Immersive Communication

Immersive Communication

Author: Qin Li

Publisher: Routledge

Published: 2019-12-06

Total Pages: 166

ISBN-13: 1000750884

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Communication, like the atmosphere itself, is ubiquitous and essential for humans and with the development of new technologies, such as wireless internet, 3D printing and virtual reality, it has become almost impossible to live without it. In addition, means of communication have changed immeasurably. This book proposes a new research paradigm that incorporates new features and factors of communication and a new theoretical framework named “immersive communication”. Pointing out that communication today has moved beyond the bi-directional, mass communication of "the second media age" to ubiquitous, immersive communication in "the third media age", the author discusses the definition, characteristics, information structure, and models of immersive communication using various examples including Fitbit, Apple, 4G and other technologies, while envisioning future applications of the immersive communication model. Scholars and students of communication studies, especially those interested in the manifestations of the new media age, will all benefit from this book. It will also appeal to readers interested in new media and communication theories.


Immersive Technology and Experiences

Immersive Technology and Experiences

Author: Githa S. Heggde

Publisher: Springer Nature

Published: 2023-12-30

Total Pages: 296

ISBN-13: 9819988349

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This book provides a comprehensive overview of the role of immersive technology with multiple sectoral perspectives, such as entertainment, education, health care, and more. It covers a detailed analysis of the latest trends and developments in the field. It encompasses practical insights on using immersive technology effectively through industry expert chapters, case studies, and real-world examples that demonstrate how immersive technology is being used in different industries. Chapters in this book are from academicians and industry professionals to create a fine balance of knowledge and practice perspective of today’s immersive technology. It is written in accessible language that is easy for non-experts to understand. It focuses on the future of immersive technology, exploring its potential impact on society and the economy. It provides insights into the challenges and opportunities that lie ahead and offers predictions on how immersive technology will continue to evolve in the years to come. It is a valuable resource for anyone learning more about immersive technology.


Conversing in the Metaverse

Conversing in the Metaverse

Author: Jieun Kiaer

Publisher: Bloomsbury Publishing

Published: 2024-07-25

Total Pages: 265

ISBN-13: 1350338524

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How do metaverse technologies change how we communicate with each other? This book explores how existing metaverse technologies affect our communication, both verbal and non-verbal, as well as the ramifications of these effects. Communication is central to the human experience, and how we currently communicate (and will communicate) can affect our sense of identity and relationships with others, which can have huge long term societal repercussions. Utilising methods of digital ethnography and linguistic landscape, this book takes an in-depth look at what exactly the metaverse is-or will be-and tracks the technological and societal trends that surround it. To do so, it questions what differentiates the metaverse from earlier connected virtual worlds like World of Warcraft or Second Life, and features extracts from interviews with the users and developers of current metaverses, such as Roblox, Minecraft, and Gather.town. It also investigates the impact of the pandemic in changing and accelerating how we communicate in virtual spaces.


Advances of Immersive Entertainment Experience in Tourism

Advances of Immersive Entertainment Experience in Tourism

Author: 陈丽英

Publisher: Scientific Research Publishing, Inc. USA

Published: 2024-03-08

Total Pages: 202

ISBN-13: 1649978618

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This book studied the newly emerged business format of immersive entertainments experience, mainly focusing on offline forms, which have been proved to contribute a lot to the upgrading of modern culture and tourism industry development. With solid theoretical research on interactive digital narrative and immersive experience etc., it defined the immersive entertainment. Based on comprehensive analysis of immersive entertainment industry development at home and abroad, the research team initiated a thorough investigation of status quo of immersive entertainment in Shanghai. By deep interviewing with professionals, operators and consumers in the immersive entertainment industry, it aims to explore the reasons behind the popularity of immersive entertainment experience and the booming immersive industry, introduce typical formats and classification methods of immersive experiences, compare common development models in the immersive entertainment industry, identify development bottlenecks, and discuss future trends and suggestions in the immersive entertainment industry. This book is the collaborative effort of researchers led by Chen Liying’s research team. Chen Liying established the research framework for the entire project and oversaw the final manuscript and revisions. Tao Tingfang contributed a lot to the original idea and framework of the book. Zhangjing was responsible for the initial draft of Chapter 4, 5, 6. Yin Weihua was responsible for the Shanghai immersive entertainment development. Guan Xu was responsible for international cases and experiences. Chen Liying was responsible for Chapter 1, 2, 3, 7 and the initial draft of Chapter 8, as well as supplementing some case studies. Ma Yingjie was responsible for the technological path of Chapter 7.


