This practical handbook takes us on a step-by-step journey from pre-production through the rehearsal process, followed by focused advice on each genre from comedy to tragedy, Shakespeare to new plays and musicals. Special chapters offer strategies for dealing with difficult actors, working with producers and taking on the job of an Artistic Director. An indispensable guide to a director’s craft, packed full of advice and peppered with priceless anecdotes about the highs and the lows of a lifetime’s work in the theatre.
What are the practical and creative elements for becoming a director? How do you get started? What is the best way for actors, designers, and crew to work with directors? This guide provides regional theater companies and new directors with the knowledge and tools they need to produce successful shows. Drawing on years of experience directing and producing plays, Wilma Marcus Chandler covers such topics as: * How to read and analyze a script and really understand it * How to visualize your show * How to get started, researching and thinking about concept, music, lights, sound, costumes * How to hold auditions * How to talk to your case and crew--and how to listen * How to stage a play, using blocking, body movement, stage business, exits and entrances * How to prepare a production, including rehearsal techniques, time lines, budgets, royalties, publicity * How to prepare a career in directing
Exploring Movie Construction & Production contains eight chapters of the major areas of film construction and production. The discussion covers theme, genre, narrative structure, character portrayal, story, plot, directing style, cinematography, and editing. Important terminology is defined and types of analysis are discussed and demonstrated. An extended example of how a movie description reflects the setting, narrative structure, or directing style is used throughout the book to illustrate building blocks of each theme. This approach to film instruction and analysis has proved beneficial to increasing students¿ learning, while enhancing the creativity and critical thinking of the student.
(Limelight). A Field Guide to Actor Training will help you answer this question! The book is designed to be an introduction to various theater training methodologies, highlighting their basic tenets and comparing and contrasting each system of training and rehearsal. The goal is to provide a one-stop-shopping kind of resource for student/beginning actors who are seeking training through private studios or graduate schools and who crave guidance in selecting training that is right for them. Starting with the big question of "Why is actor training important?" and moving on to overviews of the major acting methodologies, vocal training, physical actor training, and advice on how to find the right kind of training for each individual, A Field Guide to Actor Training is an essential resource for the student actor.
This book focuses on the various problems in the verbal and nonverbal translation and tranposition of drama from one language and cultural background into another and from the text on to the stage. It covers a range of previously unpublished essays specifically written on translation problems unique to drama, by playwrights and literary translators as well as theorists, scholars and teachers of drama and translation studies
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.