Industry in Art

Industry in Art

Author: Rina C. Youngner

Publisher:

Published: 2006-03

Total Pages: 0

ISBN-13: 9780822961543

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Youngner examines the tranformation of the depiction of industry in 19th century Pittsburgh from environmental nuisance to an idealized glorification of industrial might, in both fine art and illustration.


Creative Industries

Creative Industries

Author: Richard E. Caves

Publisher: Harvard University Press

Published: 2000

Total Pages: 472

ISBN-13: 9780674001640

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"To explain the logic of these arrangements, the author draws on the analytical resources of industrial economics and the theory of contracts. He addresses the winner-take-all character of many creative activities that brings wealth and renown to some artists while dooming others to frustration; why the "option" form of contract is so prevalent; and why even savvy producers get sucked into making "ten-ton turkeys," such as Heaven's Gate."--BOOK JACKET.


Art and Industry

Art and Industry

Author: Herbert 1893-1968 Read

Publisher: Hassell Street Press

Published: 2021-09-09

Total Pages: 260

ISBN-13: 9781014481894

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This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. To ensure a quality reading experience, this work has been proofread and republished using a format that seamlessly blends the original graphical elements with text in an easy-to-read typeface. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.


Industry and Intelligence

Industry and Intelligence

Author: Liam Gillick

Publisher: Columbia University Press

Published: 2016-03-15

Total Pages: 209

ISBN-13: 0231540965

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The history of modern art is often told through aesthetic breakthroughs that sync well with cultural and political change. From Courbet to Picasso, from Malevich to Warhol, it is accepted that art tracks the disruptions of industrialization, fascism, revolution, and war. Yet filtering the history of modern art only through catastrophic events cannot account for the subtle developments that lead to the profound confusion at the heart of contemporary art. In Industry and Intelligence, the artist Liam Gillick writes a nuanced genealogy to help us appreciate contemporary art's engagement with history even when it seems apathetic or blind to current events. Taking a broad view of artistic creation from 1820 to today, Gillick follows the response of artists to incremental developments in science, politics, and technology. The great innovations and dislocations of the nineteenth and twentieth centuries have their place in this timeline, but their traces are alternately amplified and diminished as Gillick moves through artistic reactions to liberalism, mass manufacturing, psychology, nuclear physics, automobiles, and a host of other advances. He intimately ties the origins of contemporary art to the social and technological adjustments of modern life, which artists struggled to incorporate truthfully into their works.


Neo-Avantgarde and Culture Industry

Neo-Avantgarde and Culture Industry

Author: Benjamin H. D. Buchloh

Publisher: MIT Press

Published: 2003-02-28

Total Pages: 638

ISBN-13: 9780262523479

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Eighteen essays written by Buchloh over the last twenty years, each looking at a single artist within the framework of specific theoretical and historical questions. Some critics view the postwar avant-garde as the empty recycling of forms and strategies from the first two decades of the twentieth century. Others view it, more positively, as a new articulation of the specific conditions of cultural production in the postwar period. Benjamin Buchloh, one of the most insightful art critics and theoreticians of recent decades, argues for a dialectical approach to these positions.This collection contains eighteen essays written by Buchloh over the last twenty years. Each looks at a single artist within the framework of specific theoretical and historical questions. The art movements covered include Nouveau Realisme in France (Arman, Yves Klein, Jacques de la Villegle) art in postwar Germany (Joseph Beuys, Sigmar Polke, Gerhard Richter), American Fluxus and pop art (Robert Watts and Andy Warhol), minimalism and postminimal art (Michael Asher and Richard Serra), and European and American conceptual art (Daniel Buren, Dan Graham). Buchloh addresses some artists in terms of their oppositional approaches to language and painting, for example, Nancy Spero and Lawrence Weiner. About others, he asks more general questions concerning the development of models of institutional critique (Hans Haacke) and the theorization of the museum (Marcel Broodthaers); or he addresses the formation of historical memory in postconceptual art (James Coleman). One of the book's strengths is its systematic, interconnected account of the key issues of American and European artistic practice during two decades of postwar art. Another is Buchloh's method, which integrates formalist and socio-historical approaches specific to each subject.


Art & Industry in Early America

Art & Industry in Early America

Author: Patricia E. Kane

Publisher: Yale University Press

Published: 2016-01-01

Total Pages: 509

ISBN-13: 0300217846

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This book presents new information on the export trade, patronage, artistic collaboration, and the small-scale shop traditions that defined early Rhode Island craftsmanship. This stunning volume features more than 200 illustrations of beautifully constructed and carved objects—including chairs, high chests, bureau tables, and clocks—that demonstrate the superb workmanship and artistic skill of the state’s furniture makers.


Animation

Animation

Author: Maureen Furniss

Publisher: Indiana University Press

Published: 2009-10-05

Total Pages: 249

ISBN-13: 0861969049

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Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.


Making the Modern

Making the Modern

Author: Terry Smith

Publisher: University of Chicago Press

Published: 1993

Total Pages: 528

ISBN-13: 0226763471

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Smith reveals how this visual revolution played an instrumental role in the complex psychological, social, economic, and technological changes that came to be known as the second industrial revolution. From the role of visualization in the invention of the assembly line, to office and building design, to the corporate and lifestyle images that filled new magazines such as Life and Fortune, he traces the extent to which the second wave of industrialization engaged the visual arts to project a new iconology of progress.


Art Versus Industry?

Art Versus Industry?

Author: Kate Nichols

Publisher: Studies in Design Mup

Published: 2016

Total Pages: 259

ISBN-13: 9780719096464

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Art versus industry? is about the encounters between the visual arts and industry in Britain during the long nineteenth-century. It looks beyond the oppositions that were established between these two spheres by later interpretations of the work of John Ruskin, William Morris and the Arts andCrafts movement, to reveal surprising examples of collaboration - between artists, craftspeople, designers, inventors, curators, engineers and educators - at a crucial period in the formation of the cultural and commercial identity of Britain and its colonies.This lively and richly illustrated collection operates across disciplines to explore such diverse subjects as the production of lace, the mechanical translation of sculpture, the display of stained glass, the use of the kaleidoscope in painting and pattern design, the emergence of domestic electriclighting, the politics of ornament and the development of art and design education and international exhibitions in India. With contributions by leading academics in the fields of art history, museums studies and the history and philosophy of science, its approach is as varied as its contents, oftendrawing on little-used primary sources and offering new perspectives on existing literature.Art versus industry? provides an essential source to both students and academics in the (British) histories of art and design, museum studies, the history and philosophy of science and postcolonial studies. It will also appeal to the general reader interested in the industrial and visual cultures ofthe Victorian period.


Environment Art in the Game Industry

Environment Art in the Game Industry

Author: Henry Kelly

Publisher: CRC Press

Published: 2021-11-04

Total Pages: 195

ISBN-13: 1000471969

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This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic environments, the book shows how to improve storytelling and how to think outside the box. Following a step-by-step process to create realistic, state-of-the-art materials that help bring game narratives and worlds to life, this book provides a new perspective on Environment Art by covering the latest, most creative industry techniques using Substance Designer. This book should appeal to new and aspiring games Environment Artists, as well as those looking to increase their knowledge of Substance Designer. The final stages of this book give a sneak peek into creating foliage in the game industry. Henry Kelly is the Lead Artist at REWIND, a VR and AR studio with the vision of a better future for VR and AR.