This one-of-a-kind coloring book contains more than 50 iconic designers and looks to complete and is perfect for the budding designer and fashionista. Consumable.
“The pigments he concocts from these humble beginnings are as fun to make as they are eye-opening to work with . . . the world never quite looks the same.” —MarthaStewart.com A 2018 Best Book of the Year—The Guardian The Toronto Ink Company was founded in 2014 by designer and artist Jason Logan as a citizen science experiment to make eco-friendly, urban ink from street-harvested pigments. In Make Ink, Logan delves into the history of inkmaking and the science of distilling pigment from the natural world. Readers will learn how to forage for materials such as soot, rust, cigarette butts, peach pits, and black walnut, then how to mix, test, and transform these ingredients into rich, vibrant inks that are sensitive to both place and environment. Organized by color, and featuring lovely minimalist photography throughout, Make Ink combines science, art, and craft to instill the basics of ink making and demonstrate the beauty and necessity of engaging with one of mankind’s oldest tools of communication. “Logan demystifies the process, encouraging experimentation and taking a fresh look at urban environments.” —NPR “The book is full of inspiration and takes a lot of the mystery out of ink making, at least at its simplest level. And it also reminds me why I love ink—any ink or liquid color as much as I do.” —The Well-Appointed Desk “Quite a few recipes . . . that use color from the kitchen: carrots, black beans, blueberries, turmeric, and onion skins all make beautiful ink colors.” —Design Observer “Make Ink opens up about methods, providing an open source guide to DIY ink.” —CityLab
The Complete Knifepoint Horror contains the full text of the stories comprising the Knifepoint Horror podcast. It is a 'living' book that grows each time a new story is released in audio form online. Updated February 2015.
The Complete Beginner's Guide to Drawing Animals features dozens of comprehensive drawing lessons designed to teach aspiring artists how to draw a variety of animals, from lifelike pet portraits to zoo and safari animals.
Toonzy! is the Cartoon Role-Playing Game where you and your friends assume the roles of cartoon characters in a humorous setting. You can act out your favorite cartoon character or make up your own unique creation as you play through a variety of funny situations and zany adventures.
A tale of human emotion that lays bare the heights and depths of love, passion and desire in old and new worlds…as we follow Virginia Brandon, beautiful, impudent and innocent, from the glittering ballrooms of Paris to the sensuality of life in New Orleans to the splendor of intrigue-filled Mexico. A tale of unending passion, never to be forgotten…the story of Virginia's love for Steven Morgan, a love so powerful that she will risk anything for him…even her life.
“The perfect dose of dreamy and adorable.” - Nerdophiles As seen on The Daily Dot, Engadget, Pride, i09 and more, the Dream Daddy comics are now collected in a trade paperback! Oni Press presents Dream Daddy, a comics series based on the acclaimed Game Grumps visual novel video game! Dream Daddy: A Dad Dating Simulator invites the player to Maple Bay, where they play as a single Dad new to town and eager to romance other hot Dads. The comic series tells five standalone stories, each focused on different Maple Bay Dads, their kids, and their relationships with one another. Dive into entirely new stories featuring the backstories and adventures of your favorite Dads, told by game co-creators Leighton Gray and Vernon Shaw, along with the comic industry's top indie talent like C. Spike Trotman, Josh Trujillo, and Kris Anka!
Recent restoration campaigns, particularly to the Sistine Chapel, have focused attention on the importance of colour in our experience of paintings, but until recently it has been neglected by art historians. The author believes that the work of art can only be fully appreciated when it is regarded as the product of both the artist's hand and mind. This study utilizes the traditional sources, such as contemporary theoretical writings and iconographical analysis, but in addition draws on the scientific findings of the conservation laboratories. This is a new body of data assembled in large part since World War II, which art historians are only beginning to exploit to fill out the history of technique. Rather than writing merely a history of technique, however, the author has integrated this material with traditional approaches to cultural history. She undertakes to examine twenty major paintings of the period from Giotto to Tintoretto to elucidate how colour and technique contribute to their meaning. She gives us then, the first modern consideration of Renaissance paintings both as physical objects and as monuments of cultural history.