"A virtually endless supply of hints and leads make this you user--friendly guide to self-publishing, whether you're producing a zine, book, chapbook, or newsletter. Everyone from student journalists to activists to editors will find this a useful, comprehensive guide to the small press. Written in a down-to-earth, engaging style. Even if you don't plan to self-publish, this informative book will entertain and educate you." -- From back cover.
In Microcosm’s DIY guide to zine-making, editors Bill Brent, Joe Biel, and a cast of contributors take you from the dreaming and scheming stages onto printing, publication and beyond! Covering all the bases for beginners, Make a Zine! hits on more advanced topics like Creative Commons licenses, legality, and sustainability. Says Feminist Review, “Make a Zine! is an inspiring, easy, and digestible read for anyone, whether you’re already immersed in a cut-and-paste world, a graphic designer with a penchant for radical thought, or a newbie trying to find the best way to make yourself and your ideas known.” Illustrated by an army of notable and soon-to-be-notable artists and cartoonists, Make a Zine! also takes a look at the burgeoning indie comix scene, with a solid and comprehensive chapter by punk illustrator Fly (Slug and Lettuce, Peops). Part history lesson, part how-to guide, Make a Zine! is a call to arms, an ecstatic, positive rally cry in the face of TV show book clubs and bestsellers by celebrity chefs. As says Biel in the book’s intro, “Let’s go!”
In Microcosm’s DIY guide to zine-making, editors Bill Brent, Joe Biel, and a cast of contributors take you from the dreaming and scheming stages onto printing, publication and beyond! Covering all the bases for beginners, Make a Zine! hits on more advanced topics like Creative Commons licenses, legality, and sustainability. Says Feminist Review, “Make a Zine! is an inspiring, easy, and digestible read for anyone, whether you’re already immersed in a cut-and-paste world, a graphic designer with a penchant for radical thought, or a newbie trying to find the best way to make yourself and your ideas known.” Illustrated by an army of notable and soon-to-be-notable artists and cartoonists, Make a Zine! also takes a look at the burgeoning indie comix scene, with a solid and comprehensive chapter by punk illustrator Fly (Slug and Lettuce, Peops). Part history lesson, part how-to guide, Make a Zine! is a call to arms, an ecstatic, positive rally cry in the face of TV show book clubs and bestsellers by celebrity chefs. As says Biel in the book’s intro, “Let’s go!”
Anyone who wants to start a magazine and doesn't own this book is a fool.-Victor Navasky, Publisher, The Nation Timely and informative, this book explains all the steps needed in planning, testing, and executing the startup of a successful magazine. But more than this, the book serves as a resource for understanding how profitable magazine publishing is carried out, as well as the current situation in the magazine field, including branding over the Internet and other media.
Libraries eager to serve the underserved teen-to-twenty-year-old market can make the library a cool place to hang out. All it takes are zines, according to the author, young adult librarian Julie Bartel. Zines and alternative press materials provide a unique bridge to appeal to disenfranchised youth, alienated by current collections. For librarians unfamiliar with the territory, or anxious to broaden their collection, veteran zinester Bartel establishes the context, history, and philosophy of zines, then ushers readers through an easy, do-it-yourself guide to creating a zine collection, including both print and electronic zines. While zines have their unique culture, they are also important within broader discussions of intellectual freedom and the Library Bill of Rights. Teen and young adult librarians, high school media specialists, and academic, reference, and adult services librarians will uncover answers to questions aboutthis new and growing literary genre: What is a zine and how does a library zine collection work? What are the pros and cons of having a zine collection in the library? When promoting zines, what appeals to patrons and non-library users alike? What is the best way to catalog and display? Where can libraries get zines and how much do they cost? Bartel shares these lessons and more from a major urban library zine collection, as well as a comprehensive directory of zine resources in this one-stop, one-of-a-kind guide.
