How to Draw Monsters for Comics takes you step by step through the creation of flying monsters, vampires, grotesque ghouls, human/chrome hybrids, and even cute little monsters. Its hows you how to reveal motives through eyes, mouths, and gestures. It clues you in on light and backgrounds, and even recommends materials you'll need, from graphite pencils to computer programs. With How to Draw Monsters you can manifest your darkest fantasies in comic form!
From movies to comics to graphic novels, monsters and their ilk tap into the terror that lurks in the darkest regions of the human collective unconscious. Enduringly popular characters, from vampires to zombies, provide an exciting challenge and appeal to comics and animation artists. How to Draw Chiller Monsters, Werewolves, Vampires and Zombies features the artwork of comic-book artist and Hollywood monster designer Kerry Gammill, Gene Colan as well as Neal Adams, Jim Steranko, Jack Davis, David Hartman, Frank Frazetta, Basil Gogos, and Wally Wood.
After a noteworthy career with "Superman", "Indiana Jones" and "Deadly Foes of Spiderman", the work of well-known, veteran, comic-book artist Kerry Gammill mysteriously disappeared from the pages of "Superman" and "X-Men". This volume reveals the reason for Gammill's exodus - to fulfil a life-long desire to work on monster films. He has been working as a conceptual artist on film and television projects which include "Stephen King's Storm of the Century" TV mini-series, "Virus" (1999), "Species II" (1998), "Can of Worms" (TV 1999), Dean Koontz's "Phantoms" (1998), "Stargate SG-1" TV series, and "The Outer Limits" TV series. In this volume Gammill takes us behind the scenes on the very important but little-known world of film conceptual art with a focus on designing creatures for action films. This is not just a "how to" book, but also Gammill's autobiographic career retrospective, filled with art and anecdotes about his years at Marvel, DC and Hollywood.
Learn to draw comic book characters with easy, step-by-step drawing projects, and then design your own superheroes and villains. You can draw more than 30 comic book characters by following the simple instructions, step by easy step. Once you are comfortable with the comic art style, move on to design your own heroes and villains. Tips and techniques for customizing faces, hair, bodies, and action poses will have you drawing your own characters in no time. No complicated tools are needed. You can create comic art with just a pencil, pen, markers, and paper! The book opens with helpful sections on tools and materials, essential drawing techniques, color basics, and an examination of faces and basic muscle structure. This ensures that you know the basics before getting started on the step-by-step projects that follow. Included throughout the book are templates to scan or photocopy and practice on over and over again. Itin between the drawing projects and templates are closer looks at costume design, anatomy, perspective, and dynamic action poses. Drawing a character flexing, flying, running, kicking, or zapping is easy with the included tips and techniques. Written and illustrated by Spencer Brinkerhoff, Just for Kids: You Can Draw Comic Book Characters is perfect for any comic book fan, regardless of artistic skill level.
Got a craving for the creepy? Satisfy it with this Halloween-tailored special You Can Draw volume, focusing exclusively on monsters and the macabre. Featuring fan favorites like Ben "Diabolical" Dunn, David "Horror" Hutchison, Rod "Eerie" Espinosa, Craig "Boo!" Babiar, Shriekin' Sherard Jackson, and Brian "Devilish" Denham, this book will teach you all you need to know about drawing ghoulies, ghosties, long-leggedy beasties, and boogums!
The popularity of manga continues to row, inspiring interest in learning how to draw in this exciting style of comics. Estudio Joso creates the ultimate guide to illustration—384 pages of manga instruction. The Monster Book of Manga is divided into sections focusing on the most figures and themes—Girls, Boys, Samurais, Monsters, and more. Each illustration is broken down into six stages accompanied by step-by-step instructions, taking the artist from initial back-and-white sketches to the final color piece. They are all accompanied by practical suggestions, hints, and tips.
Shows how to draw cartoon people, dogs, cats, and birds, explains how to make animals act like people, and discusses composition, dialogue balloons, and layout