel is threatened anew by an ancient and all-consuming evil. It is Umbriel, a floating city that casts a terrifying shadow—for wherever it falls, people die and rise again. And it is in Umbriel’s shadow that a great adventure begins, and a group of unlikely heroes meet. A legendary prince with a secret. A spy on the trail of a vast conspiracy. A mage obsessed with his desire for revenge. And Annaig, a young girl in whose hands the fate of Tamriel may rest . . . .


Infernalism

Infernalism

Author: Phil Brucato

Publisher: White Wolf Games Studio

Published: 1998-12

Total Pages: 0

ISBN-13: 9781565044951

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The Path of Screams is the ultimate descent -- a rebellion against all that is holy and right. Those who choose to Fall perform blasphemous rites, master horrifying magicks, and sell their very souls to demonic tempters. This is their story: A dark collection of cults, characters, motivations and night-black Arts. An enlightenment of the damned.


The Encyclopedia of Hell

The Encyclopedia of Hell

Author: Miriam Van Scott

Publisher: Macmillan

Published: 2015-02-10

Total Pages: 517

ISBN-13: 146689119X

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The Encyclopedia of Hell is a comprehensive survey of the underworld, drawing information from cultures around the globe and eras throughout history. Organized in a simple-to-use alphabetic format, entries cover representations of the dark realm of the dead in mythology, religion, works of art, opera, literature, theater, music, film, and television. Sources include African legends, Native American stories, Asian folktales, and other more obscure references, in addition to familiar infernal chronicles from Western lore. The result is a catalog of underworld data, with entries running the gamut from descriptions of grisly pits of torture to humorous cartoons lampooning the everlasting abyss. Its extensive cross-referencing also supplies links between various concepts and characters from the netherworld and provides further information on particular theories. Peruse these pages and find out for yourself what history's greatest imaginations have envisioned awaiting the wicked on the other side of the grave.


Massively Multiplayer Games For Dummies

Massively Multiplayer Games For Dummies

Author: Scott Jennings

Publisher: John Wiley & Sons

Published: 2005-11-23

Total Pages: 362

ISBN-13: 0471793116

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Intrigued by MMGs? Here's the place to start Compare games, create a character, choose a guild to join, and have some fun! So your friend keeps talking about playing this cool game with millions of people on the Internet, and you really want to join in? Great idea! This book will let you in on the lingo, provide a little background on MMGs, help you choose a character, and prepare you for a trip into the fantasy world. Discover how to * Choose a game you'll enjoy * Start developing a character * Survive player vs. player combat * Find useful gameplay guides * Slay more monsters * Team up with other players


The Middle Ages in Computer Games

The Middle Ages in Computer Games

Author: Robert Houghton

Publisher: Boydell & Brewer

Published: 2024-11-05

Total Pages: 373

ISBN-13: 1843847299

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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.


Video Games and Comedy

Video Games and Comedy

Author: Krista Bonello Rutter Giappone

Publisher: Springer Nature

Published: 2022-03-26

Total Pages: 371

ISBN-13: 3030883388

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Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.