Optical Illusions Game

Optical Illusions Game

Author: Paul Baars

Publisher: BIS Publishers

Published: 2015-08-24

Total Pages: 152

ISBN-13: 9789063693886

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Optical Illusions Game is a new game that resembles the emory game, but with three bonuses: 1. Instead of a set of two the player has to find a set of four. 2. When the set is completed, the player has to puzzle the four cards into one image. 3. Presto: the four cards form an image of an optical illusion to discover and marvel at. The goal of the game is to collect four cards that form one optical illusion. The player who collects the most optical illusions wins the game. The optical illusions in this game were selected by Paul Baars, a world famous author and expert on optical illusions. For this game he has selected a broad range of mindboggling illusions from the famous classical ones to new illusions created by contemporary designers and artists. The Optical Illusions Game consists of 80 cards and 20 illusions as well as a brochure in which the illusions are shown and briefly explained.


Illusion's Game

Illusion's Game

Author: Chogyam Trungpa

Publisher: Shambhala Publications

Published: 1994-06-28

Total Pages: 194

ISBN-13: 0834821362

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In what he calls a "200 percent potent" teaching, Chögyam Trungpa reveals how the spiritual path is a raw and rugged "unlearning" process that draws us away from the comfort of conventional expectations and conceptual attitudes toward a naked encounter with reality. The tantric paradigm for this process is the story of the Indian master Naropa (1016–1100), who is among the enlightened teachers of the Kagyu lineage of the Tibetan Buddhism. Naropa was the leading scholar at Nalanda, the Buddhist monastic university, when he embarked upon the lonely and arduous path to enlightenment. After a series of daunting trials, he was prepared to receive the direct transmission of the awakened state of mind from his guru, Tilopa. Teachings that he received, including those known as the six doctrines of Naropa, have been passed down in the lineages of Tibetan Buddhism for a millennium. Trungpa's commentary shows the relevance of Naropa's extraordinary journey for today's practitioners who seek to follow the spiritual path. Naropa's story makes it possible to delineate in very concrete terms the various levels of spiritual development that lead to the student's readiness to meet the teacher's mind. Trungpa thus opens to Western students of Buddhism the path of devotion and surrender to the guru as the embodiment and representative of reality.


Puzzling Optical Illusions

Puzzling Optical Illusions

Author: Thomas Crawford

Publisher: Courier Corporation

Published: 1998-02-06

Total Pages: 68

ISBN-13: 9780486401515

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A rich assortment of visual mind-bogglers, including "impossible objects" — constructions that look fine on paper but can't possibly exist in reality — as well as pulsating patterns, vanishing spots, pictures that suddenly change into other configurations as you're looking at them, and much more. 60 black-and-white illustrations.


Folk Illusions

Folk Illusions

Author: K. Brandon Barker

Publisher: Indiana University Press

Published: 2019-04-22

Total Pages: 264

ISBN-13: 0253041104

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Wiggling a pencil so that it looks like it is made of rubber, "stealing" your niece's nose, and listening for the sounds of the ocean in a conch shell– these are examples of folk illusions, youthful play forms that trade on perceptual oddities. In this groundbreaking study, K. Brandon Barker and Claiborne Rice argue that these easily overlooked instances of children's folklore offer an important avenue for studying perception and cognition in the contexts of social and embodied development. Folk illusions are traditionalized verbal and/or physical actions that are performed with the intention of creating a phantasm for one or more participants. Using a cross-disciplinary approach that combines the ethnographic methods of folklore with the empirical data of neuroscience, cognitive science, and psychology, Barker and Rice catalogue over eighty discrete folk illusions while exploring the complexities of embodied perception. Taken together as a genre of folklore, folk illusions show that people, starting from a young age, possess an awareness of the illusory tendencies of perceptual processes as well as an awareness that the distinctions between illusion and reality are always communally formed.


Brain Games Optical Illusions

Brain Games Optical Illusions

Author: Publications International, Ltd

Publisher:

Published: 2013-08-26

Total Pages: 160

ISBN-13: 9781450875721

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"Train your brain with optical illusions! Do you think you can believe what your eyes are telling you? Think again! In this collection of optical illusions, nothing is as it seems. Pictures seem to move on the page. Drawings trick your eyes into believing a flat surface is 3-dimensional. Images that appear one way suddenly become something else entirely. These manipulations of space, depth, color, & form will challenge your powers of perception. Take a journey through the pages of Brain Games Optical Illusions & prepare to be amaed! After all, sometimes you can't believe your eyes!"--


The Illusions, digital original edition

The Illusions, digital original edition

Author: Lev Manovich

Publisher: MIT Press

Published: 2014-01-10

Total Pages: 48

ISBN-13: 0262318008

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This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.