Art, Politics and the Pamphleteer brings together a collection of text-based and visual essays, commissioned artworks and graphics. This richly illustrated book responds to the concept, aesthetics and function of the political pamphlet. It is diverse in content, interpreting the 'pamphlet' in the broadest terms, and encompassing a number of case studies that offer historical or specific examples of contemporary pamphleteering practice that can be seen to perform 'a clear political implication' or protest. Besides exploring the radical history and diverse cultures of the pamphlet, it also celebrates the rich visual rhetoric, typography and contemporary relevance of the format for both artists and activists. Contributions include an historical overview and essays by: Andy Abbott, Angeliki Avgitidu, Aziz Choudry and Désirée Rochat, David Murrieta Flores, Michelle Kempson, Pil and Galia Kollectiv, Rachel Schreiber, Jane Tormey, Gillian Whiteley; visual contributions by Gary Anderson and Steven Shakespeare, Ruth Beale, Ami Clarke, Common Culture, Jeremy Deller, Freee, Patrick Goddard, Gavin Grindon, Ferenc Grof, Marc Herbst, Joanne Lee, Josh MacPhee, Manual Labours, Mark McGowan, Minute Works, Chris Morton, radicalreThink, Hester Reeve, Oliver Ressler, Greg Sholette & Christopher Darling, Laura Wild, Andrew Wilson. As the book was conceived as predominantly visual from the outset, the book concept has been a collaboration with The Little Riot Press (Phil Eastwood and Chris Dunne). Overall, an aesthetic of protest and propaganda was considered integral to the design to reiterate the generally handmade, analogue techniques found in political pamphlets. The Little Riot Press have thus approached the illustration and overall visual cohesion from the perspective of the radical artist pamphleteer. www.thelittleriotpress.com
This may come as a shock, but brilliant writing and clever wordplay do not a published author make. True, you’ll actually have to write if you want to be a writer, but ultimately literary success is about much more than putting pen to paper (or fingers to keys). Before you snap your pencil in half with frustration, please consider the advice writer, teacher, and self-made lit star Ariel Gore offers in this useful guide to realizing your literary dreams. If you find yourself writing when you should be sleeping and scribbling notes on odd pieces of paper at every stoplight, you might as well enjoy the fruits of your labor. How to Become a Famous Writer Before You’re Dead is an irreverent yet practical guide that combines solid writing advice with guerrilla marketing and promotion techniques guaranteed to launch you into print—and into the limelight. You’ll learn how to: • Reimagine yourself as a buzz-worthy artist and entrepreneur• Get your work and your name out in the world where other people can read it• Be an anthology slut and a brazen self-promoter• Apply real-world advice and experience from lit stars like Dave Barry, Susie Bright, and Dave Eggers to your own careerCheaper than an M.F.A. but just as informative, How to Become a Famous Writer Before You’re Dead is your catapult to lit stardom. Just don’t forget to thank Ariel Gore for her inspiring, hands-on plan in the acknowledgments page of your first novel!
Building on the information needs and the learning style preferences of today's high school students, the author builds a case for using pop culture (TV shows, fads, and current technology) to build integrated information skills lessons for students. Chapters include a rationale, a review of the current literature, and examples of units of study incorporating popular culture and technology. There is serious discussion in the media about today's youth, the Echo Boomers, and their connection with technology. Our high school students tell us that they have few meals with their families, that they want their teachers and their school's decision makers to listen to them and take their ideas seriously, and that they use the little free time they have to talk to or instant message with their friends or to play video games. Author and media critic Jon Katz says, Technology is youth culture. These kids are building a revolution. Technology is part of their ideology, their language, everything they do. Building on the information needs and the learning style preferences of today's high school students, the author builds a case for using pop culture (TV shows, fads and current technology) to build integrated information-skills lessons for students. Chapters include a rationale, a review of the current literature, and examples of units of study incorporating popular culture and technology. Grades 7-12.
In this searing feminist compilation, Carlip illuminates the worries, hopes, dreams and experiences of girls ages 13 to 19, through their stories, poems, letters, and notes. In this pages of this book, Hillary Carlip -- an American author and visual artist, whose work has been featured alongside Andy Warhol and Damien Hirst -- spotlights the inner workings of the teenage mind, as expressed through personal writings. The girls' voices come from a variety of backgrounds and perspectives -- cowgals, lesbians, teen mothers, sorority sisters and girls in gangs -- and reveal the depth, vulnerability, wisdom, and power of the writers.