IDEAS, BOMBS, and BULLETS

IDEAS, BOMBS, and BULLETS

Author: Adam Yamey

Publisher:

Published: 2019-08-05

Total Pages: 172

ISBN-13: 9780244203870

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*This is a true tale of bombs, guns, lawyers, patriots, philosophers, revolutionaries, and scholars. It concerns a little known part of the history of India's long struggle for independence. *A large Victorian house stands in a residential street in the north London suburb of Highgate. Between 1905 and 1910, it was known as ?India House?, and was a meeting place and hostel for Indian students, many of whom wished to help liberate India from centuries of British domination. *In the 19th and 20th centuries before India's independence, many young Indians came to England to be educated. This is the story of a few of them, who came to Britain in the early 20th century, and then risked sacrificing their freedom, prospects, and lives by becoming involved in India's freedom struggle. *This book describes the true adventurous exploits of members of Highgate's India House (including VD Savarkar, Madan Lal Dhingra, and VVS Aiyar) and its history.


IRA, The Bombs and the Bullets

IRA, The Bombs and the Bullets

Author: A. R. Oppenheimer

Publisher: Irish Academic Press

Published: 2008-10-16

Total Pages: 316

ISBN-13: 1788550188

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In this groundbreaking title, A. R. Oppenheimer tells how the Irish Republican Army became the most adept and experienced insurgency group the world has ever seen through their bombing expertise – and how, after generations of conflict, it all came to an end. The book is a comprehensive account of more than 150 years of Irish republican strategic, tactical, and operational details, and an analysis of the IRA’s mission, doctrine, targeting, and acquisition of weapons and explosives. As a leading expert on non-conventional weapons and explosives, Oppenheimer vividly presents the story behind the bombs – those who built and deployed them; those who had to deal with and dismantle them; and those who suffered or died from them. He analyses where, how, and why the IRA’s 19,000 bombs were built, targeted and deployed, and explores what the IRA was hoping to accomplish in its unrivaled campaign of violence and insurgency through covert acquisition, training, intelligence and counter-intelligence. Beginning with the Fenian ‘Dynamiters’ in the second half of the nineteenth century, Oppenheimer fully describes and assesses the impact of the pre-1970s bombing campaigns in Northern Ireland and England and the evolution of strategies and tactics during the Troubles. He concludes with the decommissioning of an arsenal big enough to arm several battalions – which included an entire home-crafted missile system, an unsurpassed range of improvised explosive devices (IEDs), and enough explosives to blow up several urban centres. The author scrutinises the level of deadly improvisation that became the hallmark of the Provisional IRA’s expertise and the ingenuity in its pioneering IED timing, delay and disguise technologies, and follows the arms race it carried on with the British Army and security services in a long war of mutual assured disruption. He also provides an insight into the bombing equipment and guns in the vast IRA inventory held at Irish Police HQ in Dublin.


Bombs, Bullets and Bread

Bombs, Bullets and Bread

Author: Michael Kemp

Publisher: McFarland

Published: 2018-08-23

Total Pages: 226

ISBN-13: 1476632111

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During the late 19th and early 20th centuries, a wave of political violence swept across the globe, causing widespread alarm. Described by the media of the day as "propaganda of the deed," assassinations, bombings and assaults carried out by anarchists--both individuals and conspirators--were intended to incite revolution and established the precedents of modern terrorism. Much has been written about these actions and the responses to them yet little attention has been given to the actors themselves. Drawing on wide range of sources, the author profiles numerous insurgents, their deeds and their motives.


Hearings

Hearings

Author: United States. Congress. House

Publisher:

Published: 1950

Total Pages: 2408

ISBN-13:

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Hearings

Hearings

Author: United States. Congress. House. Committee on Foreign Affairs

Publisher:

Published: 1950

Total Pages: 1034

ISBN-13:

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Bullets into Bells

Bullets into Bells

Author: Brian Clements

Publisher: Beacon Press

Published: 2017-12-05

Total Pages: 210

ISBN-13: 0807025593

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A powerful call to end American gun violence from celebrated poets and those most impacted Focused intensively on the crisis of gun violence in America, this volume brings together poems by dozens of our best-known poets, including Billy Collins, Patricia Smith, Natalie Diaz, Ocean Vuong, Danez Smith, Brenda Hillman, Natasha Threthewey, Robert Hass, Naomi Shihab Nye, Juan Felipe Herrera, Mark Doty, Rita Dove, and Yusef Komunyakaa. Each poem is followed by a response from a gun violence prevention activist, political figure, survivor, or concerned individual, including Nobel Peace Prize laureate Jody Williams; Senator Christopher Murphy; Moms Demand Action founder Shannon Watts; survivors of the Columbine, Sandy Hook, Charleston Emmanuel AME, and Virginia Tech shootings; and Samaria Rice, mother of Tamir, and Lucy McBath, mother of Jordan Davis. The result is a stunning collection of poems and prose that speaks directly to the heart and a persuasive and moving testament to the urgent need for gun control.


Level Up!

Level Up!

Author: Scott Rogers

Publisher: John Wiley & Sons

Published: 2010-09-29

Total Pages: 515

ISBN-13: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!