Fun Puzzles & Games - 30 Optical Illusions Games & Puzzles for Parents & Kids

Fun Puzzles & Games - 30 Optical Illusions Games & Puzzles for Parents & Kids

Author: Rosa Suen

Publisher: CreateSpace

Published: 2014-09-04

Total Pages: 130

ISBN-13: 9781502361264

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Watch how your eyes play tricks on you! Puzzles & Games SPECIAL EDITION: The Instructions are given in the book so that you can play this game on the kindle device by yourself and with your children. Use these 3 Level Games to Challenge Your Eyes & Mind. Parents can play. Use this Game to teach your children to use their mind and eyes to play this game. Age Level: 7 years old & up Target audience: Adults, Teachers, Students, Teens, Children HOW TO PLAY INTERACTIVELY ON THE Mobile DEVICE: The entire game is hyperlinked in the book with clear instructions so that you can interactively play on the screen and move from one game quiz to another. 1. Each Game has an image. 2. A Question is asked. 3. A Hint is given. 4. You figure out the answer. 5. Hit the answer link to check the explanation. 6. Hit & move on to the next game quiz. 7. Look up your score sheet result to see where you stand. 8. Hit & move on to the Next Level. LEVEL ONE Game Puzzle #1: Two Pictures in One Game Puzzle #2: Elephant Legs Game Puzzle #3: Black Dot Illusion Game Puzzle #4 Vertical Line Illusion Game Puzzle #5: Parallel Lines Game Puzzle #6: How many arrows? Game Puzzle #7: Straight or Crooked? Game Puzzle #8: Circle Illusion Game Puzzle #9: Spiral Image or not? Game Puzzle #10: Crazy Line Illusion LEVEL TWO Game Puzzle #11: Wacky Circle Game Puzzle #12: Reversible Images Game Puzzle #13: The Picture of Many Faces Game Puzzle #14: Double Image Illusion Game Puzzle #15: Sphere Illusion Game Puzzle #16: Wavy Lines Game Puzzle #17: The Tallest Soldier Game Puzzle #18: Light Bulb Illusion Game Puzzle #19: Count the Black Circles Game Puzzle #20: Double image illusion. LEVEL THREE Game Puzzle #21: Squares or circles? Game Puzzle #22: Wavy Squares Game Puzzle #23: 2 Words Game Puzzle #24: The Disappearing Gray Circle Game Puzzle #25: Double Image Illusion Game Puzzle #26: Stair Illusion Game Puzzle #27: A Liar Face Game Puzzle #28: Father and son Game Puzzle #29: Crazy Line Illusion Game Puzzle #30: The Extra Hole Have Fun! Rosa


Unlearning: Incomplete Musings on the Game of Life and the Illusions that Keep Us Playing

Unlearning: Incomplete Musings on the Game of Life and the Illusions that Keep Us Playing

Author: Alejandro R. Jadad

Publisher: Lulu.com

Published: 2008-12-08

Total Pages: 192

ISBN-13: 0557015081

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This book will take you on a guided tour through the evolution of the human mind, culminating with the greatest challenges we face at the dawn of the 21st century. Along the way, you will recognize how our lives have become a highly interactive virtual game, driven by powerful illusions that force us to keep playing.


Diamond Bullets: .44 Laws Dispelling Illusions of the Game

Diamond Bullets: .44 Laws Dispelling Illusions of the Game

Author: Al Monday

Publisher: BHU Publishing

Published: 2010-04-22

Total Pages: 340

ISBN-13: 0615363296

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A heavy collection of cautionary tales from imprisoned street legends, Diamond Bullets invites readers to speed with them down the dark, winding road of their street life activities, right to the door of its stinging consequence where they are ultimately uplifted through hard lessons learned amidst the adversity. All readers, particularly juveniles and those tampering with the criminal lifestyle will walk in the shoes of those who made crucial mistakes and poor decisions, which will serve as an alternative to crime, thus making way for a safer, gavel-less future.


The illusion

The illusion

Author: Mony de Panja

Publisher: Mony de Panja

Published: 2021-03-29

Total Pages: 296

ISBN-13:

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Two college-goers and two teens plan a trek along a sanctuary. On way to the trek, the leader witnesses goons snatching a money bag from an old man. He challenges the goons and is abducted. He runs away from the captivity. Goons learn about their trekking plan, separate them and chase them individually into the forest. While the actions happen on earth, all are sucked into a new world in which they can fly but feel no hunger, thirst or sleep. This world's inhabitants join the two groups, and it leads to a fight to the finish. In yet another realm, the goings-on appear as videos, and solutions are offered through rhymes and riddles. The teens feel, it is an illusion that has occurred due to mix-up of a video game with magic. A mix-up it is, and the cause is revealed at the end. But that leads to more questions.