Increasing Student Engagement and Retention Using Immersive Interfaces

Increasing Student Engagement and Retention Using Immersive Interfaces

Author: Charles Wankel

Publisher: Emerald Group Publishing

Published: 2012-12-05

Total Pages: 397

ISBN-13: 1781902410

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Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.


Increasing Student Engagement and Retention Using Multimedia Technologies

Increasing Student Engagement and Retention Using Multimedia Technologies

Author: Laura A. Wankel

Publisher: Emerald Group Publishing

Published: 2013-03-25

Total Pages: 301

ISBN-13: 1781905134

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Multimedia and video related technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how multimedia technologies are being used in higher education to increase learner engagement and collaboration in and out of the classroom.


Increasing Student Engagement and Retention Using Classroom Technologies

Increasing Student Engagement and Retention Using Classroom Technologies

Author: Charles Wankel

Publisher: Emerald Group Publishing

Published: 2013-02-15

Total Pages: 381

ISBN-13: 1781905118

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Classroom mediated discourse technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how classroom mediation technologies like Learning Catalytics are being used in higher education to increase learner engagement and social leaning in the classroom.


Increasing Student Engagement and Retention Using Mobile Applications

Increasing Student Engagement and Retention Using Mobile Applications

Author: Laura A. Wankel

Publisher: Emerald Group Publishing

Published: 2013-01-30

Total Pages: 335

ISBN-13: 178190510X

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Mobile technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how mobile technologies and m-learning technologies like Skype are being used in higher education to increase learner engagement in an era of increasing globalization and mobility.


Increasing Student Engagement and Retention in E-Learning Environments

Increasing Student Engagement and Retention in E-Learning Environments

Author: Charles Wankel

Publisher: Emerald Group Publishing

Published: 2013-04-02

Total Pages: 434

ISBN-13: 1781905150

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Web 2.0 and blended learning technologies are reshaping and reframing the practice of teaching and learning in higher education. This volume critically examines new research on how e-learning technologies are being used in higher education to increase learner engagement and retention.


Digital Humanities

Digital Humanities

Author: Bryan Carter

Publisher: Emerald Group Publishing

Published: 2013-11-19

Total Pages: 148

ISBN-13: 1781906890

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Digital Humanities is becoming more exciting as mobile and desktop apps flood the market allowing users to accomplish tasks that not long ago were either impossible or required complicated coding or high-end computing. This volume considers the tools that provide access to digital communications, visualization, storage and retrieval at unprecedente


Redesigning Courses for Online Delivery

Redesigning Courses for Online Delivery

Author: Robyn E. Parker

Publisher: Emerald Group Publishing

Published: 2013-12-04

Total Pages: 172

ISBN-13: 1781906912

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Redesigning Courses for Online Delivery takes a unique approach to course redesign. Both scholarly and practical, the considerations and methods will assist readers in the development of high quality online experiences. It moves beyond the technology, driving course development to best fit the content, the learners, and the instructor. Its power is


Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry

Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry

Author: Jessie Y. C. Chen

Publisher: Springer Nature

Published: 2022-05-28

Total Pages: 401

ISBN-13: 3031060156

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This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.


Creative and Collaborative Learning through Immersion

Creative and Collaborative Learning through Immersion

Author: Anna Hui

Publisher: Springer Nature

Published: 2021-08-10

Total Pages: 238

ISBN-13: 3030722163

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This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and demonstrates how immersive learning can be applied in industries. This book brings scholars, researchers and educators together around an international and interdisciplinary consolidation and reflection on learning through immersion. The originality lies in how advanced technology and contemporary pedagogical models can integrate to enhance student engagement and learning effectiveness in higher education.