Human-Computer Interaction and Technology Integration in Modern Society

Human-Computer Interaction and Technology Integration in Modern Society

Author: Rahman, Hakikur

Publisher: IGI Global

Published: 2021-02-19

Total Pages: 347

ISBN-13: 1799858510

DOWNLOAD EBOOK

Technology has opened a wide window of novel communication methods and techniques and has become ubiquitous in modern society. With advancements occurring rapidly and transforming practices and efficiencies within all fields including business, education, medicine, engineering, and so on, it is important to remain up to date on the latest research findings. Human-Computer Interaction and Technology Integration in Modern Society is a critical reference source that examines the integration of technological innovations into every aspect of modern society including education and business. Highlighting important topics that include digitization, human development, knowledge management, and open innovation, this book is ideal for IT specialists, policymakers, professionals, academicians, researchers, practitioners, and students.


Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction

Author: Ghaoui, Claude

Publisher: IGI Global

Published: 2005-12-31

Total Pages: 780

ISBN-13: 1591407982

DOWNLOAD EBOOK

Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras


Human Computer Interaction

Human Computer Interaction

Author: Panayiotis Zaphiris

Publisher: IGI Global

Published: 2009-01-01

Total Pages: 2823

ISBN-13: 1605660531

DOWNLOAD EBOOK

Penetrates the human computer interaction (HCI) field with breadth and depth of comprehensive research.


Ubiquitous Technologies for Human Development and Knowledge Management

Ubiquitous Technologies for Human Development and Knowledge Management

Author: Rahman, Hakikur

Publisher: IGI Global

Published: 2021-04-23

Total Pages: 396

ISBN-13: 1799878465

DOWNLOAD EBOOK

In recent decades, digital technologies have permeated daily routines, whether at school, at work, or during personal engagements. Stakeholders in education are promoting innovative pedagogical practices, the business sector is utilizing updated processes. Even the public is improving their lifestyles by utilizing innovative technology. In a knowledge construction setting, technology becomes a tool to assist the user to access information, communicate information, and collaborate with others towards human development and knowledge management. In this context, ubiquitous computing has emerged to support humans in their daily life activities in a personal, unattended, and remote manner. Ubiquitous Technologies for Human Development and Knowledge Management serves as an authoritative reference source for the latest scholarly research on the widespread incorporation of technological innovations around the globe. It examines how the application of ubiquitous computing technologies affects various aspects of human lives, specifically in human development and knowledge management. The chapters demonstrate how these ubiquitous technologies, networks, and associated systems have proliferated and have woven themselves into the very framework of everyday life. It covers categorized investigations ranging from e-governance, knowledge management, ICTs, public services, innovation, and ethics. This book is essential for ICT specialists, technologists, teachers, instructional designers, practitioners, researchers, academicians, and students interested in the latest technologies and how they are impacting human development and knowledge management across different disciplines.


Considerations on Cyber Behavior and Mass Technology in Modern Society

Considerations on Cyber Behavior and Mass Technology in Modern Society

Author: Beneventi, Paolo

Publisher: IGI Global

Published: 2024-01-30

Total Pages: 283

ISBN-13: 1668482304

DOWNLOAD EBOOK

In our fast-paced, technology-driven world, there is a strong sense of untapped potential and unfulfilled promises. People today possess an unprecedented amount of power through their technological gadgets but often remain unaware of how to wield it effectively. This lack of understanding and agency leads to a plethora of societal problems, from passive consumerism to environmental degradation, fostering a sense of helplessness. Considerations of Cyber Behavior and Mass Technology in Modern Society offer a comprehensive solution to this pressing issue. It is a scholarly beacon, guiding academic scholars and critical thinkers toward a profound reassessment of our relationship with technology and society. By delving into the intricate web of topics such as active citizenship, global information production, and the coexistence of consumer technology and freedom, our book presents an opportunity to explore the root causes of our modern-day challenges.


Next-Generation Applications and Implementations of Gamification Systems

Next-Generation Applications and Implementations of Gamification Systems

Author: Portela, Filipe

Publisher: IGI Global

Published: 2021-10-22

Total Pages: 281

ISBN-13: 1799880915

DOWNLOAD EBOOK

Gamification is being used everywhere; despite its apparent plethora of benefits, the unbalanced use of its main mechanics can end up in catastrophic results for a company or institution. Currently, there is a lack of knowledge of what it is, leading to its unregulated and ad hoc use without any prior planning. This unbalanced use prejudices the achievement of the initial goals and impairs the user's evolution, bringing potential negative reflections. Currently, there are few specifications and modeling languages that allow the creation of a system of rules to serve as the basis for a gamification engine. Consequently, programmers implement gamification in a variety of ways, undermining any attempt at reuse and negatively affecting interoperability. Next-Generation Applications and Implementations of Gamification Systems synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification. It also discusses how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their daily work to disseminate and exchange the knowledge, information, and technology provided by the international communities in the area of gamification throughout the 21st century. Covering topics such as applied and cloud gamification, chatbots, deep learning, and certifications and frameworks, this book is ideal for programmers, computer scientists, software engineers, practitioners of technological companies, managers, academicians, researchers, and students.


End-User Development

End-User Development

Author: Volkmar Pipek

Publisher: Springer

Published: 2009-02-24

Total Pages: 291

ISBN-13: 364200427X

DOWNLOAD EBOOK

Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.


Applied Ethics in a Digital World

Applied Ethics in a Digital World

Author: Vasiliu-Feltes, Ingrid

Publisher: IGI Global

Published: 2021-11-19

Total Pages: 316

ISBN-13: 1799884694

DOWNLOAD EBOOK

As advances in disruptive technologies transform politics and increase the velocity of information and policy flows worldwide, the public is being confronted with changes that move faster than they can comprehend. There is an urgent need to analyze and communicate the ethical issues of these advancements. In a perpetually updating digital world, data is becoming the dominant basis for reality. This new world demands a new approach because traditional methods are not fit for a non-physical space like the internet. Applied Ethics in a Digital World provides an analysis of the ethical questions raised by modern science, technological advancements, and the fourth industrial revolution and explores how to harness the speed, accuracy, and power of emerging technologies in policy research and public engagement to help leaders, policymakers, and the public understand the impact that these technologies will have on economies, legal and political systems, and the way of life. Covering topics such as artificial intelligence (AI) ethics, digital equity, and translational ethics, this book is a dynamic resource for policymakers, civil society, CEOs, ethicists, technologists, security advisors, sociologists, cyber behavior specialists, criminologists, data scientists, global governments, students, researchers, professors, academicians, and professionals.


Human-Computer Interaction - INTERACT 2009

Human-Computer Interaction - INTERACT 2009

Author: Tom Gross

Publisher: Springer Science & Business Media

Published: 2009-08-06

Total Pages: 1036

ISBN-13: 3642036570

DOWNLOAD EBOOK

INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.