Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
"The only thing that is constant is change," the Greek philosopher Heraclitus once said. Change is not only essential; it is inevitable. It will happen, whether we like it or not. While change is what happens around us, Dr. Chris Bowen writes, transition is what happens in us as we respond to that change. Writing with transparency and insight, Dr. Bowen tells the story of his own transition from a successful pastor to a sought-after entrepreneur and transitional leader. Throughout, he weaves principles he learned--sometimes the hard way--as he sought to reconcile the stirrings he was feeling in his heart with the success and fulfillment he was experiencing in his career and ministry. Ultimately, his journey led him to find and prepare a successor, put in place an exit plan and take a leap of faith that would launch him into his destiny and change his life forever. Dr. Bowen challenges readers to evaluate their lives and take big risks, but he also provides them with a practical roadmap for achieving their dreams as they pursue their deepest passions.
Achieve the stellar sales you’ve only dreamed of by following “one of corporate America’s most powerful people” along the Yellow Brick Road to success (Forbes). Celebrating the appeal of the timeless film, Sidney Friedman selects the twelve greatest scenes in The Wizard of Oz to offer inspiration, encouragement, and instruction to aspiring sales superstars. The author reveals that, among other things: Toto discovers a talking scarecrow who thinks he hasn’t any brains. But he’s smart enough to do something about it. Despite incredible odds, Dorothy and the crew best both the Wizard and the Wicked Witch. They succeed because they have a goal, are motivated, and will not give up! Discover that the Wonderful Wizard is in you, listen to his wisdom, and achieve the spectacular sales that can otherwise only be found somewhere over the rainbow.
Do you want to expand your mental power? Think more clearly, logically, and creatively? Improve your memory? Solve problems and make decisions more effectively? Brain Power introduces the six functional thinking abilities you need to become an adaptive, innovative thinker. As you develop your ability to think on your feet, to isolate and arrange facts, and to avoid logical pitfalls you will see how to use creative problem solving strategies, both in business and in private life. With practical exercises to improve your full range of mental capabilities from concentration to intuition, management consultant Karl Albrecht answers all your questions on becoming a more efficient and effective thinking. Offering a gold mine of ideas and techniques to use in most any situation, Brain Power provides fascinating illustrations, games, and puzzles that will stimulate and expand your brain power.
Did you know— • It took more than an iceberg to sink the Titanic. • The Challenger disaster was predicted. • Unbreakable glass dinnerware had its origin in railroad lanterns. • A football team cannot lose momentum. • Mercury thermometers are prohibited on airplanes for a crucial reason. • Kryptonite bicycle locks are easily broken. “Things fall apart” is more than a poetic insight—it is a fundamental property of the physical world. Why Things Break explores the fascinating question of what holds things together (for a while), what breaks them apart, and why the answers have a direct bearing on our everyday lives. When Mark Eberhart was growing up in the 1960s, he learned that splitting an atom leads to a terrible explosion—which prompted him to worry that when he cut into a stick of butter, he would inadvertently unleash a nuclear cataclysm. Years later, as a chemistry professor, he remembered this childhood fear when he began to ponder the fact that we know more about how to split an atom than we do about how a pane of glass breaks. In Why Things Break, Eberhart leads us on a remarkable and entertaining exploration of all the cracks, clefts, fissures, and faults examined in the field of materials science and the many astonishing discoveries that have been made about everything from the explosion of the space shuttle Challenger to the crashing of your hard drive. Understanding why things break is crucial to modern life on every level, from personal safety to macroeconomics, but as Eberhart reveals here, it is also an area of cutting-edge science that is as provocative as it is illuminating.
Sacred cows--outdated and costly business practices such as the reports that are never read or a slow-down of innovative ideas--exist in every company. Inspired by insights gained from more than 450 programs conducted with all types of organizations, the authors of SACRED COWS MAKE THE BEST BURGERS show how corporations can kill off the sacred cows that are crippling them.
Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.