Facing the risks of nineteenth-century sailing, including pirates and unscrupulous captains, a young mate sets his sights on a whale with an unusual reputation and finds his crew stalked by a menacing force.
The New York Times bestselling series based on the blockbuster video game for Xbox! It is 2555, more than two years after the Master Chief went missing-in-action following a decisive conflict on Installation 00—the massive, extragalactic Forerunner construct known as the Ark—as part of the final chapter in humanity’s bloody thirty-year struggle against the overwhelming forces of the Covenant. Now, as a tenuous peace exists between the humans and the Elites, a startling scientific discovery is made…and the riddle behind its Forerunner origins could very well seal the fate of the entire galaxy within a matter of weeks. In order to unravel these dangerous secrets, a heroic, hastily formed coalition of humans and Elites must attempt to overcome their differences as they embark on a covert mission back to the Ark—an astonishing, enigmatic place beyond comprehension from which few have returned and where mortal danger awaits them all…
#1 New York Times bestselling author Sherrilyn Kenyon has entertained millions of readers with her extraordinary Dark-Hunter series. With over 40 million copies of her books in print, Kenyon was dubbed "the reigning queen of the wildly successful paranormal scene" by Publishers Weekly. Here together for the first time in a fabulous eBook bundle are her popular Dark-Hunter novels: Night Pleasures Mad. Bad and immortal. Amanda has been mistaken for her twin sister and the only one who can save her life is a vampire with an axe to grind. Night Embrace Talon and Sunshine have to fight the gods, and somehow figure out how to break the curse on Talon, or Sunshine will be the next to die. Dance with the Devil Zarek doesn't suffer from insanity. He enjoys every minute of it. But with his neck in a noose, he must trust a goddess or die horribly.
In the realm of the Dark-Hunters there is a code of honour that even immortal bad boys must follow. No human can be harmed. Yet every few centuries or so, there is always one who thinks himself above the Code... Alexion is the defender of the code that governs the immortals. He is judge, jury and executioner: if they step over the line it's his wrath they will face. For centuries Alexion has survived alone. Isolated and haunted by his human past, he has learned to distance himself from his emotions and his role ensures that even his fellow Dark-Hunters give him a wide berth. However, this time the rogue Dark-Hunter is an old friend. Alexion cannot destroy him without at least allowing him one last chance at redemption. But to do this he needs the help of a female Dark-Hunter who goes by the name Danger. And the last time Alexion ran into her, she tried to kill him...
It's a predator eat predator world for the Were-Hunters. Danger haunts any given day. There is no one to trust. No one to love. Not if they want to live... An orphan with no clan that will claim him, Wren Tigarian grew to adulthood under the close scrutiny and mistrust of those around him. A forbidden blend of two animals—snow leopard and white tiger—Wren has never listened to anyone when there was something he wanted. Now he wants Marguerite. Marguerite D'Aubert Goudeau is the daughter of a prominent U.S. Senator who hates the socialite life she's forced to live. Like her mother before her, she has strong Cajun roots that her father doesn't understand. Still, she has no choice but to try and conform to a world where she feels like an outsider. But the world of rich and powerful humans is never to meet the world of the Were-Hunters who exist side by side with them, unseen, unknown, undetected. To break this law is to call down a wrath of the highest order. In order to have Marguerite, Wren must fight not just the humans who will never accept his animal nature, but the Were-Hunters who want him dead for endangering their world. It's a race against time and magic without boundary that could cost Marguerite and Wren not just their lives, but their very souls...
Zarek's Point of View: Dark-Hunter: A soulless guardian who stands between mankind and those who would see mankind destroyed. Yeah, right. The only part of that Code of Honor I got was eternity and solitude. Insanity: A condition many say I suffer from after being alone for so long. But I don't suffer from my insanity-I enjoy every minute of it. Trust: I can't trust anyone...not even myself. The only thing I trust in is my ability to do the wrong thing in any situation and to hurt anyone who gets in my way. Truth: I endured a lifetime as a Roman slave, and 900 years as an exiled Dark-Hunter. Now I'm tired of enduring. I want the truth about what happened the night I was exiled-I have nothing to lose and everything to gain. Astrid (Greek, meaning star): An exceptional woman who can see straight to the truth. Brave and strong, she is a point of light in the darkness. She touches me and I tremble. She smiles and my cold heart shatters. Zarek: They say even the most damned man can be forgiven. I never believed that until the night Astrid opened her door to me and made this feral beast want to be human again. Made me want to love and be loved. But how can an ex-slave whose soul is owned by a Greek goddess ever dream of touching, let alone holding, a fiery star?
A “vivid and feverish portrait of a soul in self-inflicted purgatorio” (The New York Times Book Review) set in the alluring world of Macau’s casinos, by the celebrated author of Only to Sleep and The Forgiven. “Hypnotic . . . haunting . . . thrilling and terrifying.”—NPR’s All Things Considered In development as a Netflix film starring Tilda Swinton and Colin Farrell A BEST BOOK OF THE YEAR: The New York Times Book Review, The New Yorker, NPR As night falls on Macau and the neon signs that line the rain-slick streets come alive, Doyle—“Lord Doyle” to his fellow players—descends into his casino of choice to try his luck at the baccarat tables that are the anchor of his current existence. A corrupt English lawyer who has escaped prosecution by fleeing to the East, Doyle spends his nights drinking and gambling and his days sleeping off his excesses, continually haunted by his past. Taking refuge in a series of louche and dimly lit hotels, he watches his fortune rise and fall as the cards decide his fate. In a moment of crisis he meets Dao-Ming, an enigmatic Chinese woman who appears to be a denizen of the casinos just like himself, and seems to offer him salvation in the form of both money and love. But as Doyle attempts to make a rare and true connection, all that he accepts as reality seems to be slipping from his grasp. Resonant of classics by Dostoevsky and Graham Greene, The Ballad of a Small Player is a timeless tale steeped in eerie suspense and rich atmosphere.
Consider this handbook your education. Hunter 101. And don't go thinking you got off easy just because there's not a pop quiz at the end. This is the good stuff. The real deal. In here you'll find out all there is to know about being a Dark-Hunter. Now for the disclaimer: This book is mutable. It goes with the wind. It changes more often than the mind of a sixteen-year-old Gemini with a closet full of clothes and a date in an hour. Don't be surprised if you open it up for the thirty-five thousandth time and find something old, something new, something borrowed or. . .well you get the point. Curl up in a comfy chair with some millennium-old scotch and feast upon the informative banquet I have prepared for your enjoyment. Welcome to your new life. ---From the Dark-Hunter Companion