Immersive Video Technologies

Immersive Video Technologies

Author: Giuseppe Valenzise

Publisher: Academic Press

Published: 2022-09-29

Total Pages: 686

ISBN-13: 0323986234

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Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies


Exploring Transmedia Journalism in the Digital Age

Exploring Transmedia Journalism in the Digital Age

Author: Gambarato, Renira Rampazzo

Publisher: IGI Global

Published: 2018-02-16

Total Pages: 371

ISBN-13: 1522537821

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Since the advent of digitization, the conceptual confusion surrounding the semantic galaxy that comprises the media and journalism universes has increased. Journalism across several media platforms provides rapidly expanding content and audience engagement that assist in enhancing the journalistic experience. Exploring Transmedia Journalism in the Digital Age provides emerging research on multimedia journalism across various platforms and formats using digital technologies. While highlighting topics, such as immersive journalism, nonfictional narratives, and design practice, this book explores the theoretical and critical approaches to journalism through the lens of various technologies and media platforms. This book is an important resource for scholars, graduate and undergraduate students, and media professionals seeking current research on media expansion and participatory journalism.


Autonomic Communication

Autonomic Communication

Author: Mikhail I. Smirnov

Publisher: Springer Science & Business Media

Published: 2005-07

Total Pages: 290

ISBN-13: 3540274170

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This book constitutes the thoroughly refereed post-proceedings of the First International IFIP Workshop on Autonomic Communication, WAC 2004, held in Berlin, Germany in October 2004. The 18 revised full papers presented together with 2 invited papers and 3 panel summaries were carefully reviewed and selected from 45 submissions. The papers are organized in topical sections on network management; models and protocols; network composition; negotiation and deployment; immunity and resilence; and meaning, context, and situated behaviour.


Developing Effective Communication Skills in Archaeology

Developing Effective Communication Skills in Archaeology

Author: Proietti, Enrico

Publisher: IGI Global

Published: 2019-11-22

Total Pages: 347

ISBN-13: 1799810615

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Communicating archaeological heritage at the institutional level reflects on the current status of archeology, and a lack of communication between archaeologists and the general public only serves to widen the gap of understanding. As holders of this specific scientific expertise, effective openness and communication is essential to understanding how a durable future can be built through comprehension of the past and the importance of heritage sites and collections. Developing Effective Communication Skills in Archaeology is an essential research publication that examines archeology as a method for present researchers to interact and communicate with the past, and as a methods for identifying the overall trends in the needs of humanity as a whole. Presenting a vast range of topics such as digital transformation, artificial intelligence, and heritage awareness, this book is essential for archaeologists, journalists, heritage managers, sociologists, educators, anthropologists, museum curators, historians, communication specialists, industry professionals, researchers, academicians, and students.


6G Communication Network

6G Communication Network

Author: Ajay Kumar Vyas

Publisher: CRC Press

Published: 2024-11-18

Total Pages: 376

ISBN-13: 1040132839

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This book focuses on 6G technology beyond 5G. The objective of next generation 6G wireless communications is to improve the benchmarks while simultaneously delivering additional services. Many widely expected future services, such as life‐critical services and wireless brain‐computer interactions, will be important to their success. This book presents the evolution of 6G technology, architecture, and implementation. This book provides a comprehensive overview of the theoretical and experimental modelling of 6G communication, providing detailed implementation issues and performance evaluation of emerging technologies along with research results, and networking methods. This book: • Contains a comprehensive overview of 6G communication network technology. • Contains both fundamental theories and cutting‐edge technologies. • Covers implementations, architecture, security, privacy, and reliability in 6G communication and performance analysis of the 6G communication. • Future trends and applications covered include vehicle‐to‐everything, massive radio access networks, Massive IoT Access Cybertwin, Sustainable Society 5.0 using 6G communication. • Covers the challenges and research directions to enable future research to make 6G communication a wireless solution for sustainability. • Contains a comprehensive overview of 6G communication network technology. • Contains both fundamental theories and cutting‐edge technologies. • Covers implementations, architecture, security, privacy, and reliability in 6G communication and performance analysis of the 6G communication. • Future trends and applications covered include vehicle‐to‐everything, massive radio access networks, Massive IoT Access Cybertwin, Sustainable Society 5.0 using 6G communication. • Covers the challenges and research directions to enable future research to make 6G communication a wireless solution for sustainability. This book is primarily written for senior undergraduate students, graduate students, and academic researchers in the fields of electrical engineering, electronics, communications engineering, and computer science and engineering.


Cases on Immersive Virtual Reality Techniques

Cases on Immersive Virtual Reality Techniques

Author: Yang, Kenneth C.C.

Publisher: IGI Global

Published: 2019-04-12

Total Pages: 381

ISBN-13: 1522559132

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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.