The classic work on the evaluation of city form. What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion—imageability—and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.
In Part 1 of A New Image, put yourself in the sandals of Noah, Joseph, Moses, and Joshua, who foreshadow things to come-they are models of the image of Jesus. In a makeover, one usually doesn't know where to start. When one sees the wide-reaching effect of these four individuals by their complete obedience to the Almighty God of Abraham, Isaac, and Jacob (Israel), there is definitely a light at the end of the tunnel. Actually, this book may inspire one to read the most interesting stories found anywhere-the stories in the Bible. In Part 2, there are personal stories told by witnesses of the signs and wonders that are happening to them in today's time-and absolutely "supernaturally!" Several people give witness, confirming why they are developing a "new image" in Jesus by embracing their Hebrew roots-leading to a closer relationship with Yeshua (His name in Hebrew) through immersion in and obedience to the Torah, where one goes to learn even more about Him because He is the Word, the truth, and the light.
"This is the first book to cover the great resurgence that has occurred in Europe and America in the last ten years.'New Painting' now dominates contemporary art in its various guises: neo-expressionism, pattern-painting, 'anachronistic' painting 'post-graffitti'. This book clearly outlines the different aspects of this complex phenomenon: the return to national traditions, the re-cycling of advertising media, the various regional schools of Germany, the use of such unorthodox materials as antlers, straw, lead and even porridge mixed into the paint. The best known of these artists, Baselitz, Clemente, Fetting, Kiefer, Paladino, Salle, Schnabel and others, with their unique use of myth, style and materials are all examined in detail."--BOOK JACKET.
In The Power of Pictures book and companion DVD, Beth Olshansky introduces teachers to her innovative art-based approach to literacy instruction. Widely practiced in classrooms across the country, the model has been proven by research to improve literacy achievement with a wide range of learners, especially those who struggle with verbal skills. At the heart of her approach is the Artists/Writers Workshop. Through study of quality picture books and hands-on art experiences, students learn to visualize, “paint pictures with words,” and ultimately create their own extraordinary artistic and literary work. The book and DVD explain how any teacher can successfully use this process to enable all students, particularly low performers, to make dramatic gains in both reading and writing.
Join the digital revolution and take better pictures than you've ever dreamed possible. Intimidating technical terms become easy to understand, and forbidding bells and whistles become easy to manipulate. With detailed illustrations, see how the camera works. Learn to use memory cards. Then master the art of editing pictures on your PC, including special editing effects to enhance a photo's mood, transform its background, or delete clutter. Quickly, you're ready to print pictures on your printer and e-mail them to your friends. Later sections show you how easy it is to add accessories such as close-up, telephoto, and wide-angle lenses, remote controls, and software for editing and storage. Along the way: first-person accounts of "disasters and how I fully recovered."
With the 40 fabulous projects in this eye-opening manual and the revolutionary new forms of transfer paper on the market, such as Lazertran, it’s possible to reproduce any design on a wide variety of surfaces effortlessly. The basic technique couldn’t be easier. Simply photocopy an image onto the paper, soak it for a minute, and the picture slides off as a transparent decal. Adhere it to nonporous surfaces such as metal, plastic, or fabric using the adhesive on the back of the film. Embellish a metal cocktail shaker and matching ice bucket with a retro 50’s design, scatter coffee beans on an espresso cup, or put playful sheep on a child’s pillow. It’s creative fun, and an inspiring start to a great new craft.
How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.
The end of authoritarian rule in 1998 ushered in an exhilarating but unsettled period of democratization in Indonesia. A more open political climate converged with a rapidly changing media landscape, yielding a vibrant and volatile public sphere within which Indonesians grappled with the possibilities and limits of democracy amid entrenched corruption, state violence, and rising forms of intolerance. In Demanding Images Karen Strassler theorizes image-events as political processes in which publicly circulating images become the material ground of struggles over the nation's past, present, and future. Considering photographs, posters, contemporary art, graffiti, selfies, memes, and other visual media, she argues that people increasingly engage with politics through acts of making, circulating, manipulating, and scrutinizing images. Demanding Images is both a closely observed account of Indonesia's turbulent democratic transition and a globally salient analysis of the work of images in the era of digital media and neoliberal democracy. Strassler reveals politics today to be an unruly enterprise profoundly shaped by the affective and evidentiary force of images.
In simple terms, the book is designed to give IT professionals an extensive idea of what cloud computing is all about, the basic fundamentals, what the different options of cloud computing are for an enterprise, and how the same can be adopted to their own enterprise. This book is exhaustive and covers almost all the top cloud computing technologies and to the lowest level of details, which will help even a junior-level IT professional to design and deploy cloud solutions based on the individual requirements. This book offers high level of details, which will help IT administrators to manage and maintain the corporate and SME IT infrastructure. This book can also be a part of an engineering curriculum, especially where information technology and computer science courses are offered.