IE2007: Proceedings of the 4th Australasian Conference on Interactive Entertainment
Author:
Publisher: Yusuf Pisan
Published: 2007
Total Pages: 172
ISBN-13: 1921166878
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Author:
Publisher: Yusuf Pisan
Published: 2007
Total Pages: 172
ISBN-13: 1921166878
DOWNLOAD EBOOKAuthor: Ronald Poppe
Publisher: Springer
Published: 2016-11-11
Total Pages: 300
ISBN-13: 3319496166
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
Author: Masaaki Kurosu
Publisher: Springer Nature
Published: 2020-07-10
Total Pages: 745
ISBN-13: 3030490629
DOWNLOAD EBOOKThe three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.
Author: Charles Despres
Publisher: Academic Conferences Limited
Published: 2011-06-10
Total Pages: 826
ISBN-13: 1908272171
DOWNLOAD EBOOKAuthor: Patrick Felicia
Publisher: Academic Conferences Limited
Published: 2012
Total Pages: 678
ISBN-13: 1908272694
DOWNLOAD EBOOKAuthor: Dimitris Gouscos
Publisher: Academic Conferences and Publishing International
Published:
Total Pages: 679
ISBN-13: 1908272198
DOWNLOAD EBOOKAuthor: Mei Si
Publisher: Springer
Published: 2011-12-03
Total Pages: 374
ISBN-13: 3642252893
DOWNLOAD EBOOKThis book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.
Author: Gu, Ning
Publisher: IGI Global
Published: 2012-01-31
Total Pages: 488
ISBN-13: 1613501811
DOWNLOAD EBOOKThe emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD), computer-aided manufacturing (CAM), and computer-aided engineering (CAE) applications. Computational Design Methods and Technologies: Applications in CAD, CAM and CAE Education explores state-of-the-art developments in computational design methods and their impact on contemporary design education. Readers will find case studies, empirical research findings, pedagogical theories, and reflections. Researchers, educators, designers, and developers will better understand how applying pedagogical research and reflection has influenced and will continue to transform the field in the future.
Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
Published: 2018-05-31
Total Pages: 538
ISBN-13: 1501316214
DOWNLOAD EBOOKAs for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Author: Kristine Jorgensen
Publisher:
Published: 2009
Total Pages: 0
ISBN-13: 9780773438262
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