From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.
A modern, summery spin on the classic The House That Jack Built, in which Lola's day at the beach leads to new friends and a giant sandcastle. Lola is building her dream sandcastle--one with a tall, tall tower and sea glass that sends signals to mermaids. But the beach is crowded, and soon enough, a boy steps on her castle. Not to worry! Lola recruits him to build a wall. When a toddler with a bulldozer starts digging too close the walls, Lola decides he can be in charge of digging the moat. As the sandcastle grows, so does Lola's friendly group of helpers. There's only one thing that Lola doesn't want near the sandcastle: a wave! Will the new friends be able to salvage the mermaids' castle when their hard work is washed away?
A little girl must use her coding skills to save her video-game home in Ava in Code Land, an adorable debut picture book by Jess Hitchman and Gavin Cullen, illustrated by Liere Martin. Ava thinks living in a video game is pretty cool. She and her cat, Pixels, spend their days riding breakfast rollercoasters and heading to underwater discos. And if something isn't exactly perfect, Ava can reprogram the world to be just the way she likes it. But then the game's villain, Max Hacksalot, comes along on his magical pirate unicorn and breaks all of Ava's code. When Max manages to send them all to the Game Over screen, it's up to Ava and her coding skills to save the day!
"Patience, one of the New York Public Library lions, is missing and Fortitude, the other lion, searches the building from top to bottom seeking him"--Provided by publisher.
A thoroughly delicious rhyming story about the funniest food fight ever—perfect for fans of The Food Group series. Lady Pancake and Sir French Toast have a beautiful friendship—until they discover that there's only one drop of maple syrup left! The race is ON! Off they go, racing past the Orange Juice Fountain, skiing through Sauerkraut Peak, and reeling down the linguini. But who will enjoy the sweet taste of victory? And could working together be better than tearing each other apart? Praise for the Lady Pancake and Sir French Toast Series: “[R]eaders will giggle their way through this refrigerated fantasyland.”—Publishers Weekly “A must purchase.”—School Library Journal, starred review Don’t miss the other books in the series: The Case of the Stinky Stench Mission Defrostable Short & Sweet The Great Caper Caper
Big, brainy science for the littlest listeners. Accurate enough to satisfy an expert, yet simple enough for baby, this clever board book showcases the use of logic, sequence, and patterns to solve problems. Can Baby think like a coder to fix her train? Beautiful, visually stimulating illustrations complement age-appropriate language to encourage baby's sense of wonder. Parents and caregivers may learn a thing or two, as well! Author's Note: The goal of the Baby Loves Science books is to introduce STEM topics in a developmentally appropriate way. As a precursor to learning programming languages and syntax, Baby Loves Coding presents the concepts of sequencing, problem solving, cause and effect, and thinking step-by-step. Practicing these skills early creates a solid foundation for reading, writing, math and eventually, programming.
Albie Newton is a precocious child genius. But when this whiz of an inventor enters a new preschool, his perfect plan for making friends turns into a disaster. Will his new invention delight the other kids enough to make everything right and win their friendship? Full color.
The COVID-19 pandemic drastically transformed the classroom by keeping students and teachers apart for the sake of safety. As schools emptied, remote learning rapidly expanded through online services and video chatrooms. Unfortunately, this disrupted many students and teachers who were not accustomed to remote classrooms. This challenge has forced K-12 teachers to think differently about teaching. Unexpectedly and with little time to prepare, they have been confronted with redesigning their curriculum and instruction from face-to-face to online virtual classrooms to protect students from the COVID-19 virus while ensuring that these new online initiatives remain sustainable and useful in the post-pandemic world. As teachers learn to take advantage of the affordances and strengths of the multiple technologies available for virtual classroom instruction, their instruction both in online and face-to-face will impact what and how students learn in the 21st century. The Handbook of Research on Transforming Teachers’ Online Pedagogical Reasoning for Engaging K-12 Students in Virtual Learning examines the best practices and pedagogical reasoning for designing online strategies that work for K-12 virtual learning. The initial section provides foundational pedagogical ideas for constructing engaging virtual learning environments that leverage the unique strengths and opportunities while avoiding the weaknesses and threats of the online world. The following chapters present instructional strategies for multiple grade levels and content areas: best practices that work, clearly describing why they work, and the teachers’ pedagogical reasoning that supports online implementations. The chapters provide ways to think about teaching in virtual environments that can be used to guide instructional strategy choices and recognizes the fundamental differences between face-to-face and virtual environments as an essential design component. Covering such topics as K-12 classrooms, pedagogical reasoning, and virtual learning, this text is perfect for professors, teachers, students, educational designers and developers, instructional technology faculty, distance learning faculty, and researchers interested in the subject.
Locate her food bowl -- Place on counter -- Reach for can of cat food -- Locate can opener -- Remove lid from can -- Scoop contents from can into kitty's bowl -- Recycle aluminum can -- Locate water bowl -- Run tap water into bowl until 3/4 full -- Place both bowls on kitty's mat.