Creative Activities for Young Children-Iml 9e

Creative Activities for Young Children-Iml 9e

Author: Mayesky

Publisher:

Published: 2008-03

Total Pages:

ISBN-13: 9781428321861

DOWNLOAD EBOOK

The instructor s Manual serves as an instructional resource and provides teaching tips or guidelines, essay questions, answers to review and test questions, key objectives, glossary, appendices and exercises for content reinforcement.


Educating the Whole Child for the Whole World

Educating the Whole Child for the Whole World

Author: Marcelo M. Suarez-Orozco

Publisher: NYU Press

Published: 2012-05

Total Pages: 222

ISBN-13: 0814738133

DOWNLOAD EBOOK

"For more than two decades, everything that carries Courtney Ross' imprint has symbolized international, out-of-the-box originality, especially through her efforts in education." --


Dust Or Magic, Creative Work in the Digital Age

Dust Or Magic, Creative Work in the Digital Age

Author: Bob Hughes

Publisher: Bob Hughes

Published: 2007

Total Pages: 324

ISBN-13: 0954723953

DOWNLOAD EBOOK

A book for the interface workers. Dust or Magic was primarily written for the young, talented people whose creative instincts are kindled by computers and live to create 'good stuff', but who are systematically betrayed by the managerial types in suits who hire them, set them absurd tasks, and sack them when their half-baked schemes go belly-up. It is also for people who simply want to know how human creativity fares in the digital age. Originally published by Addison-Wesley (under the title 'Dust or Magic, Secrets of successful multimedia design') this book is, in part, a 'secret history' of computers: a history told from the vantage point of the people who did the work. We have insiders' accounts of a range of influential products and projects, many of which were in danger of being forgotten. The scene is illuminated by recent insights into creativity and well-being from the fields of psychology and neuroscience, as well as tried-and-tested, practical strategies for workplace survival from other industries. The author, Bob Hughes, has been a 'creative' for most of his working life: first a calligrapher, then an advertising artist and copywriter before discovering computers in the mid-1980s. He now teaches at Oxford Brookes University on the MA in Interactive Media Publishing, and researches and writes about the wider impact of electronics and computers in workplaces world-wide. He also campaigns on behalf of migrants, refugees and all precarious workers. "What you are doing is stripping away the corporate bullshit from this 'revolution' - its ours not theirs. Reclaim the pixels " - Chris McEvoy (Creator of 'Usability Must Die' www.usabilitymustdie.com). "There are many books explaining why software projects go sour; this one breaks the mold by showing how they come good." - Malcolm Cook (Senior Lecturer in Human Factors, University of Abertay) "It was incredibly engrossing. I expected to skim through it, and found myself reading it avidly, putting aside all the other work I should have been doing... It rang so true about so many things about the process of creating the virtual world we spend so much time in that I'm dying to share it with others who also create for it, or want to." - Aleen Stein (co-founder of the Voyager Company and CEO of Organa inc. www.organa.com). More information on www.idhub.com/magic


Easy Homeschooling Companion

Easy Homeschooling Companion

Author: Lorraine Curry

Publisher: God's GardEner

Published: 2004

Total Pages: 268

ISBN-13: 9780970996510

DOWNLOAD EBOOK

More easy tips along with encouragement and Biblical parenting suggestions.


The Big Book of Dyslexia Activities for Kids and Teens

The Big Book of Dyslexia Activities for Kids and Teens

Author: Gavin Reid

Publisher: Jessica Kingsley Publishers

Published: 2018-10-18

Total Pages: 322

ISBN-13: 1784507253

DOWNLOAD EBOOK

Packed with fun, creative and multi-sensory activities, this resource will help children and teenagers with dyslexia become successful learners across the curriculum. The authors provide over one hundred tried-and-tested fun and imaginative activities and ideas to unlock the learning of children and teenagers with dyslexia in creative ways. The book is split into parts addressing literacy, numeracy, learning and cross curricular subjects. With fun activities like 'Spelling Ping-Pong' and 'Class Got Talent', it focuses on key skills such as listening, memory, spelling, writing and key board skills. Each activity includes a 'red herring' that will keep dyslexic children and teenagers entertained, extending them in interesting ways that will appeal to those who think outside of the box. Brimming with imaginative ideas, The Big Book of Dyslexia Activities is an essential toolkit for any teacher or parent working with children and young people with dyslexia.