Horror in the Age of Steam

Horror in the Age of Steam

Author: Carroll Clayton Savant

Publisher: Routledge

Published: 2023-05

Total Pages: 0

ISBN-13: 9780367711252

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Faced with scientific innovation and industrial advancement, Victorians sought new ways to deal with their new moment in history. Many turned to artistic movements of the past; there were authors, however, who created new forms of storytelling, the horror story, to illustrate the terrors of an age in transition.


Dead Iron

Dead Iron

Author: Devon Monk

Publisher: Penguin

Published: 2011-07-05

Total Pages: 290

ISBN-13: 1101516461

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Welcome to a new America that is built on blood, sweat, and gears... In steam age America, men, monsters, machines, and magic battle for the same scrap of earth and sky. In this chaos, bounty hunter Cedar Hunt rides, cursed by lycanthropy and carrying the guilt of his brother's death. Then he's offered hope that his brother may yet survive. All he has to do is find the Holder: a powerful device created by mad devisers-and now in the hands of an ancient Strange who was banished to walk this Earth. In a land shaped by magic, steam, and iron, where the only things a man can count on are his guns, gears, and grit, Cedar will have to depend on all three if he's going to save his brother and reclaim his soul once and for all...


The Palgrave Handbook of Steam Age Gothic

The Palgrave Handbook of Steam Age Gothic

Author: Clive Bloom

Publisher: Springer Nature

Published: 2021-02-03

Total Pages: 867

ISBN-13: 3030408663

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By the early 1830s the old school of Gothic literature was exhausted. Late Romanticism, emphasising as it did the uncertainties of personality and imagination, gave it a new lease of life. Gothic—the literature of disturbance and uncertainty—now produced works that reflected domestic fears, sexual crimes, drug filled hallucinations, the terrible secrets of middle class marriage, imperial horror at alien invasion, occult demonism and the insanity of psychopaths. It was from the 1830s onwards that the old gothic castle gave way to the country house drawing room, the dungeon was displaced by the sewers of the city and the villains of early novels became the familiar figures of Dr Jekyll and Mr Hyde, Dracula, Dorian Grey and Jack the Ripper. After the death of Prince Albert (1861), the Gothic became darker, more morbid, obsessed with demonic lovers, blood sucking ghouls, blood stained murderers and deranged doctors. Whilst the gothic architecture of the Houses of Parliament and the new Puginesque churches upheld a Victorian ideal of sobriety, Christianity and imperial destiny, Gothic literature filed these new spaces with a dread that spread like a plague to America, France, Germany and even Russia. From 1830 to 1914, the period covered by this volume, we saw the emergence of the greats of Gothic literature and the supernatural from Edgar Allan Poe to Emily Bronte, from Sheridan Le Fanu to Bram Stoker and Robert Louis Stevenson. Contributors also examine the fin-de-siècle dreamers of decadence such as Arthur Machen, M P Shiel and Vernon Lee and their obsession with the occult, folklore, spiritualism, revenants, ghostly apparitions and cosmic annihilation. This volume explores the period through the prism of architectural history, urban studies, feminism, 'hauntology' and much more. 'Horror', as Poe teaches us, 'is the soul of the plot'.


Steampunk Cthulhu

Steampunk Cthulhu

Author: Brian M. Sammons

Publisher: Chaosium Fiction Series

Published: 2014-06-17

Total Pages: 310

ISBN-13: 9781568823942

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"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age." So said H.P. Lovecraft in the first chapter of his most famous story, "The Call of Cthulhu" (1926). This is also the perfect introduction to Steampunk Cthulhu, for within these stories mankind has indeed voyaged too far, and scientific innovations have opened terrifying vistas of reality, with insanity and worse as the only reward. The Steampunk genre has always incorporated elements of science fiction, fantasy, horror and alternative history, and certainly the Cthulhu Mythos has not been a stranger to Steampunk. But until now there has never been a Steampunk Cthulhu collection, so here are 18 tales unbound from the tethers of mere airships, goggles, clockwork, and tightly bound corsets; stories of horror, sci-fi, fantasy and alternative realities tainted with the Lovecraftian and the Cthulhu Mythos. Here you will discover Victorian Britain, the Wild West era United States, and many other varied locations filled with anachronistic and sometimes alien technology, airships, submersibles and Babbage engines. But the Victorian era here is not only one of innovation and exploration, but of destruction and dread.


