How to Make Awesome Comics

How to Make Awesome Comics

Author: Neill Cameron

Publisher: Phoenix Presents

Published: 2014-08

Total Pages: 0

ISBN-13: 9781910200032

DOWNLOAD EBOOK

Become a comic master with this book Learn how to invent awesome characters, tell thrilling stories and best of all, how to draw so you can make your very own awesome comic


Making Comics

Making Comics

Author: Scott McCloud

Publisher: William Morrow Paperbacks

Published: 2006-09-05

Total Pages: 264

ISBN-13: 9780060780944

DOWNLOAD EBOOK

Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.


How to Draw Comic Book Bad Guys and Gals

How to Draw Comic Book Bad Guys and Gals

Author: Christopher Hart

Publisher: Watson-Guptill Publications

Published: 1998

Total Pages: 72

ISBN-13: 9780823023721

DOWNLOAD EBOOK

The secrets of drawing diabolical, spine-tingling characters pack this entertaining, how-to title designed for artists, and even kids, who aspire to be working cartoonists.


Cat Kid Comic Club

Cat Kid Comic Club

Author: Dav Pilkey

Publisher: Graphix

Published: 2020-12

Total Pages: 176

ISBN-13: 9781536467451

DOWNLOAD EBOOK

Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,


How to Make Webcomics

How to Make Webcomics

Author: Brad J. Guigar

Publisher: Image Comics

Published: 2008

Total Pages: 0

ISBN-13: 9781582408705

DOWNLOAD EBOOK

"Finally, a book about how to make Webcomics from some guys who actually know how to do it!"--Page 4 of cover


Kaboom! Volume 1 Limited Edition

Kaboom! Volume 1 Limited Edition

Author: Jeph Loeb

Publisher:

Published: 2009

Total Pages: 0

ISBN-13: 9781607061250

DOWNLOAD EBOOK

Collected for the first time, the ground-breaking adventures of Geof Sunrise and his amazing transformation into inter-dimensional defender Kaboom! Witness the birth of an amazing new hero as he struggles against the forces of Scarlet! The Nine! And his first date! Can Geoff save the world and make it back in time for his own birthday party? Jeph Loeb (Hulk, Ultimates 3) and artist Jeff Matsuda (X-Men, Batman Strikes!) introduces readers to an amazing world of magic and monsters that has not been experienced before or since this series exploded onto the scene 10 years ago! Collects Kaboom! #1-3, Kaboom! 1/2, Kaboom! Prelude, and the Kaboom! Christmas Special, plus tons of character designs and sketches from the dynamic pencil of Jeff Matsuda, as well as an impressive cover gallery.


Worth A Thousand Words

Worth A Thousand Words

Author: Meryl Jaffe

Publisher: John Wiley & Sons

Published: 2018-12-21

Total Pages: 179

ISBN-13: 1119394635

DOWNLOAD EBOOK

Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy.


Make Comics Like the Pros

Make Comics Like the Pros

Author: Greg Pak

Publisher: Watson-Guptill

Published: 2014-09-09

Total Pages: 125

ISBN-13: 0385344511

DOWNLOAD EBOOK

A step-by-step guide to all aspects of comic book creation--from conceptualization to early drafts to marketing and promotion--written by two of the industry's most seasoned and successful pros. Discover the Secrets of Your Favorite Comic Book Creators Do you want to break into the comics industry? There are many creative roles available—writer, penciller, inker, colorist, letterer, editor, and more. Each creator serves a vital function in the production of sequential art at companies such as DC, Marvel, Image, and Valiant. In Make Comics Like the Pros, veteran comics creators Greg Pak and Fred Van Lente team up with a who’s who of the modern comic book scene to lead you step-by-step through the development of a comic. With these two fan-favorite writers as your guides, you’ll learn everything from script formatting to the importance of artistic collaboration to the best strategies for promoting and selling your own sequential art masterpiece. Pak and Van Lente even put their lessons into practice inside the pages of the book—pairing with Eisner Award–winning cartoonist Colleen Coover (Bandette) to produce the swashbuckling, adventure comic Swordmaids, and giving you front row seats to their creative process. Make Comics Like the Pros provides all the answers you’ve been seeking to take your comic book–making dreams all the way to professional-level reality.


So, You Want to Be a Comic Book Artist?

So, You Want to Be a Comic Book Artist?

Author: Philip Amara

Publisher: Simon and Schuster

Published: 2012-09-04

Total Pages: 176

ISBN-13: 1582703574

DOWNLOAD EBOOK

Presents a step-by-step guide to creating, publishing and marketing comic books, including developing compelling characters, approaching publishers, and adapting storylines for video games and movies.