It was touch and go for Earl Dumarest when the slavers of the Matriarchy of Onorldi struck his work camp. Had he not captured the Matriarch herself during the fight, it might have spelled his doom when the slavers triumphed. Because, even though the odds had turned heavily against him, he was able to strike a bargain. The Matriarch's child daughter Iduna had disappeared into the mind-trap of the Tau. If he could follow, find her, and return with her, he would have his freedom and a chance to locate the lost Earth he sought. But Dumarest had to outwit her monster playthings, outfight her hideous horrors, and outdream her satanic fantasies . . . (First published 1979)
Sixteen-year-old Iduna harbors a dark secret. On the surface, she is an Arendellian village girl, an aspiring inventor, and the best friend of Prince Agnarr, but she is also secretly Northuldra. Ever since the day the forest fell, Arendellians have despised and distrusted Northuldra with a vengeance. No matter that the Northuldra—along with some of Arendelle’s own—have been trapped in the Enchanted Forest behind an impenetrable wall of mist since the day of the battle. Iduna doesn’t know why the mist refuses to part, or why it descended to begin with. The only clear thing is that she must keep her identity from everyone, even Agnarr. Her life depends on it. Fortunately for her, Agnarr doesn’t know that Iduna is the Northuldra girl he saw seemingly flying on a gust of wind all those years ago, the day of the celebration turned disaster. The day Agnarr lost his father, the king. The day Agnarr himself almost died. What Agnarr does know is that Iduna is a true ally in the face of his royal responsibilities and the expectations of an overbearing council and a well-meaning regent who will rule in Agnarr’s place until he turns twenty-one and assumes the Arendellian throne. As Iduna and Agnarr grow ever closer, however, friendship is no longer enough. If only falling for each other didn’t mean risking their futures: Iduna’s as a hidden-in-plain-sight citizen of Arendelle, and Agnarr’s as imminent king. But for a chance at true love, the risk might be worth taking
Leon Vardis' whole life was keyed to revenge. If it couldn't be wreaked on the peasants who had burned his mother as a witch on the primitive planet of Rhome, then it could, most gloriously could, be let loose on the contemptuous sophisticates who rescued him from certain death, toyed with him for their own amusement and then, uncaring, cast him aside on the metropolitan planet of Joslen. But first his apprenticeship - as peasant farmer on Pharos, as space mercenary on more planets then you'd care to name. Then independence, as a stellar trader. And at last an opportunity to act as Fate, slowly, and with ironically sophisticated enjoyment, For in the hypnotic jewels of far Shergol lay the seeds of a truly cosmic vengeance. Leon's saga was complete. The ultimate leveller had been unleashed on the galaxy.
Trapped in the economic rat-race of the 21st century Kevin Blake had little going for him but an over-active imagination: an attribute which brought him to the notice of Paul Trevainen, who made Kevin an offer he couldn't resist. On the face of it the assignment was simple - to find the billionaire's daughter, bring her back to Earth and collect a dazzling reward. But Crystal was wilful, stubborn and hard to find. The quest forced Kevin to become an advocate in an alien court, turned him into a hunter, and made him the captive of giant, money-hungry frogs, a rebel against established authority, a fugitive, a criminal and in general one of the most harassed young men ever to have longed for adventure.
Many times, Dumarest's dream of Earth has almost cost him his life. As he journeys from world to world, restlessly moving outwards towards the edge of the galaxy where his goal lies, Dumarest must be alert, watchful. For there are new dangers - forces more powerful than man - which threaten his dream. On a planet where violence and superstition hold sway, Dumarest forges a bond with the prophetess Kalin. And now, more than ever, he needs her. Kalin. The mutant girl whose mysterious talent for seeing into the future has already saved him from Bloodtime on Logis, from space-disaster, from slavery on desolate Chron. Kalin. Who can foretell the terrors yet to come. (First published 1969)
Dumarest had learned in the hard school of experience and he came equipped with certain attributes. He had very fast reflexes, he carried a knife and knew how to use it, he wore travellers garb which, because of the metal mesh buried within the thermal plastic, gave him protection against the lash of a claw, the rip of thorns, the cut and thrust of edged weapons. Most important of all, he had an overriding determination to survive no matter what the cost. On Gath this wasn't easy... (First published 1997)
Cyber Prime surveyed the domains of his vast scattered empire with trepidation. Central Intelligence had ruled the empire in the past. Now he knew that this gigantic computer was degenerating, breaking up after years of use. Only one man could save them: Earl Dumarest, a lonely space traveller engaged on a long quest to find his birth planet, Earth. The Cybers must find and intercept him. But before the Cybers discover Dumarest, they encounter Eloise, a beautiful seductress who drives logic from their minds . . . (First published 1975)
Instead of the welcome they'd expected, the returning crew of the first interstellar spaceship were kept in space, imprisoned in their craft. In quarantine, as carriers of a deadly alien disease! When the prisoners escaped, the worried authorities hired Earth's top detective Martin Slade to track them down, little suspecting that Slade had his own personal agenda to find the men. Slade's search for the missing crew spans millions of miles of space, following a trail of hideous deaths . . .
For Mark Carodyne, all of life was a gamble. For money, for sport, for knowledge, for danger. That's why he had come to Krait for the skimming races he knew would make him rich. Or broke. Or dead. Krait. It was dominated by the pulsing quivering kaleidoscopic Omphalos that filled the sky above. An unmeasurable mass that was said to have the power to swallow whole planets - even galaxies. Indeed, seven ships had been sent to explore its mysteries and none had returned. Now there were those who believed that Krait was about to come into its path. And Mark Carodyne had agreed to gamble his life to obtain the scientific data that might save the planet from destruction. One man. In a single ship. Skimming the edge of the unknown . . .
Future and Fantastic Worlds embodies an unusual approach to the field of bibliographic research, including over 700 annotations of every DAW book published through mid-1987, with indexes by author, artist, and title, providing a massive guide to modern SF writers and their works, with much background data. Interspersed throughout the book are numerous wry, irreverent, and amusing observations offered by the late and highly respected researcher in this extremely valuable genre tool.