Cold Copper

Cold Copper

Author: Devon Monk

Publisher: Penguin

Published: 2015-07-07

Total Pages: 370

ISBN-13: 0451418611

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In the Steampunk America of the 1800's, where strange creatures, machines and magic all aim to claim some scrap of land and sky, Ceder Hunt, a cursed bounty hunter who is also a werewolf, must fight to hold on to what is left of his humanity. Sent on a mission to track down all the pieces of a deadly weapon, he lands in a town where no one is safe from the mythical creatures who hunt there. A glorious mix of steampunk, sci-fi and Western.


A Brief History of the Age of Steam

A Brief History of the Age of Steam

Author: Thomas Crump

Publisher: Carroll & Graf Publishers

Published: 2007-10-26

Total Pages: 388

ISBN-13:

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In 1710 an obscure Devon ironmonger Thomas Newcomen invented a machine with a pump driven by coal, used to extract water from mines. Over the next two hundred years the steam engine would be at the heart of the industrial revolution that changed the fortunes of nations. Passionately written and insightful, A Brief History of the Age of Steam reveals not just the lives of the great inventors such as Watts, Stephenson and Brunel but also tells a narrative that reaches from the US to the expansion of China, India, and South America and shows how the steam engine changed the world.


Giants of Steam

Giants of Steam

Author: Jonathan Glancey

Publisher: Atlantic Books Ltd

Published: 2014-08-07

Total Pages: 478

ISBN-13: 1782395660

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The thrilling story of the last, and greatest, generation of steam railway locomotives in regular main line service: a story of invention, skill and passion, Giants of Steam reveals how the true advocates of steam's glory days pushed its design and performance to remarkable limits, taking these powerful and beautifully designed machines to new heights against a backdrop of the political upheavals and military conflicts of the mid twentieth century. Glancey tells the stories of the greatest of the 'steam men', the charismatic engineers who designed these machines and put them to use. Giants of Steam also reveals how steam design has continued to progress against the odds in recent decades, while enthusiasm for the steam locomotive itself is far from burning out.


Book of Heroic Races

Book of Heroic Races

Author: Jon Brazer Enterprises

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-14

Total Pages: 254

ISBN-13: 9781973881094

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Heroes Assemble! From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Delve into each race's culture and see the world from their unique point of view. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race's flavor. Expand your horizons and your gaming experience with these Advanced Races today! The Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 252-page supplement features: Racial Traits to play 12 different races, plus 60 Alternate Racial Traits and 49 Character Traits to customize your character for your desired unique play experience 125 New Character Class Options, including archetypes, sorcerer and bloodrager bloodlines, oracle mysteries and shaman spirits, cavalier orders, cleric domains and subdomains, rogue talents, alchemist discoveries, familiars and animal companions, time thief temporal talents, soulknife blade skills, and much more 93 New Feats, including martial arts styles, metamagic feats, combat feats, and feats to enhance your chosen racial traits 84 New Magic Items, Mundane Items, and Technological Items 61 New Spells and Psionic Powers 23 New Deities and Philosophies, reflecting the unique viewpoints and values of each race Details for crafting your unique adventurer, as well as suggestions for GMs on how to incorporate each of these races into your campaign world Be Heroic With These Advanced Races Today!


The Terrible Old Man

The Terrible Old Man

Author: H. P. Lovecraft

Publisher: Open Road Media

Published: 2020-04-07

Total Pages: 16

ISBN-13: 1504061934

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The first story set in the fishing village of Kingsport, which is featured in the later works of the one of the greatest horror writers of all time. It is rumored that the mysterious old man who lives alone in the small New England town was once a sea captain. It is also rumored that he is hoarding a treasure. When three robbers decide to steal it, they will encounter a bloodthirsty evil unlike any they ever imagined . . . “The Terrible Old Man is the story of three career criminals looking to rob the eponymous character, an eccentric retired mariner so ancient that no one alive remembers his youth. . . . This is also the first story set in the fictional New England geography that Lovecraft will detail over the course of future writing. . . . So, what we see in these stories is Lovecraft beginning to construct the alternate world which will be the home to his most famous works, at least as much a unifying element of the author’s oeuvre as those details subsequent writers and critics have defined as the ‘Cthulhu Mythos.’ As such, The Terrible Old Man is not only an effective piece of eerie storytelling, it is also an important stepping stone in the development of a bigger Lovecraftian world.” —The Blood-Shed “A piece of minimalist brushwork, with most of the narrative suggested by negative space . . . In sharp contrast to the central Mythos tales, the horror is allusive and oblique, the violence kept off-stage.” —Tor.com